Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DanniReyes
Discordia
Level 29
God Stats
13W - 3L
1,676 SR
Queue Stats
59W - 61L
1,368 Elo+
Solo
Freya
Freya
HenriqueBorges6
Freya
Level 68
God Stats
5W - 4L
1,598 SR
Queue Stats
87W - 121L
1,336 Elo+
Party 1
Anubis
Anubis
ILtNs001
Anubis
Level 22
God Stats
19W - 21L
1,390 SR
Queue Stats
48W - 57L
1,338 Elo+
Party 1
Thanatos
Thanatos
RedToplucas66
Thanatos
Level 17
God Stats
1W - 0L
1,275 SR
Queue Stats
3W - 7L
975 Elo+
Party 1
Team Averages
Level 33
1,488 SR
1,304 Elo+

VS

Team Averages
Level 25
1,420 SR
1,267 Elo+
Raijin
Raijin
BAESALTY
Raijin
Level 27
God Stats
2W - 2L
1,443 SR
Queue Stats
16W - 16L
1,334 Elo+
Solo
Thoth
Thoth
Leonida998
Thoth
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,186 Elo+
Party 2
Izanami
Izanami
SREK971
Izanami
Level 25
God Stats
12W - 20L
1,360 SR
Queue Stats
38W - 40L
1,305 Elo+
Party 2
Pele
Pele
eu_seila_c-
Pele
Level 24
God Stats
5W - 6L
1,372 SR
Queue Stats
20W - 32L
1,189 Elo+
Solo
Nu Wa
Nu Wa
xfrost99
Nu Wa
Level 29
God Stats
7W - 8L
1,427 SR
Queue Stats
139W - 167L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 0 / 5
7,508
536
4,110
6,038
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
DanniReyes
Discordia
13
10 / 1 / 1
8,456
604
8,838
6,568
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 0 / 1
7,382
527
4,645
8,894
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
ILtNs001
Anubis
13
6 / 1 / 4
7,840
560
7,308
8,566
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
RedToplucas66
Thanatos
8
1 / 6 / 4
5,796
414
2,458
6,245
1,702
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BAESALTY
Raijin
9
0 / 7 / 1
5,905
422
3,558
9,259
3,078
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
9
3 / 7 / 1
6,191
442
3,675
6,922
1,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
SREK971
Izanami
9
2 / 2 / 3
6,210
444
4,118
5,487
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 4 / 0
5,572
398
5,778
8,933
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
xfrost99
Nu Wa
11
2 / 7 / 0
7,093
507
4,847
8,739
2,849
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
27
Kills
8
8
Deaths
27
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
5
6.5
L
Raijin
BAESALTY
Raijin
0
7
1
0.07
W
Discordia
DanniReyes
Discordia
10
1
1
10.5
W
6
0
1
6.5
W
Anubis
ILtNs001
Anubis
6
1
4
8
L
Thoth
3
7
1
0.5
W
Thanatos
RedToplucas66
Thanatos
1
6
4
0.5
L
Izanami
SREK971
Izanami
2
2
3
1.75
L
1
4
0
0.25
L
Nu Wa
xfrost99
Nu Wa
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,359
Damage
21,976
36,311
Taken
39,340
12,398
Mitigated
11,553
13,530
Healing
4,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,110
1,444
0
926
6,038
2,509
76
857
5,181
0
36,042
L
Raijin
BAESALTY
Raijin
3,558
549
0
1,738
9,259
3,078
0
4,619
4,188
32,720
0
W
Discordia
DanniReyes
Discordia
8,838
665
0
3,034
6,568
2,161
688
4,242
2,326
48,685
0
W
4,645
1,826
0
4,365
8,894
2,764
0
1,780
7,114
39,854
0
W
Anubis
ILtNs001
Anubis
7,308
468
0
4,104
8,566
3,262
648
3,183
5,383
36,886
0
L
Thoth
3,675
1,081
0
496
6,922
1,503
418
3,632
3,208
23,427
0
W
Thanatos
RedToplucas66
Thanatos
2,458
988
0
1,101
6,245
1,702
814
2,018
4,227
0
9,627
L
Izanami
SREK971
Izanami
4,118
1,983
0
1,024
5,487
1,586
1,254
2,866
2,557
0
27,473
L
5,778
1,478
0
811
8,933
2,537
0
5,076
3,569
0
26,756
L
Nu Wa
xfrost99
Nu Wa
4,847
1,082
89
540
8,739
2,849
165
3,312
5,027
27,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
30,971
295
Minions Killed
243
0
Camps Cleared
0
1,349,424
Distance Traveled
1,206,124
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,508
536
68
5
0
291,268
0
L
Raijin
5,905
422
45
3
0
226,262
0
W
Discordia
8,456
604
77
6
0
279,407
0
W
Freya
7,382
527
65
5
0
267,886
2
W
Anubis
7,840
560
71
5
0
237,997
3
L
Thoth
6,191
442
42
3
0
242,058
0
W
Thanatos
5,796
414
14
1
0
272,866
0
L
Izanami
6,210
444
57
4
0
216,184
0
L
Pele
5,572
398
54
4
0
292,544
0
L
Nu Wa
7,093
507
45
3
0
229,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role