Player Matchup

Gilgamesh
Gilgamesh
DreamWULF3896
Gilgamesh
Level 80
God Stats
6W - 13L
1,626 SR
Queue Stats
112W - 102L
1,517 Elo+
Party 2
Raijin
Raijin
DunkelWULF
Raijin
Level 148
God Stats
2W - 1L
1,483 SR
Queue Stats
189W - 191L
1,523 Elo+
Party 2
Loki
Loki
ElektroWULF
Loki
Level 135
God Stats
5W - 3L
1,626 SR
Queue Stats
176W - 175L
1,528 Elo+
Party 2
Cerberus
Cerberus
LuC_michel12
Cerberus
Level 109
God Stats
6W - 6L
1,503 SR
Queue Stats
549W - 505L
1,488 Elo+
Party 2
Jing Wei
Jing Wei
asatro14
Jing Wei
Level 129
God Stats
6W - 5L
1,424 SR
Queue Stats
123W - 120L
1,546 Elo+
Party 2
Team Averages
Level 120
1,532 SR
1,520 Elo+

VS

Team Averages
Level 126
1,536 SR
1,532 Elo+
Geb
Geb
Demifallen
Geb
Level 160
God Stats
8W - 10L
1,651 SR
Queue Stats
435W - 397L
1,526 Elo+
Party 1
Chernobog
Chernobog
Nerothighs9581
Chernobog
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 166L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
SykonSSR
Danzaburou
Level 108
God Stats
0W - 4L
1,425 SR
Queue Stats
144W - 143L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
UsarVengeous
Kuzenbo
Level 129
God Stats
2W - 3L
1,470 SR
Queue Stats
270W - 241L
1,567 Elo+
Solo
Hel
Hel
whitesparrow371
Hel
Level 109
God Stats
2W - 3L
1,634 SR
Queue Stats
103W - 123L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DreamWULF3896
Gilgamesh
10
1 / 2 / 6
5,975
543
4,231
5,782
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
DunkelWULF
Raijin
12
4 / 1 / 4
6,870
625
6,079
6,417
2,294
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 3
6,665
606
5,167
5,355
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
LuC_michel12
Cerberus
12
2 / 0 / 0
6,765
615
5,247
8,398
4,369
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jing Wei
asatro14
Jing Wei
10
4 / 2 / 0
6,305
573
4,183
6,662
1,595
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,370
488
2,704
9,464
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Nerothighs9581
Chernobog
11
3 / 2 / 1
6,086
553
4,934
6,017
1,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
SykonSSR
Danzaburou
10
0 / 2 / 0
5,415
492
2,455
6,002
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
UsarVengeous
Kuzenbo
9
0 / 2 / 0
5,367
488
3,640
8,431
5,232
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 5 / 0
5,414
492
3,234
7,341
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
5
5
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Gilgamesh
DreamWULF3896
Gilgamesh
1
2
6
2
W
Raijin
DunkelWULF
Raijin
4
1
4
6
W
4
0
3
5.5
W
Cerberus
LuC_michel12
Cerberus
2
0
0
2
L
Chernobog
Nerothighs9581
Chernobog
3
2
1
1.75
L
Danzaburou
SykonSSR
Danzaburou
0
2
0
0
L
Kuzenbo
UsarVengeous
Kuzenbo
0
2
0
0
W
Jing Wei
asatro14
Jing Wei
4
2
0
2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,907
Damage
16,967
32,614
Taken
37,255
13,585
Mitigated
16,464
14,085
Healing
8,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,704
552
0
1,001
9,464
5,509
0
1,802
7,662
10,004
0
W
Gilgamesh
DreamWULF3896
Gilgamesh
4,231
1,151
131
1,457
5,782
3,306
0
718
5,064
0
23,500
W
Raijin
DunkelWULF
Raijin
6,079
1,690
226
2,149
6,417
2,294
0
3,396
3,021
44,424
0
W
5,167
1,775
0
2,576
5,355
2,021
0
1,196
4,159
0
43,290
W
Cerberus
LuC_michel12
Cerberus
5,247
803
68
5,374
8,398
4,369
78
3,607
4,791
45,284
0
L
Chernobog
Nerothighs9581
Chernobog
4,934
2,790
0
2,265
6,017
1,499
369
0
6,017
0
37,738
L
Danzaburou
SykonSSR
Danzaburou
2,455
933
0
630
6,002
1,836
0
1,282
4,720
0
32,288
L
Kuzenbo
UsarVengeous
Kuzenbo
3,640
914
0
2,218
8,431
5,232
0
5,247
3,184
27,685
0
W
Jing Wei
asatro14
Jing Wei
4,183
2,353
0
2,104
6,662
1,595
152
710
5,952
0
38,463
L
3,234
473
349
1,879
7,341
2,388
0
2,995
4,346
31,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,580
Gold Earned
27,652
401
Minions Killed
287
0
Camps Cleared
0
1,061,736
Distance Traveled
1,009,740
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,370
488
8
1
0
191,320
6
W
Gilgamesh
5,975
543
46
4
0
221,580
1
W
Raijin
6,870
625
69
6
0
191,592
2
W
Loki
6,665
606
80
7
0
239,725
0
W
Cerberus
6,765
615
151
14
0
197,821
0
L
Chernobog
6,086
553
70
6
0
224,585
0
L
Danzaburou
5,415
492
72
7
0
217,232
1
L
Kuzenbo
5,367
488
66
6
0
192,088
4
W
Jing Wei
6,305
573
55
5
0
211,018
2
L
Hel
5,414
492
71
6
0
184,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role