Player Matchup

Hera
Hera
Gold IV
 
Hera
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Gold III
d3nyh
Geb
Gold III
Level 160
God Stats
6W - 7L
1,500 SR
Queue Stats
214W - 261L
1,365 MMR
Solo
Rama
Rama
Gold V
vinielda
Rama
Gold V
Level 102
God Stats
40W - 37L
1,586 SR
Queue Stats
209W - 221L
1,341 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,528 SR
1,402 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 84
1,447 SR
1,400 MMR
Neith
Neith
Gold V
BABSOO
Neith
Gold V
Level 62
God Stats
0W - 2L
1,298 SR
Queue Stats
35W - 42L
1,296 MMR
Party 1
Khepri
Khepri
Gold II
Babso
Khepri
Gold II
Level 87
God Stats
0W - 2L
1,542 SR
Queue Stats
103W - 111L
1,343 MMR
Party 1
Nox
Nox
Platinum IV
Danooo
Nox
Platinum IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 1 / 6
10,928
683
20,477
10,974
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
d3nyh
Geb
13
1 / 2 / 10
11,129
696
11,507
17,570
19,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
15
6 / 3 / 5
11,434
715
14,532
13,215
5,314
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CharybdisGilgameshPersephoneThoth

VS

Bans
Morgan Le FayFenrirArtemisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BABSOO
Neith
14
2 / 3 / 3
10,168
636
14,695
16,240
7,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Babso
Khepri
13
1 / 6 / 5
10,538
659
6,705
25,365
31,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nox
Danooo
Nox
13
2 / 3 / 2
9,708
607
8,845
11,207
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
5
6
Deaths
12
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
6
8
L
Neith
BABSOO
Neith
2
3
3
1.17
L
Khepri
Babso
Khepri
1
6
5
0.58
L
Nox
Danooo
Nox
2
3
2
1
W
Geb
d3nyh
Geb
1
2
10
3
W
Rama
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,516
Damage
30,245
41,759
Taken
52,812
29,118
Mitigated
44,879
11,825
Healing
8,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
20,477
4,327
342
3,539
10,974
4,600
606
4,535
6,267
49,977
0
L
Neith
BABSOO
Neith
14,695
7,427
0
3,239
16,240
7,534
0
9,873
6,203
0
56,101
L
Khepri
Babso
Khepri
6,705
642
0
4,936
25,365
31,933
0
14,481
10,288
15,346
0
L
Nox
Danooo
Nox
8,845
689
0
270
11,207
5,412
0
6,771
4,202
30,004
0
W
Geb
d3nyh
Geb
11,507
1,159
0
4,381
17,570
19,204
48
5,928
11,186
26,524
0
W
Rama
14,532
12,281
0
3,563
13,215
5,314
2,727
4,678
8,433
0
56,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,491
Gold Earned
30,414
179
Minions Killed
149
9
Camps Cleared
5
884,763
Distance Traveled
865,741
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,928
683
74
5
4
328,709
6
L
Neith
10,168
636
88
6
3
280,702
6
L
Khepri
10,538
659
12
1
0
294,361
6
L
Nox
9,708
607
49
3
2
290,678
6
W
Geb
11,129
696
27
2
1
300,692
9
W
Rama
11,434
715
78
5
4
255,362
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role