Player Matchup

Ullr
Ullr
 
Ullr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Cronenburger
Hun Batz
Level 121
God Stats
1W - 1L
1,211 SR
Queue Stats
78W - 79L
1,479 Elo+
Solo
Anubis
Anubis
HeyMaker11
Anubis
Level 24
God Stats
11W - 2L
1,707 SR
Queue Stats
257W - 50L
1,830 Elo+
Party 1
Sun Wukong
Sun Wukong
sevsta0312
Sun Wukong
Level 85
God Stats
5W - 4L
1,615 SR
Queue Stats
240W - 176L
1,588 Elo+
Party 1
Team Averages
Level 95
1,507 SR
1,579 Elo+

VS

Team Averages
Level 81
1,519 SR
1,483 Elo+
Charybdis
Charybdis
Anikha
Charybdis
Level 47
God Stats
13W - 19L
1,400 SR
Queue Stats
26W - 35L
1,463 Elo+
Solo
King Arthur
King Arthur
Eagle_of_Law
King Arthur
Level 126
God Stats
221W - 161L
1,629 SR
Queue Stats
566W - 571L
1,538 Elo+
Solo
Ymir
Ymir
Fuji_Raijin
Ymir
Level 47
God Stats
16W - 11L
1,553 SR
Queue Stats
197W - 201L
1,529 Elo+
Solo
Janus
Janus
alt dihpz
Janus
Level 64
God Stats
1W - 1L
1,505 SR
Queue Stats
13W - 24L
1,388 Elo+
Party 2
Nemesis
Nemesis
xbeastx9
Nemesis
Level 120
God Stats
3W - 5L
1,508 SR
Queue Stats
226W - 189L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
7 / 0 / 1
7,129
713
6,017
4,974
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
 
Ganesha
10
0 / 0 / 11
5,905
591
2,861
7,132
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Cronenburger
Hun Batz
10
2 / 0 / 3
6,007
601
2,303
3,440
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
HeyMaker11
Anubis
10
9 / 0 / 3
6,550
655
8,779
5,274
2,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
sevsta0312
Sun Wukong
12
2 / 1 / 0
6,558
656
3,678
8,068
4,908
Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Anikha
Charybdis
6
0 / 3 / 0
4,299
430
1,936
5,922
1,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Eagle_of_Law
King Arthur
10
1 / 2 / 0
5,883
588
6,468
7,223
4,942
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 5 / 0
4,280
428
3,335
8,980
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
alt dihpz
Janus
5
0 / 9 / 0
4,028
403
3,339
6,534
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
xbeastx9
Nemesis
7
0 / 2 / 0
4,533
453
1,016
6,220
1,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
20
Kills
1
1
Deaths
21
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
0
1
7.5
W
Ganesha
 
Ganesha
0
0
11
5.5
L
Charybdis
Anikha
Charybdis
0
3
0
0
W
Hun Batz
Cronenburger
Hun Batz
2
0
3
3.5
L
King Arthur
Eagle_of_Law
King Arthur
1
2
0
0.5
L
0
5
0
0
W
Anubis
HeyMaker11
Anubis
9
0
3
10.5
L
Janus
alt dihpz
Janus
0
9
0
0
W
Sun Wukong
sevsta0312
Sun Wukong
2
1
0
2
L
Nemesis
xbeastx9
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,638
Damage
16,094
28,888
Taken
34,879
15,040
Mitigated
11,981
11,049
Healing
4,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,017
2,481
0
1,429
4,974
1,991
120
949
4,025
0
48,561
W
Ganesha
 
Ganesha
2,861
396
0
1,936
7,132
4,095
221
2,738
4,232
14,401
0
L
Charybdis
Anikha
Charybdis
1,936
1,307
0
927
5,922
1,001
0
679
5,243
0
13,937
W
Hun Batz
Cronenburger
Hun Batz
2,303
703
0
1,494
3,440
1,411
0
209
3,217
0
40,680
L
King Arthur
Eagle_of_Law
King Arthur
6,468
1,099
0
1,754
7,223
4,942
0
0
7,223
0
37,223
L
3,335
1,378
0
120
8,980
3,473
0
3,283
5,697
13,982
0
W
Anubis
HeyMaker11
Anubis
8,779
706
0
3,396
5,274
2,635
314
2,438
2,672
34,660
0
L
Janus
alt dihpz
Janus
3,339
252
0
70
6,534
1,006
0
5,052
1,482
14,256
0
W
Sun Wukong
sevsta0312
Sun Wukong
3,678
1,160
0
2,794
8,068
4,908
0
0
8,068
0
38,459
L
Nemesis
xbeastx9
Nemesis
1,016
131
0
1,245
6,220
1,559
0
2,626
3,594
0
18,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,149
Gold Earned
23,023
371
Minions Killed
206
0
Camps Cleared
0
1,031,421
Distance Traveled
935,220
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,129
713
103
10
0
189,248
0
W
Ganesha
5,905
591
0
0
0
195,095
8
L
Charybdis
4,299
430
30
3
0
174,931
4
W
Hun Batz
6,007
601
77
8
0
236,169
4
L
King Arthur
5,883
588
85
9
0
196,696
0
L
Ymir
4,280
428
22
2
0
179,189
4
W
Anubis
6,550
655
92
9
0
191,176
4
L
Janus
4,028
403
21
2
0
163,044
1
W
Sun Wukong
6,558
656
99
10
0
219,733
4
L
Nemesis
4,533
453
48
5
0
221,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role