Player Matchup

King Arthur
King Arthur
AngelPons2303
King Arthur
Level 37
God Stats
10W - 13L
1,471 SR
Queue Stats
26W - 31L
1,434 Elo+
Party 1
Cerberus
Cerberus
GamEKilleR_1940
Cerberus
Level 51
God Stats
24W - 29L
1,474 SR
Queue Stats
194W - 242L
1,350 Elo+
Party 3
Vulcan
Vulcan
NewSilverWeed
Vulcan
Level 123
God Stats
16W - 18L
1,472 SR
Queue Stats
209W - 188L
1,503 Elo+
Party 1
Nemesis
Nemesis
YaBoyKlabuster
Nemesis
Level 65
God Stats
2W - 5L
1,418 SR
Queue Stats
290W - 361L
1,361 Elo+
Party 3
Medusa
Medusa
x_PiNk_BaNaNa_x
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,172 Elo+
Party 3
Team Averages
Level 56
1,467 SR
1,364 Elo+

VS

Team Averages
Level 53
1,621 SR
1,529 Elo+
Scylla
Scylla
CoreySniffer x
Scylla
Level 134
God Stats
3W - 1L
1,808 SR
Queue Stats
146W - 104L
1,547 Elo+
Party 2
Ne Zha
Ne Zha
JSFplays-
Ne Zha
Level 21
God Stats
5W - 2L
1,600 SR
Queue Stats
66W - 28L
1,626 Elo+
Party 2
Chaac
Chaac
SweetSearsation
Chaac
Level 26
God Stats
13W - 7L
1,710 SR
Queue Stats
120W - 90L
1,520 Elo+
Party 2
Jormungandr
Jormungandr
Vgfvgf7348
Jormungandr
Level 58
God Stats
13W - 13L
1,494 SR
Queue Stats
445W - 500L
1,474 Elo+
Party 4
Neith
Neith
o O FaHaD O o 1
Neith
Level 27
God Stats
8W - 8L
1,491 SR
Queue Stats
118W - 124L
1,478 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AngelPons2303
King Arthur
14
4 / 10 / 4
9,338
491
9,536
25,872
14,395
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
12
1 / 7 / 4
8,152
429
8,665
21,339
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 9 / 2
9,789
515
11,983
13,459
3,948
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 4
8,480
446
7,659
17,082
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 6 / 3
6,610
348
3,765
9,040
2,750
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 8
11,570
609
15,298
8,868
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
JSFplays-
Ne Zha
19
13 / 4 / 10
12,053
634
21,239
15,181
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 2 / 6
11,915
627
18,923
20,335
22,257
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Vgfvgf7348
Jormungandr
14
3 / 3 / 10
9,502
500
5,769
21,198
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
2 / 3 / 6
9,044
476
8,964
10,981
4,194
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
76
11
Kills
36
36
Deaths
14
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AngelPons2303
King Arthur
4
10
4
0.6
W
9
2
8
6.5
L
Cerberus
1
7
4
0.43
W
Ne Zha
JSFplays-
Ne Zha
13
4
10
4.5
L
4
9
2
0.56
W
9
2
6
6
W
Jormungandr
Vgfvgf7348
Jormungandr
3
3
10
2.67
L
2
4
4
1
W
2
3
6
1.67
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,608
Damage
70,193
86,792
Taken
76,563
38,173
Mitigated
56,378
16,030
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AngelPons2303
King Arthur
9,536
573
0
3,865
25,872
14,395
0
6,305
19,389
0
33,176
W
15,298
1,651
0
906
8,868
3,186
1,926
3,073
5,795
80,602
0
L
Cerberus
8,665
471
556
6,376
21,339
11,110
0
6,138
15,109
42,277
0
W
Ne Zha
JSFplays-
Ne Zha
21,239
10,590
0
4,891
15,181
6,976
1,924
3,790
10,884
0
93,402
L
11,983
5,488
18
1,793
13,459
3,948
0
3,519
9,742
56,660
0
W
18,923
6,062
0
5,264
20,335
22,257
2,388
4,850
15,485
3,233
85,384
W
Jormungandr
Vgfvgf7348
Jormungandr
5,769
1,076
0
2,714
21,198
19,765
452
6,069
15,129
35,957
0
L
7,659
2,872
0
2,489
17,082
5,970
0
2,663
14,363
0
55,033
W
8,964
4,283
0
2,362
10,981
4,194
2,249
3,195
7,786
0
49,951
L
3,765
2,089
274
659
9,040
2,750
0
3,022
6,002
0
18,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,369
Gold Earned
54,084
375
Minions Killed
523
0
Camps Cleared
0
1,689,446
Distance Traveled
1,766,734
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,338
491
49
3
0
343,058
3
W
Scylla
11,570
609
127
7
0
357,861
2
L
Cerberus
8,152
429
99
5
0
330,334
2
W
Ne Zha
12,053
634
121
6
0
413,138
1
L
Vulcan
9,789
515
103
5
0
305,023
1
W
Chaac
11,915
627
162
9
0
357,364
1
W
Jormungandr
9,502
500
38
2
0
311,128
2
L
Nemesis
8,480
446
84
4
0
408,538
4
W
Neith
9,044
476
75
4
0
327,243
0
L
Medusa
6,610
348
40
2
0
302,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role