Player Matchup

Sobek
Sobek
Artanius1215
Sobek
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 85L
1,386 Elo+
Party 2
Osiris
Osiris
HitMeLikeMyDad
Osiris
Level 63
God Stats
2W - 2L
1,223 SR
Queue Stats
40W - 69L
1,314 Elo+
Party 2
Baron Samedi
Baron Samedi
Lashaquana
Baron Samedi
Level 84
God Stats
23W - 12L
1,582 SR
Queue Stats
250W - 238L
1,555 Elo+
Solo
Janus
Janus
TheManWithNoAC
Janus
Level 88
God Stats
3W - 6L
1,699 SR
Queue Stats
36W - 26L
1,501 Elo+
Solo
Artemis
Artemis
WantedGambit35
Artemis
Level 67
God Stats
2W - 4L
1,292 SR
Queue Stats
208W - 271L
1,311 Elo+
Party 2
Team Averages
Level 74
1,459 SR
1,413 Elo+

VS

Team Averages
Level 92
1,455 SR
1,487 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Arc223
Cernunnos
Level 64
God Stats
2W - 2L
1,806 SR
Queue Stats
38W - 32L
1,491 Elo+
Party 1
Khepri
Khepri
Shogunblunt
Khepri
Level 100
God Stats
2W - 9L
987 SR
Queue Stats
274W - 360L
1,406 Elo+
Solo
Nike
Nike
i3LIT3ID10T
Nike
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
xJiggs
Ullr
Level 108
God Stats
2W - 7L
1,480 SR
Queue Stats
250W - 238L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 8
6,130
511
3,070
10,334
8,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 0 / 4
7,180
598
4,683
7,843
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Lashaquana
Baron Samedi
11
2 / 2 / 6
6,670
556
6,680
6,587
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 0
7,347
612
3,236
5,574
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 4 / 5
6,255
521
8,136
6,912
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 3
6,241
520
4,893
5,499
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Arc223
Cernunnos
10
2 / 2 / 2
6,085
507
8,171
7,023
2,292
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
8
1 / 5 / 4
5,666
472
3,258
11,531
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 3 / 1
5,760
480
3,221
5,006
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
xJiggs
Ullr
11
4 / 2 / 0
6,680
557
4,675
9,012
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
9
9
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
3
0.83
L
Cernunnos
Arc223
Cernunnos
2
2
2
1.5
W
1
1
8
5
W
3
0
4
5
W
Baron Samedi
Lashaquana
Baron Samedi
2
2
6
2.5
L
Khepri
1
5
4
0.6
W
4
2
0
2
W
4
4
5
1.63
L
1
3
1
0.5
L
Ullr
xJiggs
Ullr
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,805
Damage
24,218
37,250
Taken
38,071
19,846
Mitigated
20,393
11,307
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,893
480
0
948
5,499
1,524
0
2,325
3,174
34,495
0
L
Cernunnos
Arc223
Cernunnos
8,171
4,830
0
2,719
7,023
2,292
760
2,417
4,604
0
43,053
W
3,070
543
0
2,596
10,334
8,170
0
2,318
7,860
12,669
0
W
4,683
2,214
0
3,037
7,843
5,089
0
1,191
6,522
0
50,759
W
Baron Samedi
Lashaquana
Baron Samedi
6,680
662
735
2,260
6,587
3,064
92
1,276
5,156
40,895
0
L
Khepri
3,258
156
0
989
11,531
10,069
0
3,609
7,866
10,379
0
W
3,236
368
0
1,316
5,574
1,434
24
505
4,949
38,954
0
W
8,136
4,067
639
724
6,912
2,089
0
2,214
4,612
0
24,446
L
3,221
455
0
0
5,006
3,605
0
2,184
2,703
0
23,192
L
Ullr
xJiggs
Ullr
4,675
1,167
0
2,938
9,012
2,903
0
2,436
6,576
0
34,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,582
Gold Earned
30,432
327
Minions Killed
255
0
Camps Cleared
0
1,201,934
Distance Traveled
1,048,725
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,241
520
66
6
0
180,891
2
L
Cernunnos
6,085
507
63
5
0
205,510
3
W
Sobek
6,130
511
15
1
0
241,008
4
W
Osiris
7,180
598
108
9
0
274,977
1
W
Baron Samedi
6,670
556
75
6
0
228,387
3
L
Khepri
5,666
472
13
1
0
218,227
4
W
Janus
7,347
612
86
7
0
243,059
1
W
Artemis
6,255
521
43
4
0
214,503
0
L
Nike
5,760
480
44
4
0
231,683
0
L
Ullr
6,680
557
69
6
0
212,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role