Player Matchup

Fenrir
Fenrir
BugConnoisseur
Fenrir
Level 39
God Stats
5W - 5L
1,638 SR
Queue Stats
91W - 91L
1,493 Elo+
Party 2
Ymir
Ymir
PepeGaming123
Ymir
Level 12
God Stats
3W - 6L
1,197 SR
Queue Stats
15W - 15L
1,510 Elo+
Party 2
Anubis
Anubis
UraniumSnuiver
Anubis
Level 26
God Stats
6W - 5L
1,372 SR
Queue Stats
119W - 107L
1,428 Elo+
Party 3
Neith
Neith
eataduckymustu
Neith
Level 27
God Stats
2W - 1L
1,700 SR
Queue Stats
45W - 45L
1,578 Elo+
Party 2
Chaac
Chaac
timzonb
Chaac
Level 26
God Stats
26W - 26L
1,353 SR
Queue Stats
118W - 107L
1,426 Elo+
Party 3
Team Averages
Level 26
1,452 SR
1,487 Elo+

VS

Team Averages
Level 22
1,531 SR
1,434 Elo+
Eset
Eset
Alvidola
Eset
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 330L
1,479 Elo+
Solo
Neith
Neith
DeadlyBunnies
Neith
Level 16
God Stats
11W - 13L
1,426 SR
Queue Stats
422W - 488L
1,454 Elo+
Party 4
Tiamat
Tiamat
Food4Life
Tiamat
Level 17
God Stats
10W - 11L
1,500 SR
Queue Stats
232W - 301L
1,354 Elo+
Party 4
Geb
Geb
HugoAlam99
Geb
Level 27
God Stats
9W - 3L
1,817 SR
Queue Stats
23W - 21L
1,476 Elo+
Party 1
Arachne
Arachne
RemiJhonsonBaby
Arachne
Level 28
God Stats
13W - 21L
1,411 SR
Queue Stats
22W - 28L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 3
6,177
618
2,409
5,924
1,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 0 / 5
4,869
487
2,091
7,582
3,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
5 / 3 / 2
6,154
615
5,465
4,353
2,100
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 0 / 5
5,023
502
7,728
5,071
1,377
Chaac
timzonb
Chaac
10
5 / 2 / 1
6,036
604
4,406
7,829
4,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
7
2 / 3 / 1
5,082
508
1,994
4,476
575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,410
441
5,059
6,075
1,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Food4Life
Tiamat
9
2 / 3 / 0
5,257
526
1,724
4,165
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,834
483
3,653
7,635
2,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 5 / 4
5,549
555
6,151
8,515
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
6
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Eset
2
3
1
0.83
W
4
2
3
2.75
L
0
1
0
0
L
Tiamat
Food4Life
Tiamat
2
3
0
0.67
L
0
3
0
0
W
0
0
5
2.5
L
2
5
4
0.8
W
5
3
2
2
W
1
0
5
3.5
W
Chaac
timzonb
Chaac
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,099
Damage
18,581
30,759
Taken
30,866
12,625
Mitigated
9,298
10,063
Healing
9,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
1,994
210
129
1,432
4,476
575
0
3,078
1,398
16,614
0
W
2,409
894
0
501
5,924
1,778
0
520
5,378
0
34,952
L
5,059
2,793
0
2,338
6,075
1,013
182
1,144
4,931
0
28,266
L
Tiamat
Food4Life
Tiamat
1,724
193
0
869
4,165
1,910
262
0
3,881
9,839
0
L
3,653
171
0
1,621
7,635
2,905
0
1,793
5,842
13,090
0
W
2,091
463
929
2,293
7,582
3,017
0
1,531
6,051
8,874
0
L
6,151
4,110
0
3,024
8,515
2,895
0
1,541
6,726
0
28,088
W
5,465
172
0
1,579
4,353
2,100
850
2,192
2,161
29,348
0
W
7,728
3,344
0
1,085
5,071
1,377
0
1,741
3,330
0
31,069
W
Chaac
timzonb
Chaac
4,406
687
0
3,676
7,829
4,353
268
1,024
6,468
0
25,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,259
Gold Earned
25,132
242
Minions Killed
164
0
Camps Cleared
0
902,630
Distance Traveled
816,103
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,082
508
29
3
0
120,064
2
W
Fenrir
6,177
618
62
6
0
185,902
3
L
Neith
4,410
441
51
5
0
168,218
2
L
Tiamat
5,257
526
16
2
0
152,926
0
L
Geb
4,834
483
18
2
0
184,850
2
W
Ymir
4,869
487
6
1
0
179,154
0
L
Arachne
5,549
555
50
5
0
190,045
0
W
Anubis
6,154
615
57
6
0
179,318
2
W
Neith
5,023
502
64
6
0
171,309
3
W
Chaac
6,036
604
53
5
0
186,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role