Player Matchup

Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Platinum V
Fantho
Rama
Platinum V
Level 67
God Stats
7W - 6L
1,589 SR
Queue Stats
145W - 127L
1,690 MMR
Party 2
Thanatos
Thanatos
Platinum III
MuckSticky
Thanatos
Platinum III
Level 64
God Stats
7W - 4L
1,709 SR
Queue Stats
226W - 223L
1,800 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
NatheSG
Gilgamesh
Platinum V
Level 156
God Stats
0W - 3L
1,619 SR
Queue Stats
144W - 147L
1,807 MMR
Solo
Susano
Susano
Gold IV
SIowh
Susano
Gold IV
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 29L
1,771 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,583 SR
1,714 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,665 SR
1,725 MMR
Terra
Terra
Platinum I
 
Terra
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
KillerLord01
Sol
Diamond I
Level 145
God Stats
49W - 22L
1,699 SR
Queue Stats
396W - 388L
1,827 MMR
Solo
Izanami
Izanami
Gold II
Nastrian
Izanami
Gold II
Level 136
God Stats
3W - 3L
1,833 SR
Queue Stats
70W - 69L
1,587 MMR
Party 1
Ymir
Ymir
Platinum I
SatinGraph
Ymir
Platinum I
Level 159
God Stats
18W - 14L
1,596 SR
Queue Stats
161W - 147L
1,821 MMR
Solo
Fenrir
Fenrir
Platinum V
VinnieD
Fenrir
Platinum V
Level 160
God Stats
22W - 13L
1,697 SR
Queue Stats
252W - 240L
1,889 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
0 / 5 / 2
6,962
536
6,051
7,465
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Fantho
Rama
11
1 / 2 / 0
6,645
511
4,528
7,310
1,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
MuckSticky
Thanatos
11
2 / 6 / 0
6,934
533
5,769
12,722
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
NatheSG
Gilgamesh
11
0 / 0 / 0
6,835
526
6,800
12,799
8,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
SIowh
Susano
9
0 / 4 / 2
6,101
469
4,604
13,609
7,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Morgan Le FayTiamatOdinArtioAthena

VS

Bans
UllrSobekPersephoneAresCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 0
7,912
609
7,982
11,819
12,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 1 / 4
8,782
676
12,382
10,341
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Nastrian
Izanami
14
0 / 1 / 2
7,967
613
2,515
6,380
2,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 4
7,536
580
5,520
8,687
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
VinnieD
Fenrir
14
6 / 1 / 4
8,592
661
9,447
10,995
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
17
17
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
5
2
0.2
W
Terra
 
Terra
1
0
0
1
L
Rama
Fantho
Rama
1
2
0
0.5
W
5
1
4
7
L
Thanatos
MuckSticky
Thanatos
2
6
0
0.33
W
Izanami
Nastrian
Izanami
0
1
2
1
L
Gilgamesh
NatheSG
Gilgamesh
0
0
0
0
L
Susano
SIowh
Susano
0
4
2
0.25
W
5
0
4
7
W
Fenrir
VinnieD
Fenrir
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,752
Damage
37,846
53,905
Taken
48,222
24,242
Mitigated
32,135
19,411
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,051
42
0
823
7,465
2,004
0
3,248
4,217
44,471
0
W
Terra
 
Terra
7,982
2,959
167
5,960
11,819
12,467
0
239
11,540
43,216
0
L
Rama
Fantho
Rama
4,528
3,461
0
2,421
7,310
1,900
0
2,157
5,153
0
46,010
W
12,382
4,513
0
5,673
10,341
4,526
3,138
2,141
8,057
57,023
6,660
L
Thanatos
MuckSticky
Thanatos
5,769
1,242
0
7,291
12,722
4,784
0
5,471
7,068
0
36,772
W
Izanami
Nastrian
Izanami
2,515
1,285
0
1,324
6,380
2,023
3,124
0
6,380
0
63,153
L
Gilgamesh
NatheSG
Gilgamesh
6,800
2,284
467
4,218
12,799
8,502
0
7,378
4,286
0
40,428
L
Susano
SIowh
Susano
4,604
1,027
826
3,365
13,609
7,052
0
5,385
8,224
0
25,325
W
5,520
1,480
0
1,472
8,687
7,457
0
1,264
7,338
20,251
0
W
Fenrir
VinnieD
Fenrir
9,447
2,367
0
1,757
10,995
5,662
0
2,017
8,856
0
59,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,477
Gold Earned
40,789
390
Minions Killed
463
0
Camps Cleared
0
1,296,101
Distance Traveled
1,369,418
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,962
536
113
9
0
271,712
7
W
Terra
7,912
609
88
7
0
285,634
0
L
Rama
6,645
511
106
8
0
245,830
6
W
Sol
8,782
676
121
9
0
245,771
4
L
Thanatos
6,934
533
63
5
0
246,629
0
W
Izanami
7,967
613
127
10
0
254,960
3
L
Gilgamesh
6,835
526
80
6
0
276,608
1
L
Susano
6,101
469
28
2
0
255,322
2
W
Ymir
7,536
580
29
2
0
274,798
4
W
Fenrir
8,592
661
98
8
0
308,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role