Player Matchup

Bakasura
Bakasura
Blechi95
Bakasura
Level 28
God Stats
26W - 30L
1,403 SR
Queue Stats
130W - 196L
1,304 Elo+
Party 2
Nemesis
Nemesis
H1ghsky143789
Nemesis
Level 17
God Stats
0W - 2L
1,283 SR
Queue Stats
27W - 49L
1,315 Elo+
Solo
Skadi
Skadi
Puppeteer1992
Skadi
Level 23
God Stats
1W - 4L
1,371 SR
Queue Stats
32W - 46L
1,358 Elo+
Party 2
Ao Kuang
Ao Kuang
Twitch_zSweaZy
Ao Kuang
Level 26
God Stats
1W - 3L
1,487 SR
Queue Stats
51W - 77L
1,292 Elo+
Solo
Kuzenbo
Kuzenbo
xXStartZhiEndXx
Kuzenbo
Level 28
God Stats
10W - 25L
1,329 SR
Queue Stats
112W - 188L
1,291 Elo+
Party 2
Team Averages
Level 24
1,374 SR
1,312 Elo+

VS

Team Averages
Level 18
1,447 SR
1,360 Elo+
Artemis
Artemis
Baba_La_Boule
Artemis
Level 7
God Stats
5W - 8L
1,521 SR
Queue Stats
110W - 142L
1,280 Elo+
Party 3
Geb
Geb
Dokomentuu
Geb
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 68L
1,397 Elo+
Party 1
Chaac
Chaac
K S 968584
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 200L
1,427 Elo+
Solo
Ra
Ra
Shogonai9628
Ra
Level 7
God Stats
22W - 23L
1,344 SR
Queue Stats
85W - 103L
1,280 Elo+
Party 3
Bakasura
Bakasura
ezsvany1
Bakasura
Level 24
God Stats
8W - 6L
1,370 SR
Queue Stats
73W - 72L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blechi95
Bakasura
13
7 / 3 / 0
7,877
656
7,021
9,110
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
8
0 / 3 / 0
5,291
441
578
7,405
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 3 / 1
5,757
480
4,062
5,884
1,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
7
1 / 7 / 3
5,364
447
2,190
7,790
1,792
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 0 / 4
5,863
489
1,707
4,770
2,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 3 / 2
5,487
457
3,079
6,447
1,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 4
6,714
560
2,320
4,850
3,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
11
2 / 2 / 4
6,980
582
4,123
5,675
3,992
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 3
7,357
613
3,143
4,853
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ezsvany1
Bakasura
11
10 / 2 / 3
8,001
667
6,034
8,255
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
16
16
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artemis
1
3
2
0.67
L
Bakasura
Blechi95
Bakasura
7
3
0
2.33
W
2
1
4
4
L
Nemesis
0
3
0
0
W
Chaac
2
2
4
2
L
1
3
1
0.5
W
1
1
3
2.5
L
Ao Kuang
1
7
3
0.36
W
Bakasura
ezsvany1
Bakasura
10
2
3
5.75
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,558
Damage
18,699
34,959
Taken
30,080
11,719
Mitigated
13,961
9,933
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
3,079
982
0
940
6,447
1,677
0
1,282
5,165
0
21,043
L
Bakasura
Blechi95
Bakasura
7,021
3,859
0
2,995
9,110
3,666
0
1,057
7,546
0
41,892
W
2,320
280
0
978
4,850
3,058
138
900
3,900
18,898
0
L
Nemesis
578
0
92
1,814
7,405
2,053
533
1,439
5,573
0
17,698
W
Chaac
4,123
385
0
1,651
5,675
3,992
1,134
517
4,748
4,068
23,269
L
4,062
1,775
0
1,077
5,884
1,547
587
1,445
4,109
0
33,679
W
3,143
688
151
2,225
4,853
1,713
58
470
4,303
54,221
0
L
Ao Kuang
2,190
422
0
1,954
7,790
1,792
0
1,447
6,023
8,126
0
W
Bakasura
ezsvany1
Bakasura
6,034
4,163
0
2,978
8,255
3,521
0
728
7,382
0
21,486
L
1,707
742
0
2,001
4,770
2,661
233
696
3,998
13,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,152
Gold Earned
34,539
202
Minions Killed
268
0
Camps Cleared
0
1,096,817
Distance Traveled
1,187,015
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,487
457
42
4
0
203,252
0
L
Bakasura
7,877
656
82
7
0
271,667
0
W
Geb
6,714
560
24
2
0
242,362
0
L
Nemesis
5,291
441
30
3
0
187,691
0
W
Chaac
6,980
582
58
5
0
225,883
0
L
Skadi
5,757
480
47
4
0
206,519
0
W
Ra
7,357
613
98
8
0
253,006
0
L
Ao Kuang
5,364
447
15
1
0
194,344
0
W
Bakasura
8,001
667
46
4
0
262,512
1
L
Kuzenbo
5,863
489
28
2
0
236,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role