Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Silver I
PourBaby_Bender
Bacchus
Silver I
Level 123
God Stats
34W - 40L
1,530 SR
Queue Stats
145W - 176L
1,282 MMR
Solo
Medusa
Medusa
Silver I
SmokinTreez85
Medusa
Silver I
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 90L
1,329 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,510 SR
1,370 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,547 SR
1,293 MMR
Mulan
Mulan
Silver I
FlyRy King
Mulan
Silver I
Level 109
God Stats
35W - 30L
1,641 SR
Queue Stats
392W - 417L
1,475 MMR
Party 1
Xing Tian
Xing Tian
Silver III
ZuperIsaiah
Xing Tian
Silver III
Level 61
God Stats
12W - 17L
1,501 SR
Queue Stats
66W - 74L
1,233 MMR
Solo
Olorun
Olorun
Silver II
fannybandits609
Olorun
Silver II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 299L
1,170 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 7 / 8
9,341
719
12,314
12,128
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 1 / 7
9,811
755
6,127
12,987
15,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 2 / 10
9,541
734
14,179
8,152
3,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CthulhuAphroditeMorgan Le FayGilgamesh

VS

Bans
DanzaburouChaacCharybdisDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
4 / 5 / 5
8,975
690
8,403
20,235
14,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
ZuperIsaiah
Xing Tian
12
4 / 4 / 5
8,620
663
7,077
11,004
4,228
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 7
8,553
658
4,722
11,134
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
14
Kills
10
10
Deaths
14
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
7
8
1.29
L
Mulan
4
5
5
1.3
W
5
1
7
8.5
W
4
2
10
4.5
L
Xing Tian
ZuperIsaiah
Xing Tian
4
4
5
1.63
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,620
Damage
20,202
33,267
Taken
42,373
23,433
Mitigated
24,295
8,450
Healing
11,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,314
3,123
0
3,414
12,128
4,657
1,981
4,800
6,268
32,368
2,776
L
Mulan
8,403
1,256
395
7,002
20,235
14,806
275
8,094
12,141
2,216
22,233
W
6,127
1,019
0
2,984
12,987
15,702
28
4,743
7,857
12,662
0
W
14,179
7,624
0
2,052
8,152
3,074
1,294
3,278
4,619
0
47,964
L
Xing Tian
ZuperIsaiah
Xing Tian
7,077
155
0
0
11,004
4,228
220
5,849
5,155
20,539
0
L
4,722
1,627
1,711
2,720
11,134
5,261
1,060
4,663
6,471
24,278
2,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,693
Gold Earned
26,148
113
Minions Killed
119
6
Camps Cleared
4
688,250
Distance Traveled
644,439
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,341
719
36
3
2
187,396
6
L
Mulan
8,975
690
34
3
1
206,794
1
W
Bacchus
9,811
755
18
1
3
256,202
3
W
Medusa
9,541
734
59
5
1
244,652
2
L
Xing Tian
8,620
663
32
2
1
239,645
0
L
Olorun
8,553
658
53
4
2
198,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role