Player Matchup

Ganesha
Ganesha
Cherchaka
Ganesha
Level 104
God Stats
1W - 1L
1,678 SR
Queue Stats
80W - 76L
1,494 Elo+
Party 1
Izanami
Izanami
SanniWay
Izanami
Level 43
God Stats
36W - 34L
1,491 SR
Queue Stats
45W - 53L
1,489 Elo+
Party 1
Nemesis
Nemesis
acr0matic
Nemesis
Level 18
God Stats
0W - 2L
1,265 SR
Queue Stats
4W - 8L
1,318 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
marksvell
Ah Muzen Cab
Level 28
God Stats
6W - 12L
1,516 SR
Queue Stats
37W - 49L
1,446 Elo+
Party 1
Chaac
Chaac
misterwood
Chaac
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 96L
1,544 Elo+
Solo
Team Averages
Level 46
1,490 SR
1,458 Elo+

VS

Team Averages
Level 107
1,544 SR
1,573 Elo+
Neith
Neith
Geloe
Neith
Level 17
God Stats
1W - 2L
1,227 SR
Queue Stats
12W - 9L
1,577 Elo+
Party 2
Janus
Janus
GrosSpliff
Janus
Level 148
God Stats
2W - 0L
1,519 SR
Queue Stats
80W - 70L
1,547 Elo+
Solo
Ah Puch
Ah Puch
Meltzer
Ah Puch
Level 125
God Stats
10W - 3L
1,780 SR
Queue Stats
61W - 48L
1,570 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Stojakovicwolf
Tsukuyomi
Level 121
God Stats
4W - 1L
1,511 SR
Queue Stats
77W - 78L
1,552 Elo+
Party 2
Chaac
Chaac
TMakc
Chaac
Level 124
God Stats
2W - 0L
1,681 SR
Queue Stats
25W - 15L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cherchaka
Ganesha
20
0 / 7 / 11
12,957
926
8,180
31,597
39,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
SanniWay
Izanami
18
3 / 7 / 2
12,700
907
7,697
19,222
8,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
acr0matic
Nemesis
18
1 / 8 / 3
11,746
839
6,939
19,889
9,062
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
marksvell
Ah Muzen Cab
18
1 / 3 / 4
11,724
837
11,504
13,840
6,713
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
19
6 / 5 / 5
13,721
980
20,909
30,373
45,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

59

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Geloe
Neith
20
1 / 3 / 11
11,922
852
8,616
9,433
4,586
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
20
7 / 2 / 13
14,075
1,005
23,725
7,603
2,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Meltzer
Ah Puch
20
12 / 1 / 14
15,145
1,082
35,573
9,432
3,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tsukuyomi
Stojakovicwolf
Tsukuyomi
20
6 / 5 / 20
13,983
999
27,028
17,818
10,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
TMakc
Chaac
20
4 / 0 / 17
13,748
982
13,321
14,858
11,023
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
105
11
Kills
30
30
Deaths
11
25
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Cherchaka
Ganesha
0
7
11
0.79
W
Neith
Geloe
Neith
1
3
11
2.17
W
Janus
7
2
13
6.75
W
Ah Puch
Meltzer
Ah Puch
12
1
14
19
L
Izanami
SanniWay
Izanami
3
7
2
0.57
W
Tsukuyomi
Stojakovicwolf
Tsukuyomi
6
5
20
3.2
W
Chaac
TMakc
Chaac
4
0
17
12.5
L
Nemesis
acr0matic
Nemesis
1
8
3
0.31
L
Ah Muzen Cab
marksvell
Ah Muzen Cab
1
3
4
1
L
Chaac
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,229
Damage
108,263
114,921
Taken
59,144
109,191
Mitigated
31,735
11,004
Healing
15,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Cherchaka
Ganesha
8,180
56
1,079
1,852
31,597
39,999
0
15,509
16,088
26,822
0
W
Neith
Geloe
Neith
8,616
5,579
0
2,097
9,433
4,586
0
1,284
7,624
0
26,025
W
Janus
23,725
773
0
1,243
7,603
2,564
0
2,356
5,006
74,914
0
W
Ah Puch
Meltzer
Ah Puch
35,573
1,289
0
2,477
9,432
3,149
0
2,883
6,314
56,033
0
L
Izanami
SanniWay
Izanami
7,697
6,234
0
1,144
19,222
8,330
0
10,660
8,562
0
52,741
W
Tsukuyomi
Stojakovicwolf
Tsukuyomi
27,028
9,152
0
357
17,818
10,413
0
5,138
12,163
0
41,655
W
Chaac
TMakc
Chaac
13,321
3,239
0
9,476
14,858
11,023
0
1,865
12,563
0
27,804
L
Nemesis
acr0matic
Nemesis
6,939
1,934
0
1,257
19,889
9,062
0
10,310
9,579
0
12,746
L
Ah Muzen Cab
marksvell
Ah Muzen Cab
11,504
7,352
0
1,401
13,840
6,713
0
8,707
5,133
0
42,325
L
Chaac
20,909
1,014
0
4,271
30,373
45,087
0
14,112
16,261
13,017
24,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,848
Gold Earned
68,873
287
Minions Killed
292
6
Camps Cleared
15
1,337,032
Distance Traveled
1,411,213
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,957
926
1
0
0
264,122
0
W
Neith
11,922
852
26
2
3
217,933
0
W
Janus
14,075
1,005
142
10
3
270,991
0
W
Ah Puch
15,145
1,082
50
4
2
293,584
0
L
Izanami
12,700
907
135
10
3
214,439
0
W
Tsukuyomi
13,983
999
29
2
3
298,351
0
W
Chaac
13,748
982
45
3
4
330,354
1
L
Nemesis
11,746
839
20
1
1
319,412
0
L
Ah Muzen Cab
11,724
837
85
6
1
258,638
0
L
Chaac
13,721
980
46
3
1
280,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role