Player Matchup

Chaac
Chaac
AirUnicycle9728
Chaac
Level 42
God Stats
5W - 1L
1,622 SR
Queue Stats
168W - 184L
1,362 Elo+
Solo
Fenrir
Fenrir
GeneralMeasy
Fenrir
Level 24
God Stats
7W - 6L
1,566 SR
Queue Stats
82W - 87L
1,441 Elo+
Solo
Sol
Sol
ThiqqyEthey-_-
Sol
Level 52
God Stats
38W - 30L
1,606 SR
Queue Stats
265W - 315L
1,321 Elo+
Solo
Team Averages
Level 39
1,598 SR
1,375 Elo+

VS

Team Averages
Level 28
1,490 SR
1,349 Elo+
Nu Wa
Nu Wa
Chrono36
Nu Wa
Level 28
God Stats
19W - 20L
1,597 SR
Queue Stats
354W - 365L
1,559 Elo+
Solo
Chaac
Chaac
Sygaone
Chaac
Level 13
God Stats
3W - 4L
1,502 SR
Queue Stats
20W - 35L
1,259 Elo+
Party 1
Cthulhu
Cthulhu
Torthank 973
Cthulhu
Level 43
God Stats
2W - 4L
1,371 SR
Queue Stats
31W - 43L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 10
13,649
718
11,014
20,714
18,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
17
10 / 5 / 5
13,707
721
11,885
14,418
5,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 0 / 12
12,442
655
24,069
17,010
5,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chrono36
Nu Wa
14
3 / 7 / 5
11,107
585
17,948
17,802
8,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Sygaone
Chaac
13
1 / 7 / 5
10,582
557
9,268
18,742
7,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Torthank 973
Cthulhu
14
7 / 4 / 4
11,747
618
12,086
20,316
25,315
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
18
Kills
11
11
Deaths
18
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
6
10
1.67
L
Nu Wa
Chrono36
Nu Wa
3
7
5
0.79
W
Fenrir
10
5
5
2.5
L
Chaac
Sygaone
Chaac
1
7
5
0.5
W
3
0
12
9
L
Cthulhu
Torthank 973
Cthulhu
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,968
Damage
39,302
52,142
Taken
56,860
29,965
Mitigated
41,684
23,001
Healing
10,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,014
1,083
407
7,440
20,714
18,740
273
13,040
7,508
0
39,021
L
Nu Wa
Chrono36
Nu Wa
17,948
5,790
0
4,833
17,802
8,425
844
5,648
12,154
63,876
0
W
Fenrir
11,885
3,039
0
2,207
14,418
5,790
1,822
7,393
6,650
0
38,186
L
Chaac
Sygaone
Chaac
9,268
2,653
153
3,636
18,742
7,944
160
7,392
11,350
0
23,693
W
24,069
6,214
500
12,447
17,010
5,435
765
10,364
6,646
91,855
0
L
Cthulhu
Torthank 973
Cthulhu
12,086
1,388
906
1,390
20,316
25,315
404
11,456
8,860
32,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,798
Gold Earned
33,436
236
Minions Killed
172
11
Camps Cleared
7
1,060,229
Distance Traveled
982,351
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,649
718
57
3
1
339,257
0
L
Nu Wa
11,107
585
83
4
4
295,690
5
W
Fenrir
13,707
721
54
3
3
352,467
1
L
Chaac
10,582
557
38
2
1
351,630
4
W
Sol
12,442
655
125
7
7
368,505
1
L
Cthulhu
11,747
618
51
3
2
335,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role