Player Matchup

Tiamat
Tiamat
GrendelsAgony
Tiamat
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 10L
1,641 Elo+
Party 1
Chang'e
Chang'e
KCorp_Intern
Chang'e
Level 29
God Stats
5W - 1L
1,864 SR
Queue Stats
122W - 106L
1,569 Elo+
Solo
Ao Kuang
Ao Kuang
NayNayNay1649
Ao Kuang
Level 9
God Stats
1W - 1L
1,305 SR
Queue Stats
54W - 22L
1,533 Elo+
Solo
Terra
Terra
Planktonx1992x
Terra
Level 125
God Stats
11W - 14L
1,520 SR
Queue Stats
410W - 376L
1,588 Elo+
Party 1
Anhur
Anhur
StorkyLePen
Anhur
Level 16
God Stats
6W - 2L
1,910 SR
Queue Stats
52W - 37L
1,643 Elo+
Solo
Team Averages
Level 37
1,620 SR
1,595 Elo+

VS

Team Averages
Level 23
1,624 SR
1,520 Elo+
Neith
Neith
Ramon_Aguado
Neith
Level 26
God Stats
9W - 16L
1,542 SR
Queue Stats
34W - 52L
1,402 Elo+
Solo
Danzaburou
Danzaburou
TheXLDGamer
Danzaburou
Level 28
God Stats
25W - 23L
1,543 SR
Queue Stats
83W - 108L
1,398 Elo+
Solo
Nu Wa
Nu Wa
Towny197
Nu Wa
Level 29
God Stats
2W - 3L
1,836 SR
Queue Stats
144W - 126L
1,586 Elo+
Solo
Amaterasu
Amaterasu
Trafo DWater
Amaterasu
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
134W - 87L
1,670 Elo+
Solo
Loki
Loki
grosfessierhmm
Loki
Level 18
God Stats
17W - 16L
1,698 SR
Queue Stats
124W - 97L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 1
8,850
521
4,362
9,348
5,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
KCorp_Intern
Chang'e
16
3 / 2 / 2
9,544
561
9,144
12,824
11,948
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
NayNayNay1649
Ao Kuang
15
7 / 4 / 3
9,605
565
10,122
15,079
6,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 0 / 9
8,378
493
5,096
10,024
13,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 1 / 4
9,703
571
10,391
9,164
3,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,914
348
1,658
7,279
1,503
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
TheXLDGamer
Danzaburou
11
0 / 7 / 0
6,903
406
1,899
12,366
2,775
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Towny197
Nu Wa
15
3 / 4 / 3
9,070
534
12,896
13,888
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Trafo DWater
Amaterasu
15
0 / 4 / 3
8,636
508
5,838
15,252
11,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
6 / 1 / 1
10,260
604
9,684
11,373
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
9
9
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
Chang'e
KCorp_Intern
Chang'e
3
2
2
2
W
Ao Kuang
NayNayNay1649
Ao Kuang
7
4
3
2.13
W
1
0
9
5.5
L
0
5
0
0
W
9
1
4
11
L
Danzaburou
TheXLDGamer
Danzaburou
0
7
0
0
L
Nu Wa
Towny197
Nu Wa
3
4
3
1.13
L
Amaterasu
Trafo DWater
Amaterasu
0
4
3
0.38
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,115
Damage
31,975
56,439
Taken
60,158
40,847
Mitigated
24,629
29,340
Healing
17,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,362
150
152
3,334
9,348
5,900
221
3,389
5,959
67,372
0
W
Chang'e
KCorp_Intern
Chang'e
9,144
810
1,293
7,159
12,824
11,948
828
1,029
11,795
61,228
0
W
Ao Kuang
NayNayNay1649
Ao Kuang
10,122
3,316
0
7,067
15,079
6,760
0
4,402
10,677
51,522
12,359
W
5,096
446
2,819
4,360
10,024
13,118
477
2,198
7,826
24,748
0
L
1,658
1,056
0
1,430
7,279
1,503
879
2,073
5,206
0
21,959
W
10,391
4,948
0
3,156
9,164
3,121
2,021
1,878
7,286
0
61,487
L
Danzaburou
TheXLDGamer
Danzaburou
1,899
970
0
644
12,366
2,775
505
1,417
10,949
0
44,438
L
Nu Wa
Towny197
Nu Wa
12,896
3,048
0
4,412
13,888
4,518
0
9,599
4,055
57,206
0
L
Amaterasu
Trafo DWater
Amaterasu
5,838
1,964
0
7,587
15,252
11,657
0
8,908
6,288
0
59,293
L
9,684
3,173
0
3,371
11,373
4,176
0
5,544
5,727
0
75,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,080
Gold Earned
40,783
506
Minions Killed
466
0
Camps Cleared
0
1,698,238
Distance Traveled
1,518,067
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,850
521
141
8
0
339,254
9
W
Chang'e
9,544
561
109
6
0
306,221
6
W
Ao Kuang
9,605
565
104
6
0
357,887
2
W
Terra
8,378
493
33
2
0
366,563
5
L
Neith
5,914
348
29
2
0
210,471
0
W
Anhur
9,703
571
119
7
0
328,313
0
L
Danzaburou
6,903
406
82
5
0
289,049
0
L
Nu Wa
9,070
534
106
6
0
289,671
7
L
Amaterasu
8,636
508
103
6
0
321,818
7
L
Loki
10,260
604
146
9
0
407,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role