Player Matchup

Fafnir
Fafnir
Bronze III
CaucasianMissile
Fafnir
Bronze III
Level 117
God Stats
1W - 0L
1,357 SR
Queue Stats
2W - 2L
1,463 MMR
Party 2
Tiamat
Tiamat
Gold III
Conva
Tiamat
Gold III
Level 157
God Stats
2W - 0L
1,406 SR
Queue Stats
132W - 114L
1,797 MMR
Party 3
Chronos
Chronos
Gold III
Hecutoru
Chronos
Gold III
Level 159
God Stats
21W - 11L
1,663 SR
Queue Stats
149W - 156L
1,513 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
MoPhac7651
Tsukuyomi
Bronze III
Level 102
God Stats
1W - 0L
1,672 SR
Queue Stats
10W - 7L
1,605 MMR
Party 2
Danzaburou
Danzaburou
Gold V
killacam25
Danzaburou
Gold V
Level 131
God Stats
10W - 3L
1,722 SR
Queue Stats
64W - 60L
1,415 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,564 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,506 SR
1,560 MMR
Athena
Athena
Platinum V
BigFNShin
Athena
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 144L
1,778 MMR
Party 1
Merlin
Merlin
Gold IV
KuJo313
Merlin
Gold IV
Level 129
God Stats
75W - 76L
1,598 SR
Queue Stats
748W - 741L
1,492 MMR
Solo
Hun Batz
Hun Batz
Gold I
Numberize
Hun Batz
Gold I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 68L
1,595 MMR
Solo
Jing Wei
Jing Wei
Gold V
XenoHxckz
Jing Wei
Gold V
Level 112
God Stats
0W - 2L
1,285 SR
Queue Stats
299W - 300L
1,380 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Zackley
Cthulhu
Gold V
Level 159
God Stats
1W - 1L
1,644 SR
Queue Stats
56W - 38L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 10
12,231
532
9,276
24,723
32,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Conva
Tiamat
20
8 / 3 / 10
13,727
597
18,417
16,699
11,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Hecutoru
Chronos
19
4 / 7 / 7
12,820
557
14,657
19,629
8,321
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
MoPhac7651
Tsukuyomi
19
12 / 4 / 6
13,464
585
21,705
23,518
11,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
killacam25
Danzaburou
17
3 / 6 / 10
12,380
538
14,674
16,593
6,939
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Erlang ShenMorgan Le FayOdinArtemisHercules

VS

Bans
PersephoneGebGilgameshSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BigFNShin
Athena
14
0 / 7 / 10
9,703
422
5,226
25,315
26,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
KuJo313
Merlin
19
5 / 6 / 2
12,477
542
17,336
14,243
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Numberize
Hun Batz
19
6 / 6 / 9
12,050
524
17,932
18,177
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
XenoHxckz
Jing Wei
17
2 / 6 / 8
10,976
477
13,926
18,423
7,457
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Zackley
Cthulhu
16
6 / 6 / 6
10,907
474
19,923
28,719
30,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
54
30
Kills
19
20
Deaths
31
43
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Athena
BigFNShin
Athena
0
7
10
0.71
W
3
0
10
8
W
Tiamat
Conva
Tiamat
8
3
10
4.33
W
Chronos
Hecutoru
Chronos
4
7
7
1.07
L
Merlin
KuJo313
Merlin
5
6
2
1
W
Tsukuyomi
MoPhac7651
Tsukuyomi
12
4
6
3.75
L
Hun Batz
Numberize
Hun Batz
6
6
9
1.75
L
Jing Wei
XenoHxckz
Jing Wei
2
6
8
1
L
Cthulhu
Zackley
Cthulhu
6
6
6
1.5
W
Danzaburou
killacam25
Danzaburou
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,729
Damage
74,343
101,162
Taken
104,877
70,457
Mitigated
76,185
33,746
Healing
15,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BigFNShin
Athena
5,226
1,350
0
2,363
25,315
26,484
0
10,957
14,058
19,657
0
W
9,276
2,829
3,066
7,432
24,723
32,771
260
10,330
13,999
23,331
0
W
Tiamat
Conva
Tiamat
18,417
1,689
0
5,638
16,699
11,322
1,159
6,861
9,539
84,777
0
W
Chronos
Hecutoru
Chronos
14,657
6,482
0
4,560
19,629
8,321
3,038
12,889
5,766
82,170
0
L
Merlin
KuJo313
Merlin
17,336
785
0
1,553
14,243
5,513
153
7,184
6,877
88,330
0
W
Tsukuyomi
MoPhac7651
Tsukuyomi
21,705
4,175
0
9,225
23,518
11,104
1,293
7,829
15,503
0
111,409
L
Hun Batz
Numberize
Hun Batz
17,932
5,106
0
3,328
18,177
6,710
0
8,573
9,214
0
89,260
L
Jing Wei
XenoHxckz
Jing Wei
13,926
11,118
0
3,529
18,423
7,457
2,078
4,788
13,501
0
87,722
L
Cthulhu
Zackley
Cthulhu
19,923
2,181
0
4,616
28,719
30,021
0
9,989
18,477
50,280
0
W
Danzaburou
killacam25
Danzaburou
14,674
7,913
0
3,825
16,593
6,939
3,754
2,747
13,799
0
89,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,622
Gold Earned
56,113
614
Minions Killed
544
0
Camps Cleared
0
2,243,651
Distance Traveled
2,239,895
15
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,703
422
25
1
0
451,138
13
W
Fafnir
12,231
532
34
1
0
484,266
0
W
Tiamat
13,727
597
147
6
0
446,482
5
W
Chronos
12,820
557
146
6
0
424,025
4
L
Merlin
12,477
542
167
7
0
413,130
4
W
Tsukuyomi
13,464
585
157
7
0
471,526
2
L
Hun Batz
12,050
524
140
6
0
507,688
8
L
Jing Wei
10,976
477
127
6
0
417,326
4
L
Cthulhu
10,907
474
85
4
0
450,613
9
W
Danzaburou
12,380
538
130
6
0
417,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role