Player Matchup

Artio
Artio
GrendelsAgony
Artio
Level 6
God Stats
4W - 4L
1,699 SR
Queue Stats
15W - 10L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
Lushu1993
Nu Wa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,637 Elo+
Solo
Hun Batz
Hun Batz
Planktonx1992x
Hun Batz
Level 125
God Stats
23W - 12L
1,673 SR
Queue Stats
410W - 376L
1,579 Elo+
Party 1
Ullr
Ullr
iFre4kyZ99
Ullr
Level 25
God Stats
2W - 1L
1,211 SR
Queue Stats
106W - 90L
1,454 Elo+
Solo
Geb
Geb
peka_guy
Geb
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,632 Elo+
Solo
Team Averages
Level 32
1,517 SR
1,577 Elo+

VS

Team Averages
Level 20
1,528 SR
1,563 Elo+
Neith
Neith
AFKifUrage
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 6L
1,759 Elo+
Party 2
King Arthur
King Arthur
Chip-erS
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,375 Elo+
Solo
Ares
Ares
KarShiin
Ares
Level 3
God Stats
1W - 2L
1,522 SR
Queue Stats
1W - 3L
1,338 Elo+
Solo
Bacchus
Bacchus
Tiz_Kiju
Bacchus
Level 28
God Stats
3W - 9L
1,332 SR
Queue Stats
74W - 87L
1,380 Elo+
Solo
Hel
Hel
roger_federer100
Hel
Level 46
God Stats
3W - 1L
1,788 SR
Queue Stats
35W - 5L
1,962 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 7
10,998
579
14,802
15,568
16,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Lushu1993
Nu Wa
15
2 / 4 / 12
9,596
505
12,542
8,233
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
18
6 / 1 / 9
11,195
589
11,060
11,115
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 5 / 4
10,056
529
10,027
11,863
4,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 3 / 10
9,848
518
7,688
17,265
16,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 3 / 7
10,084
531
11,750
13,937
5,296
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Chip-erS
King Arthur
13
2 / 9 / 1
8,960
472
4,280
17,186
10,417
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
12
3 / 8 / 1
8,057
424
4,699
18,303
9,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Tiz_Kiju
Bacchus
12
3 / 3 / 1
7,563
398
3,907
12,989
12,400
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 3 / 5
10,934
575
12,581
13,359
6,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
26
Kills
15
15
Deaths
26
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
3
3
7
2.17
L
King Arthur
Chip-erS
King Arthur
2
9
1
0.28
W
12
2
7
7.75
L
Ares
3
8
1
0.44
W
Nu Wa
Lushu1993
Nu Wa
2
4
12
2
W
Hun Batz
6
1
9
10.5
L
Bacchus
Tiz_Kiju
Bacchus
3
3
1
1.17
W
2
5
4
0.8
W
4
3
10
3
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,119
Damage
37,217
64,044
Taken
75,774
47,502
Mitigated
43,664
17,771
Healing
21,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
11,750
5,692
0
5,540
13,937
5,296
0
3,604
10,333
0
96,378
L
King Arthur
Chip-erS
King Arthur
4,280
807
0
908
17,186
10,417
0
10,298
6,162
0
32,857
W
14,802
1,600
977
7,426
15,568
16,359
667
3,996
11,572
57,427
0
L
Ares
4,699
671
0
3,742
18,303
9,210
231
8,427
9,371
34,823
0
W
Nu Wa
Lushu1993
Nu Wa
12,542
2,459
0
942
8,233
2,920
1,289
6,406
1,827
55,047
0
W
Hun Batz
11,060
3,351
0
3,390
11,115
7,590
3,346
2,818
8,297
453
81,949
L
Bacchus
Tiz_Kiju
Bacchus
3,907
424
0
1,654
12,989
12,400
0
6,703
6,102
10,591
0
W
10,027
4,185
0
2,302
11,863
4,567
662
3,755
8,108
0
69,462
W
7,688
1,025
0
2,734
17,265
16,066
584
4,212
13,053
34,533
0
L
12,581
897
2,328
7,789
13,359
6,341
0
5,064
8,248
100,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,693
Gold Earned
45,598
531
Minions Killed
463
0
Camps Cleared
0
1,742,187
Distance Traveled
1,705,159
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,084
531
161
8
0
312,147
3
L
King Arthur
8,960
472
50
3
0
311,402
1
W
Artio
10,998
579
97
5
0
375,846
9
L
Ares
8,057
424
64
3
0
325,252
5
W
Nu Wa
9,596
505
99
5
0
350,484
0
W
Hun Batz
11,195
589
140
7
0
360,512
3
L
Bacchus
7,563
398
9
0
0
381,318
2
W
Ullr
10,056
529
156
8
0
304,490
3
W
Geb
9,848
518
39
2
0
350,855
5
L
Hel
10,934
575
179
9
0
375,040
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role