Player Matchup

Hades
Hades
Allaboutthc
Hades
Level 68
God Stats
118W - 87L
1,572 SR
Queue Stats
358W - 356L
1,540 Elo+
Solo
Hel
Hel
NekoLilyGamer
Hel
Level 85
God Stats
5W - 4L
1,652 SR
Queue Stats
254W - 269L
1,412 Elo+
Party 1
King Arthur
King Arthur
P4OBLEM
King Arthur
Level 90
God Stats
0W - 1L
1,502 SR
Queue Stats
16W - 20L
1,415 Elo+
Solo
Da Ji
Da Ji
TPC Jazz
Da Ji
Level 121
God Stats
2W - 3L
1,685 SR
Queue Stats
196W - 189L
1,403 Elo+
Solo
Medusa
Medusa
kilercobras1209
Medusa
Level 77
God Stats
4W - 4L
1,357 SR
Queue Stats
129W - 143L
1,415 Elo+
Party 1
Team Averages
Level 88
1,554 SR
1,437 Elo+

VS

Team Averages
Level 108
1,447 SR
1,421 Elo+
Olorun
Olorun
 
Olorun
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Heretickid
Charybdis
Level 119
God Stats
23W - 24L
1,535 SR
Queue Stats
449W - 454L
1,425 Elo+
Solo
Sylvanus
Sylvanus
Ktownkronic
Sylvanus
Level 144
God Stats
45W - 43L
1,467 SR
Queue Stats
484W - 508L
1,391 Elo+
Solo
Nemesis
Nemesis
kyoshi13
Nemesis
Level 73
God Stats
38W - 49L
1,402 SR
Queue Stats
216W - 246L
1,394 Elo+
Solo
The Morrigan
The Morrigan
roaringTIIGER
The Morrigan
Level 134
God Stats
3W - 5L
1,332 SR
Queue Stats
264W - 276L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
6,817
524
6,470
11,287
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 7 / 3
6,050
465
3,368
8,245
3,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
P4OBLEM
King Arthur
7
0 / 3 / 1
5,043
388
861
6,103
3,012
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
TPC Jazz
Da Ji
11
4 / 5 / 2
6,972
536
5,372
7,670
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
5 / 5 / 0
7,103
546
6,563
9,083
2,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
4 / 2 / 0
8,008
616
5,537
5,945
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Heretickid
Charybdis
13
5 / 3 / 7
8,173
629
6,431
7,071
1,867
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Ktownkronic
Sylvanus
12
7 / 2 / 3
7,658
589
5,417
11,129
8,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
kyoshi13
Nemesis
13
5 / 2 / 4
7,686
591
5,036
7,399
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
roaringTIIGER
The Morrigan
12
4 / 4 / 3
7,349
565
6,379
8,269
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
12
Kills
25
25
Deaths
13
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
2
0
2
L
3
5
1
0.7
W
Charybdis
Heretickid
Charybdis
5
3
7
2.83
W
Sylvanus
Ktownkronic
Sylvanus
7
2
3
4.25
L
0
7
3
0.21
L
King Arthur
P4OBLEM
King Arthur
0
3
1
0.17
L
Da Ji
TPC Jazz
Da Ji
4
5
2
1
L
5
5
0
1
W
Nemesis
kyoshi13
Nemesis
5
2
4
3.5
W
The Morrigan
roaringTIIGER
The Morrigan
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
28,800
42,388
Taken
39,813
16,696
Mitigated
17,994
9,241
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,537
2,922
0
2,235
5,945
2,514
2,668
1,209
4,736
44,287
5,824
L
6,470
241
126
3,770
11,287
5,027
1,396
5,807
5,126
30,160
0
W
Charybdis
Heretickid
Charybdis
6,431
2,928
0
1,300
7,071
1,867
913
950
6,121
0
42,464
W
Sylvanus
Ktownkronic
Sylvanus
5,417
1,980
1,183
4,092
11,129
8,235
0
1,970
9,159
20,340
8,857
L
3,368
626
848
1,870
8,245
3,161
0
1,755
6,490
22,638
0
L
King Arthur
P4OBLEM
King Arthur
861
66
0
295
6,103
3,012
0
3,181
2,922
0
9,503
L
Da Ji
TPC Jazz
Da Ji
5,372
1,523
0
1,125
7,670
3,379
372
1,947
5,675
0
31,775
L
6,563
2,444
0
1,207
9,083
2,117
335
2,725
6,358
0
39,730
W
Nemesis
kyoshi13
Nemesis
5,036
1,850
0
3,620
7,399
2,706
596
1,640
5,759
0
31,449
W
The Morrigan
roaringTIIGER
The Morrigan
6,379
1,481
0
2,685
8,269
2,672
1,631
4,069
4,200
35,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,985
Gold Earned
38,874
243
Minions Killed
341
0
Camps Cleared
0
1,054,965
Distance Traveled
1,120,765
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,008
616
103
8
0
223,150
1
L
Hades
6,817
524
54
4
0
219,777
1
W
Charybdis
8,173
629
77
6
0
229,342
2
W
Sylvanus
7,658
589
43
3
0
203,134
2
L
Hel
6,050
465
38
3
0
214,265
3
L
King Arthur
5,043
388
19
1
0
164,096
2
L
Da Ji
6,972
536
58
4
0
226,590
1
L
Medusa
7,103
546
74
6
0
230,237
4
W
Nemesis
7,686
591
59
5
0
270,054
6
W
The Morrigan
7,349
565
59
5
0
195,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role