Player Matchup

Cupid
Cupid
 
Cupid
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
KiriH4cks
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,419 Elo+
Solo
Cu Chulainn
Cu Chulainn
iWiiZzXx
Cu Chulainn
Level 12
God Stats
8W - 16L
1,617 SR
Queue Stats
23W - 41L
1,491 Elo+
Solo
Cthulhu
Cthulhu
maaravilla
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,320 Elo+
Solo
Bakasura
Bakasura
mxgerrta
Bakasura
Level 9
God Stats
0W - 6L
1,500 SR
Queue Stats
140W - 171L
1,442 Elo+
Solo
Team Averages
Level 13
1,523 SR
1,435 Elo+

VS

Team Averages
Level 24
1,448 SR
1,413 Elo+
Anubis
Anubis
CrazYTheSaintS
Anubis
Level 27
God Stats
27W - 49L
1,280 SR
Queue Stats
116W - 194L
1,221 Elo+
Solo
Neith
Neith
Joey3415
Neith
Level 8
God Stats
12W - 11L
1,468 SR
Queue Stats
52W - 61L
1,409 Elo+
Solo
Ymir
Ymir
Shruxs
Ymir
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
190W - 155L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
haem17
Morgan Le Fay
Level 28
God Stats
29W - 27L
1,491 SR
Queue Stats
198W - 258L
1,369 Elo+
Solo
Thor
Thor
mathias2002
Thor
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
7 / 0 / 1
9,289
619
12,104
7,002
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
9
1 / 7 / 1
6,326
422
2,122
8,026
2,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
iWiiZzXx
Cu Chulainn
12
2 / 3 / 2
7,431
495
5,408
10,916
6,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
maaravilla
Cthulhu
11
1 / 1 / 1
6,574
438
3,566
13,663
5,075
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
mxgerrta
Bakasura
10
1 / 4 / 1
6,746
450
717
6,781
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,297
553
6,451
6,983
2,705
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
Joey3415
Neith
11
0 / 5 / 5
6,810
454
3,139
8,300
2,743
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Shruxs
Ymir
12
4 / 3 / 1
7,567
504
4,284
10,887
9,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
haem17
Morgan Le Fay
14
4 / 0 / 0
8,242
549
8,919
6,246
2,848
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 1 / 3
7,376
492
2,164
9,202
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
12
Kills
14
15
Deaths
13
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
7
0
1
7.5
W
4
4
1
1.13
W
Neith
Joey3415
Neith
0
5
5
0.5
L
Zeus
1
7
1
0.21
W
Ymir
Shruxs
Ymir
4
3
1
1.5
W
Morgan Le Fay
haem17
Morgan Le Fay
4
0
0
4
L
Cu Chulainn
iWiiZzXx
Cu Chulainn
2
3
2
1
L
Cthulhu
maaravilla
Cthulhu
1
1
1
1.5
W
2
1
3
3.5
L
Bakasura
mxgerrta
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,917
Damage
24,957
46,388
Taken
41,618
18,902
Mitigated
22,340
12,525
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
12,104
7,022
0
3,843
7,002
2,308
0
1,989
5,013
0
70,996
W
6,451
624
0
1,602
6,983
2,705
924
860
5,432
44,508
0
W
Neith
Joey3415
Neith
3,139
1,292
0
1,125
8,300
2,743
154
63
8,237
0
40,590
L
Zeus
2,122
351
0
986
8,026
2,699
0
2,191
5,835
23,201
0
W
Ymir
Shruxs
Ymir
4,284
1,065
0
3,025
10,887
9,142
0
2,230
8,657
30,125
0
W
Morgan Le Fay
haem17
Morgan Le Fay
8,919
1,079
0
2,274
6,246
2,848
0
2,325
3,876
44,041
0
L
Cu Chulainn
iWiiZzXx
Cu Chulainn
5,408
853
0
2,511
10,916
6,502
254
5,697
5,219
0
30,937
L
Cthulhu
maaravilla
Cthulhu
3,566
211
0
3,853
13,663
5,075
460
7,012
6,651
25,741
0
W
2,164
600
0
1,854
9,202
4,902
0
365
8,759
0
51,509
L
Bakasura
mxgerrta
Bakasura
717
165
0
1,332
6,781
2,318
66
2,765
4,016
0
33,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,366
Gold Earned
38,292
338
Minions Killed
380
0
Camps Cleared
0
1,288,697
Distance Traveled
1,321,799
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,289
619
129
9
0
269,772
4
W
Anubis
8,297
553
76
5
0
267,245
2
W
Neith
6,810
454
75
5
0
243,613
1
L
Zeus
6,326
422
41
3
0
228,651
0
W
Ymir
7,567
504
57
4
0
251,887
3
W
Morgan Le Fay
8,242
549
87
6
0
260,358
4
L
Cu Chulainn
7,431
495
66
4
0
265,459
4
L
Cthulhu
6,574
438
36
2
0
305,784
0
W
Thor
7,376
492
85
6
0
298,696
1
L
Bakasura
6,746
450
66
4
0
219,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role