Player Matchup

Ymir
Ymir
Benjani00
Ymir
Level 9
God Stats
6W - 3L
1,749 SR
Queue Stats
140W - 115L
1,484 Elo+
Party 1
Chaac
Chaac
Bronze V7384
Chaac
Level 23
God Stats
6W - 4L
1,196 SR
Queue Stats
133W - 68L
1,618 Elo+
Solo
Sol
Sol
Empy9189
Sol
Level 41
God Stats
5W - 4L
1,333 SR
Queue Stats
187W - 145L
1,515 Elo+
Party 1
Bellona
Bellona
Seveenh
Bellona
Level 29
God Stats
2W - 0L
1,744 SR
Queue Stats
117W - 77L
1,566 Elo+
Solo
Anubis
Anubis
iO Rick Oi
Anubis
Level 26
God Stats
74W - 43L
1,643 SR
Queue Stats
108W - 81L
1,564 Elo+
Solo
Team Averages
Level 26
1,533 SR
1,549 Elo+

VS

Team Averages
Level 20
1,509 SR
1,571 Elo+
Eset
Eset
KaterKaiser20
Eset
Level 4
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 2L
1,364 Elo+
Solo
Nox
Nox
RokuroV2
Nox
Level 29
God Stats
0W - 1L
1,438 SR
Queue Stats
38W - 20L
1,678 Elo+
Party 2
Ymir
Ymir
Rulewark
Ymir
Level 7
God Stats
2W - 4L
1,616 SR
Queue Stats
9W - 14L
1,507 Elo+
Solo
King Arthur
King Arthur
Slawty9658
King Arthur
Level 29
God Stats
0W - 3L
1,288 SR
Queue Stats
61W - 28L
1,730 Elo+
Party 2
Anhur
Anhur
SlxyerII
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 0 / 8
7,467
533
4,652
7,559
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
4 / 2 / 3
7,816
558
10,784
12,683
9,428
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 1 / 7
7,892
564
12,389
8,204
2,278
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Seveenh
Bellona
14
5 / 0 / 3
8,120
580
4,046
8,905
5,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
iO Rick Oi
Anubis
13
5 / 2 / 0
8,252
589
6,639
7,811
3,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
5,149
368
4,076
7,356
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 4 / 0
7,058
504
4,731
6,612
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
1 / 7 / 1
5,831
417
3,792
12,430
11,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Slawty9658
King Arthur
11
0 / 2 / 2
5,981
427
7,506
13,485
7,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
SlxyerII
Anhur
9
0 / 6 / 2
5,543
396
5,380
8,398
2,205
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
24
Kills
5
5
Deaths
24
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
0
8
8
W
4
2
3
2.75
W
6
1
7
9.5
L
0
5
2
0.2
L
4
4
0
1
L
Ymir
1
7
1
0.21
W
Bellona
Seveenh
Bellona
5
0
3
6.5
L
King Arthur
Slawty9658
King Arthur
0
2
2
0.5
L
Anhur
SlxyerII
Anhur
0
6
2
0.17
W
Anubis
iO Rick Oi
Anubis
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,510
Damage
25,485
45,162
Taken
48,281
27,944
Mitigated
24,869
16,826
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,652
1,004
0
1,542
7,559
7,378
0
2,361
5,198
26,150
0
W
10,784
2,238
0
6,070
12,683
9,428
915
3,585
9,098
5,002
42,898
W
12,389
6,424
0
4,719
8,204
2,278
70
1,572
6,632
67,295
0
L
4,076
627
0
742
7,356
1,811
0
2,124
5,097
16,671
0
L
4,731
416
0
745
6,612
1,885
0
2,989
3,576
23,854
0
L
Ymir
3,792
484
0
1,340
12,430
11,236
112
9,530
2,845
12,079
0
W
Bellona
Seveenh
Bellona
4,046
868
0
552
8,905
5,077
506
1,478
7,427
0
60,838
L
King Arthur
Slawty9658
King Arthur
7,506
1,728
0
4,922
13,485
7,732
0
4,294
8,636
0
28,815
L
Anhur
SlxyerII
Anhur
5,380
2,363
0
1,899
8,398
2,205
390
5,690
2,660
0
25,977
W
Anubis
iO Rick Oi
Anubis
6,639
1,287
0
3,943
7,811
3,783
1,135
3,648
4,163
57,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,547
Gold Earned
29,562
447
Minions Killed
198
0
Camps Cleared
0
1,251,697
Distance Traveled
1,269,310
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,467
533
35
3
0
265,667
2
W
Chaac
7,816
558
90
6
0
254,383
0
W
Sol
7,892
564
104
7
0
247,522
3
L
Eset
5,149
368
32
2
0
247,997
2
L
Nox
7,058
504
55
4
0
260,338
8
L
Ymir
5,831
417
21
2
0
244,867
4
W
Bellona
8,120
580
115
8
0
301,334
3
L
King Arthur
5,981
427
49
4
0
270,167
1
L
Anhur
5,543
396
41
3
0
245,941
0
W
Anubis
8,252
589
103
7
0
182,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role