Player Matchup

Loki
Loki
 
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Sackofpotatos
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,711 Elo+
Solo
Khepri
Khepri
TheRealBoog
Khepri
Level 28
God Stats
6W - 6L
1,567 SR
Queue Stats
157W - 107L
1,592 Elo+
Party 1
Medusa
Medusa
colincapwn
Medusa
Level 15
God Stats
18W - 15L
1,656 SR
Queue Stats
81W - 83L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
hellmode142
Sun Wukong
Level 19
God Stats
2W - 0L
1,977 SR
Queue Stats
31W - 8L
1,806 Elo+
Solo
Team Averages
Level 22
1,640 SR
1,636 Elo+

VS

Team Averages
Level 20
1,439 SR
1,671 Elo+
Sol
Sol
FullMonkeyMode
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,818 Elo+
Solo
Geb
Geb
I Am DeadWeight
Geb
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 51L
1,533 Elo+
Party 2
Ra
Ra
Mitixz1008
Ra
Level 25
God Stats
107W - 93L
1,601 SR
Queue Stats
119W - 113L
1,631 Elo+
Solo
Neith
Neith
OgreTooCrazy
Neith
Level 29
God Stats
1W - 3L
1,403 SR
Queue Stats
137W - 111L
1,580 Elo+
Party 2
Thor
Thor
Valyouuu
Thor
Level 27
God Stats
2W - 5L
1,191 SR
Queue Stats
185W - 75L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
5 / 2 / 4
8,681
543
5,736
10,502
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
1 / 0 / 2
8,660
541
5,794
6,984
2,804
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
13
3 / 1 / 8
8,386
524
3,407
8,547
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
colincapwn
Medusa
13
6 / 2 / 3
8,306
519
7,461
7,487
2,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
hellmode142
Sun Wukong
16
2 / 1 / 2
9,553
597
10,533
10,241
8,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,706
482
3,820
10,502
3,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 6 / 0
7,285
455
5,205
9,691
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
0 / 1 / 0
5,165
323
886
3,410
1,301
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 6 / 3
7,318
457
3,859
9,321
2,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
15
3 / 3 / 1
9,013
563
8,078
11,479
7,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
6
6
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
2
4
3.5
L
0
2
0
0
L
3
6
0
0.5
L
0
1
0
0
L
0
6
3
0.25
W
1
0
2
2
W
Khepri
3
1
8
7
L
Thor
3
3
1
1.17
W
Medusa
colincapwn
Medusa
6
2
3
3.75
W
Sun Wukong
hellmode142
Sun Wukong
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,931
Damage
21,848
43,761
Taken
44,403
27,722
Mitigated
18,487
11,174
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,736
1,027
0
3,714
10,502
4,832
0
1,342
9,160
56
56,867
L
3,820
1,076
0
5,405
10,502
3,960
0
4,377
6,125
54,148
0
L
5,205
1,577
0
185
9,691
3,526
0
2,649
7,042
24,852
0
L
886
144
0
1,969
3,410
1,301
0
0
3,410
10,853
0
L
3,859
2,009
0
3,160
9,321
2,582
0
1,338
7,983
0
53,195
W
5,794
1,248
0
2,262
6,984
2,804
0
3,004
3,980
64,494
0
W
Khepri
3,407
413
0
2,163
8,547
8,437
0
1,944
6,603
20,749
0
L
Thor
8,078
2,347
0
1,891
11,479
7,118
0
893
10,586
0
62,065
W
Medusa
colincapwn
Medusa
7,461
3,831
0
250
7,487
2,891
660
2,202
5,285
0
69,424
W
Sun Wukong
hellmode142
Sun Wukong
10,533
2,244
0
2,785
10,241
8,758
122
1,596
8,645
0
74,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,586
Gold Earned
36,487
506
Minions Killed
413
0
Camps Cleared
0
1,559,945
Distance Traveled
1,251,135
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,681
543
92
6
0
353,821
2
L
Sol
7,706
482
119
7
0
290,941
4
L
Geb
7,285
455
38
2
0
302,701
1
L
Ra
5,165
323
28
2
0
81,563
1
L
Neith
7,318
457
109
7
0
266,453
2
W
Scylla
8,660
541
127
8
0
280,634
2
W
Khepri
8,386
524
27
2
0
316,858
10
L
Thor
9,013
563
119
7
0
309,477
3
W
Medusa
8,306
519
105
7
0
277,379
2
W
Sun Wukong
9,553
597
155
10
0
331,253
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role