Player Matchup

Charybdis
Charybdis
DrewDude5
Charybdis
Level 18
God Stats
16W - 12L
1,595 SR
Queue Stats
41W - 55L
1,378 Elo+
Party 1
Ares
Ares
Jigglenutts69
Ares
Level 7
God Stats
2W - 2L
1,552 SR
Queue Stats
45W - 51L
1,310 Elo+
Solo
Serqet
Serqet
Just Human o
Serqet
Level 26
God Stats
8W - 6L
1,578 SR
Queue Stats
33W - 42L
1,474 Elo+
Solo
Tiamat
Tiamat
Macadeli
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 111L
1,393 Elo+
Party 1
Merlin
Merlin
notMuchNutty
Merlin
Level 28
God Stats
3W - 4L
1,600 SR
Queue Stats
238W - 122L
1,721 Elo+
Solo
Team Averages
Level 22
1,565 SR
1,455 Elo+

VS

Team Averages
Level 22
1,468 SR
1,470 Elo+
Neith
Neith
Jack0fAllTraits
Neith
Level 8
God Stats
1W - 2L
1,268 SR
Queue Stats
6W - 7L
1,418 Elo+
Solo
Chang'e
Chang'e
N1ckAwesome
Chang'e
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 54L
1,520 Elo+
Party 2
Anubis
Anubis
TeamTrollJk
Anubis
Level 31
God Stats
8W - 4L
1,614 SR
Queue Stats
114W - 95L
1,425 Elo+
Party 2
Fenrir
Fenrir
alvarodestruc631
Fenrir
Level 29
God Stats
3W - 6L
1,245 SR
Queue Stats
82W - 102L
1,382 Elo+
Solo
Arachne
Arachne
bus1a5
Arachne
Level 17
God Stats
21W - 8L
1,716 SR
Queue Stats
37W - 23L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrewDude5
Charybdis
8
1 / 5 / 0
4,900
445
2,844
7,630
1,990
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 5 / 0
4,224
384
2,083
6,240
3,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
8
2 / 4 / 0
5,126
466
1,634
7,128
3,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Macadeli
Tiamat
8
0 / 8 / 0
4,703
428
1,869
10,202
3,567
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
11
1 / 2 / 2
5,995
545
4,849
6,637
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 0
6,658
605
5,176
4,316
1,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
N1ckAwesome
Chang'e
11
1 / 2 / 4
6,443
586
5,144
8,590
3,210
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
6 / 0 / 5
7,240
658
8,570
6,331
3,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 11
6,095
554
2,905
6,393
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
bus1a5
Arachne
13
11 / 0 / 3
7,782
707
4,697
5,753
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
4
Kills
24
24
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DrewDude5
Charybdis
1
5
0
0.2
W
6
1
0
6
L
0
5
0
0
L
Serqet
2
4
0
0.5
L
Tiamat
Macadeli
Tiamat
0
8
0
0
W
Chang'e
N1ckAwesome
Chang'e
1
2
4
1.5
W
Anubis
6
0
5
8.5
W
0
1
11
5.5
W
Arachne
bus1a5
Arachne
11
0
3
12.5
L
Merlin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,279
Damage
26,492
37,837
Taken
31,383
14,782
Mitigated
14,415
6,810
Healing
15,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DrewDude5
Charybdis
2,844
1,640
0
2,158
7,630
1,990
294
4,329
3,301
0
17,307
W
5,176
2,709
0
1,495
4,316
1,301
150
1,113
3,011
0
36,374
L
2,083
319
0
377
6,240
3,490
114
1,413
4,827
8,743
0
L
Serqet
1,634
527
0
102
7,128
3,400
0
1,134
5,994
0
15,018
L
Tiamat
Macadeli
Tiamat
1,869
570
123
2,115
10,202
3,567
200
4,991
5,211
22,060
0
W
Chang'e
N1ckAwesome
Chang'e
5,144
169
9
3,546
8,590
3,210
964
2,438
6,152
34,196
0
W
Anubis
8,570
380
0
4,835
6,331
3,221
591
2,591
3,740
47,153
0
W
2,905
496
0
1,713
6,393
4,084
0
1,620
4,623
0
15,604
W
Arachne
bus1a5
Arachne
4,697
2,749
0
3,855
5,753
2,599
10
614
5,139
0
43,831
L
Merlin
4,849
1,182
0
1,935
6,637
2,335
0
1,847
4,790
35,307
4,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,948
Gold Earned
34,218
205
Minions Killed
342
0
Camps Cleared
0
923,432
Distance Traveled
1,013,040
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,900
445
38
3
0
178,946
0
W
Neith
6,658
605
66
6
0
166,340
0
L
Ares
4,224
384
10
1
0
167,851
0
L
Serqet
5,126
466
38
3
0
203,386
4
L
Tiamat
4,703
428
35
3
0
171,216
0
W
Chang'e
6,443
586
69
6
0
195,750
1
W
Anubis
7,240
658
93
8
0
190,945
2
W
Fenrir
6,095
554
27
2
0
215,825
3
W
Arachne
7,782
707
87
8
0
244,180
0
L
Merlin
5,995
545
84
8
0
202,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role