Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
DJK7
Neith
Gold II
Level 146
God Stats
2W - 2L
1,458 SR
Queue Stats
296W - 282L
1,545 MMR
Solo
Persephone
Persephone
Diamond I
forgiνen
Persephone
Diamond I
Level 142
God Stats
18W - 10L
1,631 SR
Queue Stats
141W - 126L
2,526 MMR
Party 1
Odin
Odin
Gold III
lKenchinl
Odin
Gold III
Level 159
God Stats
19W - 13L
1,611 SR
Queue Stats
226W - 230L
1,520 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,540 SR
1,718 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 102
1,508 SR
1,630 MMR
Chronos
Chronos
Diamond I
 
Chronos
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond II
 
Artio
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
DamePlaySinG
Janus
Gold III
Level 104
God Stats
17W - 19L
1,493 SR
Queue Stats
526W - 538L
1,494 MMR
Solo
Sobek
Sobek
Bronze III
Xureiaa
Sobek
Bronze III
Level 30
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Camazotz
Camazotz
Diamond III
arnolcol
Camazotz
Diamond III
Level 69
God Stats
1W - 2L
1,528 SR
Queue Stats
208W - 180L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
7 / 3 / 5
8,160
628
11,217
9,448
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
 
Athena
9
1 / 3 / 6
6,277
483
2,973
9,887
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
DJK7
Neith
12
5 / 3 / 3
7,506
577
7,197
7,953
2,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Persephone
forgiνen
Persephone
13
4 / 1 / 5
8,875
683
7,410
5,457
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
13
1 / 1 / 2
7,403
569
4,776
7,370
3,446
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
FenrirMorgan Le FayKaliGebSet

VS

Bans
TiamatArtemisLokiHou YiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
6 / 4 / 0
8,173
629
9,847
13,397
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
 
Artio
11
2 / 4 / 2
6,823
525
4,616
13,077
11,491
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 5 / 3
7,199
554
4,719
7,387
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Xureiaa
Sobek
7
0 / 1 / 2
5,245
403
1,465
5,766
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
arnolcol
Camazotz
13
3 / 4 / 1
7,422
571
5,095
10,417
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
18
Kills
11
11
Deaths
18
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
5
3.17
W
Athena
 
Athena
1
3
6
1.33
L
Chronos
 
Chronos
6
4
0
1.5
L
Artio
 
Artio
2
4
2
0.75
W
Neith
DJK7
Neith
5
3
3
2.17
L
0
5
3
0.3
L
Sobek
Xureiaa
Sobek
0
1
2
1
L
Camazotz
arnolcol
Camazotz
3
4
1
0.88
W
Persephone
forgiνen
Persephone
4
1
5
6.5
W
Odin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,573
Damage
25,742
40,115
Taken
50,044
18,017
Mitigated
26,786
11,918
Healing
17,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,217
522
85
3,484
9,448
2,396
0
2,617
6,743
57,191
0
W
Athena
 
Athena
2,973
848
0
2,162
9,887
7,958
302
5,499
4,282
13,242
0
L
Chronos
 
Chronos
9,847
5,428
0
3,994
13,397
4,566
2,801
6,351
6,966
61,583
0
L
Artio
 
Artio
4,616
649
93
6,105
13,077
11,491
0
3,103
9,948
30,497
0
W
Neith
DJK7
Neith
7,197
3,652
0
2,507
7,953
2,727
0
5,842
1,989
0
35,896
L
4,719
232
0
822
7,387
2,391
0
4,692
2,577
51,727
0
L
Sobek
Xureiaa
Sobek
1,465
391
0
1,250
5,766
3,338
0
2,216
3,466
5,711
0
L
Camazotz
arnolcol
Camazotz
5,095
1,717
0
4,752
10,417
5,000
0
4,954
5,347
0
42,075
W
Persephone
forgiνen
Persephone
7,410
157
0
1,470
5,457
1,490
470
1,782
3,540
49,885
0
W
Odin
4,776
1,642
0
2,210
7,370
3,446
0
4,406
2,914
1,750
38,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,221
Gold Earned
34,862
383
Minions Killed
397
0
Camps Cleared
0
1,318,362
Distance Traveled
1,186,683
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,160
628
83
6
0
288,666
6
W
Athena
6,277
483
20
2
0
265,473
3
L
Chronos
8,173
629
120
9
0
234,411
1
L
Artio
6,823
525
63
5
0
280,295
5
W
Neith
7,506
577
71
5
0
229,660
3
L
Janus
7,199
554
119
9
0
266,864
4
L
Sobek
5,245
403
8
1
0
141,078
1
L
Camazotz
7,422
571
87
7
0
264,035
1
W
Persephone
8,875
683
106
8
0
267,555
5
W
Odin
7,403
569
103
8
0
267,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role