Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Exstoplay5
Cthulhu
Level 144
God Stats
16W - 24L
1,479 SR
Queue Stats
237W - 264L
1,468 Elo+
Solo
Odin
Odin
ShadowDragon_420
Odin
Level 123
God Stats
5W - 5L
1,669 SR
Queue Stats
314W - 299L
1,610 Elo+
Solo
Danzaburou
Danzaburou
SwampAss805_
Danzaburou
Level 105
God Stats
2W - 2L
1,363 SR
Queue Stats
131W - 130L
1,498 Elo+
Solo
Hel
Hel
psybernetik
Hel
Level 75
God Stats
0W - 4L
1,557 SR
Queue Stats
141W - 128L
1,551 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,525 Elo+

VS

Team Averages
Level 73
1,495 SR
1,514 Elo+
Vulcan
Vulcan
 
Vulcan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
CABJkid
Jormungandr
Level 78
God Stats
35W - 25L
1,591 SR
Queue Stats
262W - 225L
1,485 Elo+
Party 1
Medusa
Medusa
FreeTheChicken4
Medusa
Level 26
God Stats
9W - 7L
1,632 SR
Queue Stats
33W - 24L
1,533 Elo+
Party 1
Amaterasu
Amaterasu
HxCBanger
Amaterasu
Level 68
God Stats
3W - 8L
1,237 SR
Queue Stats
226W - 203L
1,488 Elo+
Party 1
Fenrir
Fenrir
SixCruelSamuraiz
Fenrir
Level 107
God Stats
25W - 20L
1,514 SR
Queue Stats
363W - 316L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 1 / 0
4,495
450
736
3,729
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Exstoplay5
Cthulhu
9
0 / 4 / 0
5,145
515
3,082
9,077
4,599
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 4 / 0
4,034
403
1,930
6,933
2,284
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
SwampAss805_
Danzaburou
8
0 / 3 / 0
4,450
445
2,580
4,755
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 1 / 0
4,630
463
827
4,171
1,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
4 / 0 / 1
6,719
672
5,458
2,508
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
CABJkid
Jormungandr
10
1 / 0 / 4
6,099
610
3,099
8,069
4,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 0 / 1
5,907
591
4,568
4,288
1,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
HxCBanger
Amaterasu
12
4 / 0 / 1
7,053
705
5,161
5,423
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 0 / 2
5,699
570
2,323
5,699
1,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
13
13
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
W
Vulcan
 
Vulcan
4
0
1
4.5
W
Jormungandr
CABJkid
Jormungandr
1
0
4
3
L
Cthulhu
Exstoplay5
Cthulhu
0
4
0
0
W
4
0
1
4.5
W
Amaterasu
HxCBanger
Amaterasu
4
0
1
4.5
L
0
4
0
0
W
0
0
2
1
L
Danzaburou
SwampAss805_
Danzaburou
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,155
Damage
20,609
28,665
Taken
25,987
10,999
Mitigated
11,045
7,132
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
736
59
0
889
3,729
1,174
0
1,122
2,607
0
19,107
W
Vulcan
 
Vulcan
5,458
774
0
934
2,508
797
205
617
1,891
38,336
0
W
Jormungandr
CABJkid
Jormungandr
3,099
1,029
1,087
2,291
8,069
4,462
494
0
8,069
19,537
0
L
Cthulhu
Exstoplay5
Cthulhu
3,082
965
0
2,123
9,077
4,599
0
1,135
7,942
27,918
0
W
4,568
2,324
0
1,661
4,288
1,011
1,955
0
4,288
0
29,859
W
Amaterasu
HxCBanger
Amaterasu
5,161
2,209
0
2,681
5,423
2,908
517
2,918
2,505
0
34,009
L
1,930
184
0
1,200
6,933
2,284
0
2,993
3,940
0
12,067
W
2,323
572
0
807
5,699
1,867
0
374
5,325
0
33,848
L
Danzaburou
SwampAss805_
Danzaburou
2,580
1,007
0
758
4,755
1,662
0
1,465
3,290
0
20,293
L
827
47
458
1,704
4,171
1,280
185
1,842
2,329
22,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,754
Gold Earned
31,477
213
Minions Killed
299
0
Camps Cleared
0
839,543
Distance Traveled
1,027,438
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,495
450
46
5
0
137,601
2
W
Vulcan
6,719
672
74
7
0
236,075
5
W
Jormungandr
6,099
610
50
5
0
184,433
0
L
Cthulhu
5,145
515
62
6
0
185,740
1
W
Medusa
5,907
591
50
5
0
200,161
4
W
Amaterasu
7,053
705
67
7
0
195,004
0
L
Odin
4,034
403
17
2
0
170,465
0
W
Fenrir
5,699
570
58
6
0
211,765
5
L
Danzaburou
4,450
445
38
4
0
169,494
0
L
Hel
4,630
463
50
5
0
176,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role