Player Matchup

Jormungandr
Jormungandr
Silver IV
Samurai_doido-
Jormungandr
Silver IV
Level 97
God Stats
36W - 17L
1,448 SR
Queue Stats
244W - 261L
698 MMR
Solo
Hou Yi
Hou Yi
Silver III
Sh0ttA_21
Hou Yi
Silver III
Level 136
God Stats
10W - 5L
1,628 SR
Queue Stats
190W - 225L
821 MMR
Solo
Sol
Sol
Silver IV
i930Nyce
Sol
Silver IV
Level 98
God Stats
284W - 174L
1,579 SR
Queue Stats
538W - 585L
683 MMR
Solo
Tiamat
Tiamat
Silver II
titgab098
Tiamat
Silver II
Level 147
God Stats
0W - 4L
1,424 SR
Queue Stats
387W - 412L
835 MMR
Solo
Bakasura
Bakasura
Silver IV
xLOL RawR xD
Bakasura
Silver IV
Level 128
God Stats
2W - 2L
1,447 SR
Queue Stats
106W - 120L
605 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,505 SR
728 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,429 SR
858 MMR
Ratatoskr
Ratatoskr
Silver III
 
Ratatoskr
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze I
Alf Vidar
Artio
Bronze I
Level 128
God Stats
10W - 9L
1,339 SR
Queue Stats
83W - 113L
571 MMR
Solo
Hera
Hera
Silver III
ArGus2611
Hera
Silver III
Level 62
God Stats
23W - 27L
1,492 SR
Queue Stats
117W - 128L
871 MMR
Solo
Fenrir
Fenrir
Silver IV
Deezblank
Fenrir
Silver IV
Level 98
God Stats
2W - 0L
1,538 SR
Queue Stats
191W - 217L
712 MMR
Solo
Jing Wei
Jing Wei
Bronze IV
justencaseikill
Jing Wei
Bronze IV
Level 59
God Stats
1W - 1L
1,276 SR
Queue Stats
14W - 31L
637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Samurai_doido-
Jormungandr
14
1 / 0 / 5
9,257
487
6,407
13,294
9,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Sh0ttA_21
Hou Yi
13
1 / 4 / 1
8,106
427
5,959
10,735
3,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 7 / 0
9,716
511
6,885
11,080
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
titgab098
Tiamat
14
0 / 5 / 1
8,351
440
3,662
12,791
6,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
xLOL RawR xD
Bakasura
18
4 / 1 / 1
10,144
534
6,728
12,573
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Morgan Le FayGilgameshIzanamiCthulhuLoki

VS

Bans
DanzaburouArachneOdinSetKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
16
10 / 2 / 0
10,388
547
11,980
16,351
8,396
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
Alf Vidar
Artio
8
0 / 0 / 1
6,326
333
894
5,971
3,336
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
16
3 / 0 / 3
9,614
506
12,297
6,731
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Deezblank
Fenrir
16
3 / 2 / 2
9,542
502
6,897
13,701
5,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
15
1 / 4 / 2
9,068
477
3,050
12,706
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
17
17
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
10
2
0
5
W
Artio
Alf Vidar
Artio
0
0
1
0.5
W
Hera
3
0
3
4.5
W
Fenrir
Deezblank
Fenrir
3
2
2
2
L
Jormungandr
Samurai_doido-
Jormungandr
1
0
5
3.5
L
Hou Yi
Sh0ttA_21
Hou Yi
1
4
1
0.38
L
2
7
0
0.29
W
Jing Wei
1
4
2
0.5
L
Tiamat
titgab098
Tiamat
0
5
1
0.1
L
Bakasura
xLOL RawR xD
Bakasura
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,641
Damage
35,118
60,473
Taken
55,460
29,031
Mitigated
23,972
21,014
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
11,980
2,173
0
6,770
16,351
8,396
662
5,888
10,148
0
66,552
W
Artio
Alf Vidar
Artio
894
0
102
1,838
5,971
3,336
244
1,212
4,759
15,358
0
W
Hera
12,297
2,899
0
2,573
6,731
2,188
743
3,116
3,454
74,296
0
W
Fenrir
Deezblank
Fenrir
6,897
2,009
0
3,028
13,701
5,376
0
4,373
9,314
0
62,823
L
Jormungandr
Samurai_doido-
Jormungandr
6,407
2,005
224
6,552
13,294
9,707
91
3,116
10,178
48,716
0
L
Hou Yi
Sh0ttA_21
Hou Yi
5,959
2,937
0
1,582
10,735
3,490
277
2,627
8,108
0
52,478
L
6,885
2,347
0
3,267
11,080
3,782
1,064
959
10,121
53,531
5,939
W
Jing Wei
3,050
1,888
0
4,906
12,706
4,676
684
1,289
11,178
0
64,490
L
Tiamat
titgab098
Tiamat
3,662
804
0
1,002
12,791
6,906
0
4,808
7,983
44,290
0
L
Bakasura
xLOL RawR xD
Bakasura
6,728
4,536
0
8,387
12,573
5,146
886
1,681
10,892
0
65,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
44,938
523
Minions Killed
525
0
Camps Cleared
0
1,674,513
Distance Traveled
1,647,043
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,388
547
133
7
0
380,352
2
W
Artio
6,326
333
27
1
0
190,959
1
W
Hera
9,614
506
134
7
0
384,454
7
W
Fenrir
9,542
502
111
6
0
417,863
0
L
Jormungandr
9,257
487
83
4
0
331,936
2
L
Hou Yi
8,106
427
79
4
0
267,263
2
L
Sol
9,716
511
118
6
0
313,106
0
W
Jing Wei
9,068
477
120
6
0
273,415
0
L
Tiamat
8,351
440
101
5
0
332,792
1
L
Bakasura
10,144
534
142
7
0
429,416
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role