Player Matchup

Tiamat
Tiamat
AshRomale
Tiamat
Level 146
God Stats
14W - 8L
1,587 SR
Queue Stats
952W - 988L
1,515 Elo+
Solo
Ah Puch
Ah Puch
BK Minotor
Ah Puch
Level 139
God Stats
2W - 2L
1,516 SR
Queue Stats
119W - 117L
1,551 Elo+
Party 2
Nemesis
Nemesis
JK77489
Nemesis
Level 107
God Stats
2W - 2L
1,356 SR
Queue Stats
91W - 81L
1,563 Elo+
Solo
Tsukuyomi
Tsukuyomi
LateFuzzball931
Tsukuyomi
Level 84
God Stats
2W - 0L
1,544 SR
Queue Stats
91W - 81L
1,569 Elo+
Solo
Terra
Terra
jvatedecalisser
Terra
Level 123
God Stats
4W - 0L
1,509 SR
Queue Stats
162W - 144L
1,533 Elo+
Party 2
Team Averages
Level 120
1,502 SR
1,546 Elo+

VS

Team Averages
Level 140
1,579 SR
1,575 Elo+
Chaac
Chaac
Lemistic
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,490 Elo+
Party 3
Ganesha
Ganesha
Shivanille
Ganesha
Level 148
God Stats
2W - 2L
1,651 SR
Queue Stats
44W - 44L
1,603 Elo+
Party 1
Artemis
Artemis
Sunahme
Artemis
Level 160
God Stats
10W - 6L
1,678 SR
Queue Stats
370W - 416L
1,563 Elo+
Solo
Bacchus
Bacchus
TravelersVoice
Bacchus
Level 156
God Stats
0W - 2L
1,308 SR
Queue Stats
56W - 44L
1,614 Elo+
Party 1
Chang'e
Chang'e
lufoo
Chang'e
Level 118
God Stats
1W - 1L
1,758 SR
Queue Stats
28W - 21L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AshRomale
Tiamat
17
1 / 8 / 13
10,850
723
10,920
16,461
14,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
BK Minotor
Ah Puch
20
4 / 2 / 21
11,666
778
27,523
18,995
8,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
JK77489
Nemesis
19
9 / 3 / 21
12,328
822
16,991
27,779
18,506
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
LateFuzzball931
Tsukuyomi
20
14 / 5 / 13
13,531
902
21,819
27,344
20,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 5 / 25
11,577
772
6,906
23,619
23,331
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lemistic
Chaac
20
8 / 3 / 12
12,898
860
19,458
21,540
26,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
Shivanille
Ganesha
17
0 / 10 / 19
9,869
658
9,259
21,989
26,137
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Sunahme
Artemis
18
6 / 7 / 11
12,010
801
26,605
17,286
6,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 8 / 12
10,824
722
15,633
17,487
24,045
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
lufoo
Chang'e
18
4 / 4 / 15
10,744
716
11,538
17,248
13,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
92
31
Kills
23
23
Deaths
32
93
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AshRomale
Tiamat
1
8
13
0.94
W
Ah Puch
BK Minotor
Ah Puch
4
2
21
7.25
W
Nemesis
JK77489
Nemesis
9
3
21
6.5
W
Tsukuyomi
LateFuzzball931
Tsukuyomi
14
5
13
4.1
L
Chaac
Lemistic
Chaac
8
3
12
4.67
L
Ganesha
Shivanille
Ganesha
0
10
19
0.95
L
Artemis
Sunahme
Artemis
6
7
11
1.64
L
5
8
12
1.38
W
3
5
25
3.1
L
Chang'e
lufoo
Chang'e
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,159
Damage
82,493
114,198
Taken
95,550
84,757
Mitigated
96,501
55,176
Healing
36,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AshRomale
Tiamat
10,920
1,832
159
2,378
16,461
14,048
1,488
4,843
11,618
26,416
0
W
Ah Puch
BK Minotor
Ah Puch
27,523
800
593
8,410
18,995
8,722
1,412
5,075
13,920
54,193
0
W
Nemesis
JK77489
Nemesis
16,991
6,062
2,068
12,076
27,779
18,506
1,964
10,931
16,848
0
23,544
W
Tsukuyomi
LateFuzzball931
Tsukuyomi
21,819
4,091
2,345
8,395
27,344
20,150
731
9,056
18,288
2,841
48,506
L
Chaac
Lemistic
Chaac
19,458
3,620
1,824
6,993
21,540
26,738
362
8,846
12,125
0
39,538
L
Ganesha
Shivanille
Ganesha
9,259
526
1,278
1,039
21,989
26,137
328
10,945
10,464
21,611
0
L
Artemis
Sunahme
Artemis
26,605
9,323
1,706
3,821
17,286
6,510
1,695
9,697
7,361
0
45,590
L
15,633
885
1,588
1,459
17,487
24,045
570
8,710
8,445
22,619
0
W
6,906
1,117
12,419
6,333
23,619
23,331
446
6,525
17,094
11,786
0
L
Chang'e
lufoo
Chang'e
11,538
632
9,979
7,260
17,248
13,071
524
8,091
8,877
25,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,952
Gold Earned
56,345
176
Minions Killed
191
0
Camps Cleared
0
1,413,648
Distance Traveled
1,274,569
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,850
723
47
3
0
255,453
2
W
Ah Puch
11,666
778
43
3
0
281,354
3
W
Nemesis
12,328
822
20
1
0
303,261
0
W
Tsukuyomi
13,531
902
53
4
0
294,872
3
L
Chaac
12,898
860
41
3
0
299,174
0
L
Ganesha
9,869
658
1
0
0
232,523
4
L
Artemis
12,010
801
69
5
0
238,965
4
L
Bacchus
10,824
722
28
2
0
240,159
0
W
Terra
11,577
772
13
1
0
278,708
2
L
Chang'e
10,744
716
52
3
0
263,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role