Player Matchup

Cerberus
Cerberus
GOLD Angel9172
Cerberus
Level 57
God Stats
3W - 5L
1,352 SR
Queue Stats
195W - 206L
1,417 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
GOLD Rumply
Morgan Le Fay
Level 27
God Stats
1W - 3L
1,465 SR
Queue Stats
65W - 65L
1,433 Elo+
Party 4
Charybdis
Charybdis
Ghost_vlecky
Charybdis
Level 17
God Stats
6W - 6L
1,524 SR
Queue Stats
56W - 62L
1,377 Elo+
Party 2
Tiamat
Tiamat
Rathalos25
Tiamat
Level 59
God Stats
13W - 9L
1,410 SR
Queue Stats
100W - 139L
1,281 Elo+
Solo
Arachne
Arachne
SkillyPlayzYT
Arachne
Level 53
God Stats
12W - 12L
1,465 SR
Queue Stats
45W - 57L
1,343 Elo+
Party 2
Team Averages
Level 43
1,443 SR
1,370 Elo+

VS

Team Averages
Level 40
1,444 SR
1,298 Elo+
Artemis
Artemis
EmperorSidious83
Artemis
Level 47
God Stats
12W - 29L
1,268 SR
Queue Stats
56W - 100L
1,200 Elo+
Party 1
Anhur
Anhur
LIFE_WASTE781
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 37L
1,298 Elo+
Party 1
Merlin
Merlin
Project Boat
Merlin
Level 44
God Stats
50W - 61L
1,446 SR
Queue Stats
113W - 166L
1,315 Elo+
Party 3
Fenrir
Fenrir
kmi11er08
Fenrir
Level 25
God Stats
9W - 7L
1,505 SR
Queue Stats
37W - 64L
1,311 Elo+
Party 3
King Arthur
King Arthur
rage_monster_21
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 132L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 1 / 7
5,411
541
2,760
7,135
2,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
GOLD Rumply
Morgan Le Fay
9
0 / 2 / 0
5,077
508
1,330
5,452
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Ghost_vlecky
Charybdis
9
6 / 0 / 1
5,556
556
3,663
3,694
672
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Rathalos25
Tiamat
10
1 / 0 / 1
5,443
544
3,184
3,692
4,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
11
5 / 0 / 0
6,288
629
3,775
5,792
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,248
425
1,971
4,480
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 4 / 0
4,299
430
2,850
5,490
1,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Merlin
11
2 / 0 / 0
5,655
566
3,500
3,114
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
kmi11er08
Fenrir
7
1 / 2 / 0
4,688
469
1,978
6,037
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
rage_monster_21
King Arthur
8
0 / 4 / 0
4,706
471
3,118
7,250
3,287
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
13
Kills
3
3
Deaths
13
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Cerberus
1
1
7
4.5
W
Morgan Le Fay
GOLD Rumply
Morgan Le Fay
0
2
0
0
W
Charybdis
Ghost_vlecky
Charybdis
6
0
1
6.5
L
0
4
0
0
L
Merlin
2
0
0
2
W
Tiamat
Rathalos25
Tiamat
1
0
1
1.5
W
Arachne
5
0
0
5
L
Fenrir
kmi11er08
Fenrir
1
2
0
0.5
L
King Arthur
rage_monster_21
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,712
Damage
13,417
25,765
Taken
26,371
11,231
Mitigated
7,733
12,440
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,971
931
0
597
4,480
894
108
1,186
3,294
0
13,628
W
Cerberus
2,760
171
522
3,839
7,135
2,291
277
0
7,135
14,189
0
W
Morgan Le Fay
GOLD Rumply
Morgan Le Fay
1,330
99
0
1,721
5,452
1,597
325
3,004
1,952
24,752
0
W
Charybdis
Ghost_vlecky
Charybdis
3,663
1,761
0
466
3,694
672
661
0
3,694
0
23,538
L
2,850
2,574
0
1,050
5,490
1,007
0
1,126
4,364
0
17,409
L
Merlin
3,500
0
66
386
3,114
1,008
648
1,286
1,828
28,804
0
W
Tiamat
Rathalos25
Tiamat
3,184
609
27
1,799
3,692
4,343
485
0
3,692
22,267
0
W
Arachne
3,775
2,450
0
4,066
5,792
2,328
0
0
5,792
0
37,064
L
Fenrir
kmi11er08
Fenrir
1,978
478
0
571
6,037
1,537
0
994
4,959
0
15,899
L
King Arthur
rage_monster_21
King Arthur
3,118
1,105
0
10
7,250
3,287
54
1,966
4,652
0
18,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,775
Gold Earned
23,596
249
Minions Killed
191
0
Camps Cleared
0
888,893
Distance Traveled
882,111
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,248
425
19
2
0
163,724
1
W
Cerberus
5,411
541
44
4
0
181,208
1
W
Morgan Le Fay
5,077
508
51
5
0
160,311
0
W
Charybdis
5,556
556
51
5
0
182,665
0
L
Anhur
4,299
430
41
4
0
174,137
5
L
Merlin
5,655
566
55
6
0
173,769
1
W
Tiamat
5,443
544
37
4
0
157,207
0
W
Arachne
6,288
629
66
7
0
207,502
0
L
Fenrir
4,688
469
30
3
0
202,351
0
L
King Arthur
4,706
471
46
5
0
168,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role