Player Matchup

Nemesis
Nemesis
ADP_153
Nemesis
Level 14
God Stats
0W - 1L
1,362 SR
Queue Stats
3W - 5L
1,433 Elo+
Solo
Ra
Ra
KarShiin
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,419 Elo+
Solo
Ymir
Ymir
LukaFN
Ymir
Level 7
God Stats
14W - 12L
1,692 SR
Queue Stats
20W - 21L
1,666 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mohamed_Elomda25
Tsukuyomi
Level 26
God Stats
28W - 23L
1,680 SR
Queue Stats
184W - 168L
1,499 Elo+
Party 1
Neith
Neith
UghApples
Neith
Level 25
God Stats
11W - 5L
1,512 SR
Queue Stats
179W - 170L
1,495 Elo+
Party 1
Team Averages
Level 15
1,549 SR
1,503 Elo+

VS

Team Averages
Level 26
1,565 SR
1,523 Elo+
Raijin
Raijin
Elite_sidat-__-
Raijin
Level 25
God Stats
3W - 4L
1,343 SR
Queue Stats
134W - 119L
1,431 Elo+
Party 2
Ganesha
Ganesha
GebStoleMyPants
Ganesha
Level 29
God Stats
7W - 5L
1,639 SR
Queue Stats
38W - 37L
1,458 Elo+
Party 3
Achilles
Achilles
ReportAchilles
Achilles
Level 22
God Stats
11W - 4L
1,736 SR
Queue Stats
11W - 4L
1,728 Elo+
Party 3
Ra
Ra
ZaSwift
Ra
Level 26
God Stats
2W - 8L
1,462 SR
Queue Stats
111W - 112L
1,517 Elo+
Solo
Ao Kuang
Ao Kuang
ibiking123
Ao Kuang
Level 27
God Stats
46W - 29L
1,644 SR
Queue Stats
153W - 117L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ADP_153
Nemesis
11
1 / 8 / 2
7,670
404
4,259
12,357
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 5 / 2
9,006
474
8,121
14,439
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
LukaFN
Ymir
12
3 / 6 / 1
8,238
434
3,285
14,308
16,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
15
5 / 6 / 2
9,073
478
8,951
13,164
4,539
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
UghApples
Neith
14
2 / 6 / 5
8,541
450
7,813
13,038
3,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
9,808
516
6,447
6,923
2,293
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 5
11,017
580
8,576
10,261
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
18
2 / 3 / 6
11,324
596
5,402
19,469
8,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
5 / 3 / 1
12,297
647
9,297
10,718
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
ibiking123
Ao Kuang
18
16 / 1 / 3
12,011
632
16,878
15,611
6,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
14
Kills
31
31
Deaths
14
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ADP_153
Nemesis
1
8
2
0.25
W
4
3
3
1.83
W
4
4
5
1.63
L
3
5
2
0.8
L
Ymir
LukaFN
Ymir
3
6
1
0.58
L
Tsukuyomi
5
6
2
1
W
Achilles
2
3
6
1.67
L
Neith
UghApples
Neith
2
6
5
0.75
W
5
3
1
1.83
W
Ao Kuang
ibiking123
Ao Kuang
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,429
Damage
46,600
67,306
Taken
62,982
33,392
Mitigated
25,805
12,863
Healing
26,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ADP_153
Nemesis
4,259
1,304
0
1,678
12,357
3,720
848
9,960
2,317
0
26,358
W
6,447
1,335
124
1,035
6,923
2,293
1,988
1,228
5,627
38,735
0
W
8,576
506
0
250
10,261
4,668
324
1,734
8,499
63,458
0
L
8,121
978
244
7,315
14,439
5,066
480
8,877
5,290
54,048
0
L
Ymir
LukaFN
Ymir
3,285
834
0
424
14,308
16,240
431
6,026
8,234
26,811
0
L
Tsukuyomi
8,951
2,999
0
639
13,164
4,539
0
7,326
5,760
0
52,075
W
Achilles
5,402
1,641
0
7,257
19,469
8,714
102
2,195
17,106
0
103,621
L
Neith
UghApples
Neith
7,813
3,429
0
2,563
13,038
3,827
290
8,465
4,507
0
40,759
W
9,297
1,281
659
6,738
10,718
4,082
3,683
2,481
7,943
90,869
0
W
Ao Kuang
ibiking123
Ao Kuang
16,878
4,785
170
10,675
15,611
6,048
0
3,184
12,331
72,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,528
Gold Earned
56,457
361
Minions Killed
632
0
Camps Cleared
0
1,772,816
Distance Traveled
1,814,342
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,670
404
64
3
0
331,609
2
W
Raijin
9,808
516
61
3
0
316,507
0
W
Ganesha
11,017
580
118
6
0
360,579
3
L
Ra
9,006
474
104
5
0
347,937
6
L
Ymir
8,238
434
44
2
0
338,583
2
L
Tsukuyomi
9,073
478
76
4
0
392,361
1
W
Achilles
11,324
596
158
8
0
365,521
0
L
Neith
8,541
450
73
4
0
362,326
2
W
Ra
12,297
647
189
10
0
366,168
2
W
Ao Kuang
12,011
632
106
6
0
405,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role