Player Matchup

Sobek
Sobek
AirLangueChaine
Sobek
Level 67
God Stats
0W - 2L
1,325 SR
Queue Stats
55W - 42L
1,645 Elo+
Solo
Bastet
Bastet
BloodyLen
Bastet
Level 158
God Stats
7W - 5L
1,678 SR
Queue Stats
482W - 505L
1,624 Elo+
Solo
Hel
Hel
Lamy603
Hel
Level 146
God Stats
4W - 3L
1,663 SR
Queue Stats
189W - 183L
1,666 Elo+
Solo
Ah Puch
Ah Puch
cfig0709
Ah Puch
Level 152
God Stats
5W - 7L
1,622 SR
Queue Stats
472W - 454L
1,528 Elo+
Party 1
Janus
Janus
fade2ashTTV
Janus
Level 121
God Stats
4W - 11L
1,270 SR
Queue Stats
542W - 521L
1,512 Elo+
Party 1
Team Averages
Level 129
1,512 SR
1,595 Elo+

VS

Team Averages
Level 121
1,602 SR
1,568 Elo+
Chang'e
Chang'e
Akkadence
Chang'e
Level 119
God Stats
3W - 1L
1,532 SR
Queue Stats
115W - 139L
1,531 Elo+
Solo
Chaac
Chaac
FirecrazyJR
Chaac
Level 113
God Stats
1W - 0L
1,492 SR
Queue Stats
41W - 33L
1,571 Elo+
Solo
Tyr
Tyr
Fullmetal167
Tyr
Level 139
God Stats
4W - 1L
1,521 SR
Queue Stats
109W - 94L
1,610 Elo+
Solo
Kumbhakarna
Kumbhakarna
JK77489
Kumbhakarna
Level 107
God Stats
2W - 0L
1,788 SR
Queue Stats
91W - 81L
1,551 Elo+
Solo
Neith
Neith
bananapatch
Neith
Level 128
God Stats
5W - 4L
1,678 SR
Queue Stats
428W - 443L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 9
10,146
597
8,124
22,129
32,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
BloodyLen
Bastet
18
6 / 8 / 6
12,143
714
20,175
17,384
9,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
18
2 / 6 / 5
10,841
638
14,355
17,012
11,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
cfig0709
Ah Puch
17
2 / 4 / 6
11,403
671
23,341
11,387
4,997
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 4 / 6
12,862
757
22,707
17,164
8,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Akkadence
Chang'e
19
6 / 4 / 14
12,501
735
10,669
16,882
11,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 2 / 18
12,662
745
19,440
31,760
42,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 3 / 18
12,039
708
11,946
18,687
17,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
JK77489
Kumbhakarna
20
4 / 1 / 19
12,151
715
10,347
25,015
30,199
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 5 / 12
12,289
723
25,901
20,953
9,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
107
15
Kills
26
26
Deaths
15
32
Assists
81
Player
Kills
Deaths
Assists
KDA
L
0
4
9
1.13
W
Chang'e
Akkadence
Chang'e
6
4
14
3.25
L
Bastet
BloodyLen
Bastet
6
8
6
1.13
W
7
2
18
8
W
2
3
18
3.67
W
Kumbhakarna
JK77489
Kumbhakarna
4
1
19
13.5
L
Hel
2
6
5
0.75
W
7
5
12
2.6
L
Ah Puch
cfig0709
Ah Puch
2
4
6
1.25
L
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,702
Damage
78,303
85,076
Taken
113,297
66,933
Mitigated
110,268
33,514
Healing
76,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,124
967
513
4,840
22,129
32,650
45
7,453
14,676
16,480
0
W
Chang'e
Akkadence
Chang'e
10,669
1,154
19,569
6,849
16,882
11,127
1,295
11,489
5,393
40,460
0
L
Bastet
BloodyLen
Bastet
20,175
3,012
0
2,261
17,384
9,944
821
5,023
12,361
0
24,941
W
19,440
2,721
8,309
17,112
31,760
42,134
287
17,595
14,165
0
32,896
W
11,946
1,029
677
7,256
18,687
17,602
1,264
12,516
6,171
0
21,385
W
Kumbhakarna
JK77489
Kumbhakarna
10,347
1,582
2,681
3,938
25,015
30,199
82
14,502
10,513
24,282
0
L
Hel
14,355
239
12,451
7,825
17,012
11,046
113
4,399
12,613
28,062
0
W
25,901
11,133
3,322
6,365
20,953
9,206
2,588
12,425
8,528
0
49,705
L
Ah Puch
cfig0709
Ah Puch
23,341
809
2,538
689
11,387
4,997
397
1,265
9,888
43,111
0
L
22,707
1,135
1,156
1,241
17,164
8,296
0
2,876
13,792
56,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,395
Gold Earned
61,642
179
Minions Killed
234
0
Camps Cleared
0
1,492,304
Distance Traveled
1,631,554
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,146
597
7
0
0
251,610
1
W
Chang'e
12,501
735
89
5
0
323,836
1
L
Bastet
12,143
714
11
1
0
286,465
0
W
Chaac
12,662
745
31
2
0
366,769
0
W
Tyr
12,039
708
16
1
0
343,977
0
W
Kumbhakarna
12,151
715
33
2
0
332,709
0
L
Hel
10,841
638
25
1
0
307,682
0
W
Neith
12,289
723
65
4
0
264,263
1
L
Ah Puch
11,403
671
38
2
0
328,168
2
L
Janus
12,862
757
98
6
0
318,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role