Player Matchup

Hercules
Hercules
BlackGrif
Hercules
Level 43
God Stats
3W - 3L
1,462 SR
Queue Stats
77W - 98L
1,296 Elo+
Party 2
Artemis
Artemis
Manudu2a
Artemis
Level 62
God Stats
2W - 3L
1,290 SR
Queue Stats
69W - 105L
1,331 Elo+
Party 2
Sol
Sol
PabloXipri
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,468 Elo+
Solo
Team Averages
Level 44
1,417 SR
1,365 Elo+

VS

Team Averages
Level 59
1,717 SR
1,441 Elo+
Merlin
Merlin
Rexon69HD
Merlin
Level 29
God Stats
0W - 2L
1,530 SR
Queue Stats
3W - 3L
1,285 Elo+
Party 1
Scylla
Scylla
darkpaladium666
Scylla
Level 103
God Stats
12W - 11L
1,842 SR
Queue Stats
59W - 67L
1,538 Elo+
Solo
Sylvanus
Sylvanus
kirol444
Sylvanus
Level 44
God Stats
0W - 1L
1,778 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlackGrif
Hercules
13
1 / 0 / 10
8,452
650
3,805
10,026
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Manudu2a
Artemis
11
0 / 4 / 9
8,037
618
5,834
7,236
2,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
10 / 3 / 1
10,259
789
14,044
11,975
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Rexon69HD
Merlin
12
3 / 4 / 4
8,519
655
9,255
10,580
4,418
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 3 / 1
7,770
598
5,340
5,008
1,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
kirol444
Sylvanus
11
1 / 4 / 4
8,205
631
7,267
12,553
14,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
11
Kills
7
7
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
BlackGrif
Hercules
1
0
10
6
W
Artemis
Manudu2a
Artemis
0
4
9
1.13
W
10
3
1
3.5
L
Merlin
Rexon69HD
Merlin
3
4
4
1.25
L
3
3
1
1.17
L
Sylvanus
kirol444
Sylvanus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,683
Damage
21,862
29,237
Taken
28,141
16,130
Mitigated
20,724
10,646
Healing
6,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BlackGrif
Hercules
3,805
1,107
0
3,676
10,026
9,924
491
6,769
3,257
0
10,990
W
Artemis
Manudu2a
Artemis
5,834
2,099
0
899
7,236
2,489
235
6,287
949
0
22,202
W
14,044
4,888
0
6,071
11,975
3,717
478
9,354
2,621
44,911
4,480
L
Merlin
Rexon69HD
Merlin
9,255
534
0
647
10,580
4,418
315
4,980
5,310
29,654
0
L
5,340
127
0
249
5,008
1,513
0
2,325
2,683
13,442
0
L
Sylvanus
kirol444
Sylvanus
7,267
2,416
1,451
3,888
12,553
14,793
50
6,223
6,025
19,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
24,494
154
Minions Killed
102
4
Camps Cleared
2
700,836
Distance Traveled
565,685
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,452
650
22
2
0
266,701
2
W
Artemis
8,037
618
50
4
0
220,675
4
W
Sol
10,259
789
82
6
4
213,460
3
L
Merlin
8,519
655
55
4
1
221,753
5
L
Scylla
7,770
598
24
2
1
150,082
0
L
Sylvanus
8,205
631
23
2
0
193,850
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role