Player Matchup

Chronos
Chronos
Arahnil
Chronos
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 118L
1,410 Elo+
Party 2
Ne Zha
Ne Zha
Donzerio
Ne Zha
Level 17
God Stats
5W - 2L
1,457 SR
Queue Stats
111W - 57L
1,628 Elo+
Solo
Gilgamesh
Gilgamesh
Sha1n28
Gilgamesh
Level 29
God Stats
4W - 2L
1,483 SR
Queue Stats
59W - 87L
1,402 Elo+
Party 2
Team Averages
Level 44
1,480 SR
1,480 Elo+

VS

Team Averages
Level 43
1,454 SR
1,496 Elo+
Tiamat
Tiamat
 
Tiamat
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Pepelu13
Da Ji
Level 34
God Stats
1W - 2L
1,362 SR
Queue Stats
11W - 16L
1,453 Elo+
Party 1
Ares
Ares
alecaste16
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Arahnil
Chronos
11
4 / 1 / 12
7,803
780
8,088
6,742
2,442
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Donzerio
Ne Zha
13
6 / 0 / 10
8,720
872
12,126
13,234
11,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Sha1n28
Gilgamesh
12
9 / 1 / 9
8,721
872
9,510
7,927
5,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 7 / 1
6,522
652
6,477
12,123
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Pepelu13
Da Ji
9
1 / 7 / 1
6,587
659
5,834
11,319
4,613
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 5 / 0
5,852
585
3,371
11,446
9,848
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
19
Kills
2
2
Deaths
19
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
7
1
0.21
W
Chronos
Arahnil
Chronos
4
1
12
10
W
Ne Zha
Donzerio
Ne Zha
6
0
10
11
L
Da Ji
Pepelu13
Da Ji
1
7
1
0.21
W
Gilgamesh
Sha1n28
Gilgamesh
9
1
9
13.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,724
Damage
15,682
27,903
Taken
34,888
19,130
Mitigated
19,337
9,106
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,477
749
60
1,465
12,123
4,876
0
2,939
9,184
20,713
0
W
Chronos
Arahnil
Chronos
8,088
3,702
0
1,406
6,742
2,442
567
3,595
2,895
22,616
0
W
Ne Zha
Donzerio
Ne Zha
12,126
4,594
0
5,674
13,234
11,412
38
3,581
9,381
0
34,487
L
Da Ji
Pepelu13
Da Ji
5,834
1,842
0
503
11,319
4,613
0
2,919
8,400
0
11,926
W
Gilgamesh
Sha1n28
Gilgamesh
9,510
3,402
0
2,026
7,927
5,276
1,418
2,510
5,267
0
24,764
L
3,371
278
0
524
11,446
9,848
0
2,484
8,962
7,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,244
Gold Earned
18,961
100
Minions Killed
62
8
Camps Cleared
0
572,438
Distance Traveled
465,438
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,522
652
36
4
0
156,629
1
W
Chronos
7,803
780
27
3
2
181,281
1
W
Ne Zha
8,720
872
39
4
4
208,728
5
L
Da Ji
6,587
659
13
1
0
153,706
1
W
Gilgamesh
8,721
872
34
3
2
182,429
1
L
Ares
5,852
585
13
1
0
155,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role