Player Matchup

Geb
Geb
DarkSorra
Geb
Level 103
God Stats
4W - 4L
1,612 SR
Queue Stats
388W - 328L
1,530 Elo+
Solo
Nu Wa
Nu Wa
PereCheper
Nu Wa
Level 123
God Stats
31W - 26L
1,573 SR
Queue Stats
777W - 739L
1,559 Elo+
Solo
Xbalanque
Xbalanque
QuackenQuak
Xbalanque
Level 159
God Stats
0W - 1L
1,807 SR
Queue Stats
79W - 81L
1,517 Elo+
Solo
Bellona
Bellona
Trinidy407
Bellona
Level 89
God Stats
2W - 3L
1,138 SR
Queue Stats
360W - 328L
1,543 Elo+
Solo
Ares
Ares
yonkichuli
Ares
Level 91
God Stats
2W - 7L
1,660 SR
Queue Stats
303W - 284L
1,517 Elo+
Solo
Team Averages
Level 113
1,558 SR
1,533 Elo+

VS

Team Averages
Level 104
1,568 SR
1,400 Elo+
Neith
Neith
Ali2colchonero
Neith
Level 12
God Stats
2W - 5L
1,500 SR
Queue Stats
11W - 10L
1,171 Elo+
Party 2
Cabrakan
Cabrakan
EYMEL
Cabrakan
Level 115
God Stats
19W - 11L
1,748 SR
Queue Stats
141W - 114L
1,566 Elo+
Party 1
Hel
Hel
LH Y0CK3L
Hel
Level 160
God Stats
3W - 2L
1,663 SR
Queue Stats
243W - 189L
1,584 Elo+
Party 1
Sylvanus
Sylvanus
hosge
Sylvanus
Level 143
God Stats
6W - 3L
1,684 SR
Queue Stats
222W - 219L
1,557 Elo+
Party 1
Ne Zha
Ne Zha
juanvi2111
Ne Zha
Level 89
God Stats
1W - 1L
1,245 SR
Queue Stats
2W - 7L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,767
433
1,399
6,040
2,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
11
2 / 2 / 0
6,373
579
3,415
4,592
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
QuackenQuak
Xbalanque
11
0 / 1 / 2
5,824
529
1,947
5,533
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Trinidy407
Bellona
8
1 / 6 / 1
5,002
455
6,099
9,514
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 1 / 1
5,930
539
3,169
6,129
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,787
526
3,091
4,522
1,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
EYMEL
Cabrakan
9
0 / 0 / 2
5,405
491
1,741
5,423
4,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 1 / 3
6,284
571
3,963
4,722
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
hosge
Sylvanus
12
6 / 1 / 1
7,424
675
6,592
10,358
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
juanvi2111
Ne Zha
12
5 / 1 / 2
7,306
664
5,325
6,045
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
12
12
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
0
2
1
0.25
W
Cabrakan
EYMEL
Cabrakan
0
0
2
1
W
1
1
3
2.5
L
Nu Wa
2
2
0
1
L
Xbalanque
QuackenQuak
Xbalanque
0
1
2
1
L
Bellona
Trinidy407
Bellona
1
6
1
0.25
W
Sylvanus
hosge
Sylvanus
6
1
1
6.5
W
Ne Zha
juanvi2111
Ne Zha
5
1
2
6
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,029
Damage
20,712
31,808
Taken
31,070
18,564
Mitigated
15,668
9,561
Healing
16,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,091
1,694
0
1,950
4,522
1,174
430
1,891
2,631
0
25,744
L
1,399
520
0
1,752
6,040
2,876
0
1,465
4,575
16,783
0
W
Cabrakan
EYMEL
Cabrakan
1,741
349
420
1,315
5,423
4,433
508
1,577
3,807
14,929
0
W
3,963
268
1,731
2,605
4,722
1,667
490
2,333
2,315
40,283
0
L
Nu Wa
3,415
261
0
750
4,592
1,551
221
3,233
1,359
40,594
0
L
Xbalanque
QuackenQuak
Xbalanque
1,947
727
0
2,917
5,533
2,264
52
0
5,533
0
40,959
L
Bellona
Trinidy407
Bellona
6,099
1,481
0
2,317
9,514
7,120
0
5,443
4,071
0
19,884
W
Sylvanus
hosge
Sylvanus
6,592
2,369
625
5,580
10,358
5,696
1,763
1,356
8,919
32,242
8,480
W
Ne Zha
juanvi2111
Ne Zha
5,325
2,321
0
2,360
6,045
2,698
627
589
5,415
0
38,570
L
3,169
319
0
1,825
6,129
4,753
0
1,133
4,996
15,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,896
Gold Earned
32,206
272
Minions Killed
331
0
Camps Cleared
0
967,544
Distance Traveled
1,009,570
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,787
526
57
5
0
181,605
0
L
Geb
4,767
433
37
3
0
191,401
2
W
Cabrakan
5,405
491
29
3
0
219,130
4
W
Hel
6,284
571
82
7
0
220,137
3
L
Nu Wa
6,373
579
86
8
0
204,779
4
L
Xbalanque
5,824
529
90
8
0
186,837
0
L
Bellona
5,002
455
37
3
0
183,412
0
W
Sylvanus
7,424
675
80
7
0
161,306
2
W
Ne Zha
7,306
664
83
8
0
227,392
4
L
Ares
5,930
539
22
2
0
201,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role