Player Matchup

Zeus
Zeus
BABSOO
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 18L
1,340 Elo+
Party 2
Loki
Loki
Babso
Loki
Level 87
God Stats
1W - 1L
1,837 SR
Queue Stats
35W - 18L
1,612 Elo+
Party 2
Kuzenbo
Kuzenbo
Danooo
Kuzenbo
Level 104
God Stats
1W - 2L
1,405 SR
Queue Stats
79W - 63L
1,561 Elo+
Party 2
Team Averages
Level 84
1,581 SR
1,504 Elo+

VS

Team Averages
Level 99
1,696 SR
1,560 Elo+
Rama
Rama
Emre52
Rama
Level 99
God Stats
1W - 0L
1,740 SR
Queue Stats
49W - 53L
1,427 Elo+
Solo
Odin
Odin
HiImAtlas
Odin
Level 81
God Stats
3W - 0L
1,822 SR
Queue Stats
15W - 4L
1,793 Elo+
Party 1
Ra
Ra
cfiipa
Ra
Level 117
God Stats
4W - 3L
1,525 SR
Queue Stats
191W - 216L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BABSOO
Zeus
9
1 / 3 / 1
6,528
653
7,665
4,211
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Babso
Loki
8
1 / 5 / 0
5,981
598
5,100
7,003
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Danooo
Kuzenbo
10
0 / 2 / 1
6,696
670
3,463
9,382
9,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Emre52
Rama
11
5 / 2 / 5
7,663
766
4,831
7,036
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Odin
11
2 / 0 / 6
6,903
690
7,508
9,764
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
11
3 / 0 / 6
7,249
725
5,114
3,520
1,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zeus
BABSOO
Zeus
1
3
1
0.5
L
Loki
Babso
Loki
1
5
0
0.2
L
Kuzenbo
Danooo
Kuzenbo
0
2
1
0.25
W
Rama
Emre52
Rama
5
2
5
3.75
W
Odin
2
0
6
5
W
Ra
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,228
Damage
17,453
20,596
Taken
20,320
13,559
Mitigated
10,438
1,330
Healing
5,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
BABSOO
Zeus
7,665
1,306
0
20
4,211
1,160
0
1,330
2,752
23,841
0
L
Loki
Babso
Loki
5,100
1,099
0
561
7,003
2,858
0
1,057
5,527
0
14,144
L
Kuzenbo
Danooo
Kuzenbo
3,463
1,528
0
749
9,382
9,541
0
3,097
6,049
10,909
0
W
Rama
Emre52
Rama
4,831
3,229
0
769
7,036
2,720
148
3,768
3,268
0
14,896
W
Odin
7,508
1,715
0
1,220
9,764
6,508
0
5,194
4,570
0
15,803
W
Ra
5,114
56
1,971
1,337
3,520
1,210
0
2,591
929
28,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,205
Gold Earned
21,815
91
Minions Killed
110
2
Camps Cleared
7
534,816
Distance Traveled
589,642
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,528
653
44
4
0
153,335
3
L
Loki
5,981
598
21
2
1
188,991
4
L
Kuzenbo
6,696
670
26
3
1
192,490
5
W
Rama
7,663
766
38
4
1
178,882
3
W
Odin
6,903
690
23
2
3
206,634
2
W
Ra
7,249
725
49
5
3
204,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role