Player Matchup

Merlin
Merlin
Naruto1316
Merlin
Level 89
God Stats
11W - 16L
1,419 SR
Queue Stats
361W - 403L
1,413 Elo+
Solo
Ra
Ra
ShiroVTBR
Ra
Level 84
God Stats
6W - 10L
1,313 SR
Queue Stats
543W - 553L
1,354 Elo+
Solo
Guan Yu
Guan Yu
danni907
Guan Yu
Level 41
God Stats
40W - 47L
1,411 SR
Queue Stats
142W - 184L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
patillalateral-3
Gilgamesh
Level 30
God Stats
10W - 15L
1,368 SR
Queue Stats
223W - 297L
1,268 Elo+
Party 1
Hachiman
Hachiman
xXpetuca12Xx
Hachiman
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
363W - 423L
1,345 Elo+
Party 1
Team Averages
Level 64
1,402 SR
1,353 Elo+

VS

Team Averages
Level 47
1,432 SR
1,336 Elo+
Nu Wa
Nu Wa
Dergener
Nu Wa
Level 62
God Stats
22W - 27L
1,544 SR
Queue Stats
70W - 91L
1,350 Elo+
Solo
Khepri
Khepri
Miskey45
Khepri
Level 34
God Stats
0W - 2L
1,215 SR
Queue Stats
7W - 17L
1,223 Elo+
Solo
Xbalanque
Xbalanque
Romeh
Xbalanque
Level 45
God Stats
10W - 24L
1,383 SR
Queue Stats
25W - 39L
1,426 Elo+
Solo
Ares
Ares
jameshoule69
Ares
Level 44
God Stats
19W - 16L
1,493 SR
Queue Stats
250W - 313L
1,223 Elo+
Solo
Vulcan
Vulcan
pjhaas07
Vulcan
Level 48
God Stats
1W - 4L
1,524 SR
Queue Stats
115W - 126L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Naruto1316
Merlin
18
4 / 0 / 7
11,466
603
3,701
10,873
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 0 / 5
12,807
674
10,379
11,855
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
danni907
Guan Yu
17
4 / 3 / 5
11,367
598
7,695
14,707
11,379
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
16
8 / 1 / 8
11,239
592
10,255
12,944
11,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
xXpetuca12Xx
Hachiman
17
8 / 4 / 8
11,436
602
10,659
12,170
3,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dergener
Nu Wa
7
0 / 5 / 0
6,194
326
2,653
5,868
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Miskey45
Khepri
12
1 / 7 / 2
7,132
375
3,574
16,374
12,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
Romeh
Xbalanque
10
3 / 10 / 2
7,188
378
8,934
12,810
3,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 0
8,379
441
7,483
12,294
10,425
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
pjhaas07
Vulcan
12
0 / 8 / 1
7,355
387
6,510
13,323
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
33
Kills
7
8
Deaths
33
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Dergener
Nu Wa
0
5
0
0
L
Khepri
Miskey45
Khepri
1
7
2
0.29
W
Merlin
Naruto1316
Merlin
4
0
7
7.5
L
Xbalanque
Romeh
Xbalanque
3
10
2
0.4
W
9
0
5
11.5
W
Guan Yu
danni907
Guan Yu
4
3
5
2.17
L
3
3
0
1
W
Gilgamesh
8
1
8
12
L
Vulcan
pjhaas07
Vulcan
0
8
1
0.06
W
Hachiman
xXpetuca12Xx
Hachiman
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,689
Damage
29,154
62,549
Taken
60,669
35,646
Mitigated
31,738
25,373
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Dergener
Nu Wa
2,653
364
0
820
5,868
1,697
0
3,396
2,286
22,066
0
L
Khepri
Miskey45
Khepri
3,574
774
194
2,425
16,374
12,167
221
2,242
14,078
23,836
0
W
Merlin
Naruto1316
Merlin
3,701
0
310
1,412
10,873
4,031
0
1,911
8,916
79,599
0
L
Xbalanque
Romeh
Xbalanque
8,934
5,092
0
1,078
12,810
3,670
0
2,944
9,798
0
37,845
W
10,379
1,351
673
6,016
11,855
5,098
1,360
4,576
7,233
93,925
0
W
Guan Yu
danni907
Guan Yu
7,695
1,449
465
6,891
14,707
11,379
1,674
8,233
6,427
0
61,567
L
7,483
314
0
1,814
12,294
10,425
606
2,451
9,774
44,925
0
W
Gilgamesh
10,255
2,339
417
2,427
12,944
11,474
1,821
3,020
9,487
10,631
40,734
L
Vulcan
pjhaas07
Vulcan
6,510
3,066
0
2,426
13,323
3,779
0
4,439
8,772
43,571
0
W
Hachiman
xXpetuca12Xx
Hachiman
10,659
6,840
777
5,985
12,170
3,664
5,666
3,340
8,519
0
78,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,315
Gold Earned
36,248
587
Minions Killed
255
0
Camps Cleared
0
1,828,661
Distance Traveled
1,348,207
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,194
326
40
2
0
150,078
0
L
Khepri
7,132
375
38
2
0
316,083
0
W
Merlin
11,466
603
121
6
0
375,157
1
L
Xbalanque
7,188
378
48
3
0
232,002
10
W
Ra
12,807
674
174
9
0
352,920
1
W
Guan Yu
11,367
598
105
6
0
375,615
6
L
Ares
8,379
441
61
3
0
339,999
0
W
Gilgamesh
11,239
592
74
4
0
388,284
0
L
Vulcan
7,355
387
68
4
0
310,045
0
W
Hachiman
11,436
602
113
6
0
336,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role