Player Matchup

Ares
Ares
 
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
IIILKA
Tiamat
Level 38
God Stats
9W - 22L
1,316 SR
Queue Stats
149W - 148L
1,503 Elo+
Party 1
Fenrir
Fenrir
LightGHZ
Fenrir
Level 18
God Stats
2W - 3L
1,282 SR
Queue Stats
96W - 100L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
SabatonOchka
Hou Yi
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 154L
1,505 Elo+
Party 1
Freya
Freya
Yongenitales1
Freya
Level 7
God Stats
6W - 1L
1,699 SR
Queue Stats
211W - 204L
1,474 Elo+
Solo
Team Averages
Level 24
1,459 SR
1,488 Elo+

VS

Team Averages
Level 25
1,563 SR
1,446 Elo+
Ne Zha
Ne Zha
Alvàra
Ne Zha
Level 29
God Stats
6W - 5L
1,789 SR
Queue Stats
28W - 27L
1,446 Elo+
Solo
Ra
Ra
SalvatoV
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 86L
1,446 Elo+
Party 2
Izanami
Izanami
kolyan31
Izanami
Level 27
God Stats
0W - 2L
1,237 SR
Queue Stats
34W - 46L
1,412 Elo+
Party 2
Tiamat
Tiamat
putosminions
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 62L
1,461 Elo+
Solo
Ymir
Ymir
wolvare
Ymir
Level 13
God Stats
5W - 4L
1,790 SR
Queue Stats
16W - 23L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
5 / 1 / 11
9,263
545
6,299
14,210
13,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
IIILKA
Tiamat
14
5 / 3 / 3
8,681
511
7,489
9,798
6,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
LightGHZ
Fenrir
15
9 / 1 / 5
9,565
563
9,328
9,748
4,815
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
15
6 / 1 / 6
9,130
537
11,015
11,132
3,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 0 / 3
9,889
582
4,753
6,931
2,998
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Alvàra
Ne Zha
11
2 / 4 / 1
7,698
453
2,647
7,576
2,365
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 7 / 2
7,882
464
6,604
10,701
2,875
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
kolyan31
Izanami
13
2 / 5 / 1
7,851
462
4,485
9,073
2,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
11
1 / 7 / 2
7,190
423
7,275
13,092
6,101
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
wolvare
Ymir
11
0 / 5 / 1
6,865
404
4,988
13,085
7,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
27
Kills
6
6
Deaths
28
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
1
11
10.5
L
Ne Zha
Alvàra
Ne Zha
2
4
1
0.63
W
Tiamat
IIILKA
Tiamat
5
3
3
2.17
W
Fenrir
LightGHZ
Fenrir
9
1
5
11.5
W
Hou Yi
6
1
6
9
L
1
7
2
0.29
W
2
0
3
3.5
L
Izanami
kolyan31
Izanami
2
5
1
0.5
L
Tiamat
1
7
2
0.29
L
Ymir
wolvare
Ymir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
25,999
51,819
Taken
53,527
31,781
Mitigated
21,555
16,067
Healing
8,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,299
314
2,249
2,583
14,210
13,622
315
5,371
8,839
25,607
0
L
Ne Zha
Alvàra
Ne Zha
2,647
1,045
0
2,428
7,576
2,365
0
3,300
4,276
0
30,273
W
Tiamat
IIILKA
Tiamat
7,489
1,174
0
1,104
9,798
6,397
236
4,268
5,530
44,060
0
W
Fenrir
LightGHZ
Fenrir
9,328
4,462
0
2,720
9,748
4,815
37
3,589
6,159
0
57,868
W
Hou Yi
11,015
6,869
0
4,549
11,132
3,949
3,518
5,019
6,113
0
63,871
L
6,604
1,030
255
1,495
10,701
2,875
925
3,007
7,600
43,916
0
W
4,753
1,729
0
2,862
6,931
2,998
1,484
906
6,025
58,476
2,256
L
Izanami
kolyan31
Izanami
4,485
3,364
0
1,256
9,073
2,547
292
2,906
6,081
0
44,935
L
Tiamat
7,275
594
0
1,842
13,092
6,101
0
5,993
6,682
34,022
0
L
Ymir
wolvare
Ymir
4,988
771
0
1,486
13,085
7,667
378
2,651
10,434
31,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,528
Gold Earned
37,486
446
Minions Killed
359
0
Camps Cleared
0
1,634,807
Distance Traveled
1,431,214
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,263
545
25
1
0
348,195
4
L
Ne Zha
7,698
453
82
5
0
269,830
3
W
Tiamat
8,681
511
78
5
0
308,400
7
W
Fenrir
9,565
563
108
6
0
366,096
0
W
Hou Yi
9,130
537
118
7
0
296,477
6
L
Ra
7,882
464
78
5
0
293,432
5
W
Freya
9,889
582
117
7
0
315,639
4
L
Izanami
7,851
462
96
6
0
320,156
3
L
Tiamat
7,190
423
51
3
0
286,472
2
L
Ymir
6,865
404
52
3
0
261,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role