Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CP_Funky
Mulan
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,668 Elo+
Party 1
Chaac
Chaac
Th3 Rephlex
Chaac
Level 149
God Stats
3W - 3L
1,602 SR
Queue Stats
320W - 305L
1,693 Elo+
Solo
Team Averages
Level 154
1,534 SR
1,620 Elo+

VS

Team Averages
Level 127
1,688 SR
1,643 Elo+
Gilgamesh
Gilgamesh
Monkley3
Gilgamesh
Level 89
God Stats
7W - 7L
1,509 SR
Queue Stats
375W - 278L
1,656 Elo+
Solo
Chronos
Chronos
The 3 Tails
Chronos
Level 147
God Stats
1W - 0L
1,649 SR
Queue Stats
31W - 30L
1,658 Elo+
Solo
Thanatos
Thanatos
captainpistolman
Thanatos
Level 144
God Stats
3W - 0L
1,907 SR
Queue Stats
168W - 172L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 2
8,752
673
16,545
9,833
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
CP_Funky
Mulan
11
2 / 5 / 2
8,437
649
6,037
18,599
14,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
0 / 2 / 4
8,056
620
10,271
13,552
13,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Monkley3
Gilgamesh
13
3 / 1 / 7
8,999
692
11,737
15,317
14,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
The 3 Tails
Chronos
13
2 / 2 / 8
8,855
681
13,246
13,163
5,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 4
9,217
709
9,494
10,305
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
10
10
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
2
1
L
Mulan
CP_Funky
Mulan
2
5
2
0.6
W
Gilgamesh
Monkley3
Gilgamesh
3
1
7
6.5
L
0
2
4
1
W
Chronos
The 3 Tails
Chronos
2
2
8
3
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,853
Damage
34,477
41,984
Taken
38,785
31,009
Mitigated
25,782
13,519
Healing
12,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,545
6,395
0
3,631
9,833
3,002
958
2,258
7,304
38,081
2,770
L
Mulan
CP_Funky
Mulan
6,037
1,489
527
4,222
18,599
14,764
176
5,960
12,034
0
17,865
W
Gilgamesh
Monkley3
Gilgamesh
11,737
3,158
0
2,710
15,317
14,736
0
6,311
8,479
0
28,866
L
10,271
1,801
0
5,139
13,552
13,243
300
5,744
7,459
0
25,295
W
Chronos
The 3 Tails
Chronos
13,246
3,253
0
3,378
13,163
5,640
482
5,904
6,925
44,220
0
W
9,494
2,026
0
6,681
10,305
5,406
0
3,598
6,366
0
29,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
27,071
135
Minions Killed
150
5
Camps Cleared
8
758,753
Distance Traveled
821,833
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,752
673
63
5
2
254,999
5
L
Mulan
8,437
649
28
2
2
250,120
5
W
Gilgamesh
8,999
692
46
4
1
262,979
2
L
Chaac
8,056
620
44
3
1
253,634
0
W
Chronos
8,855
681
63
5
2
266,364
1
W
Thanatos
9,217
709
41
3
5
292,490
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role