Player Matchup

Nu Wa
Nu Wa
Jiordie
Nu Wa
Level 159
God Stats
1W - 1L
1,601 SR
Queue Stats
65W - 65L
1,587 Elo+
Solo
Hou Yi
Hou Yi
MRBergey
Hou Yi
Level 142
God Stats
5W - 3L
1,809 SR
Queue Stats
234W - 210L
1,558 Elo+
Solo
Mulan
Mulan
MediaDeRon
Mulan
Level 120
God Stats
13W - 6L
1,602 SR
Queue Stats
495W - 465L
1,619 Elo+
Solo
Odin
Odin
alphagod707
Odin
Level 123
God Stats
11W - 2L
1,766 SR
Queue Stats
419W - 396L
1,560 Elo+
Solo
Sylvanus
Sylvanus
djnarrow
Sylvanus
Level 147
God Stats
14W - 13L
1,640 SR
Queue Stats
479W - 442L
1,539 Elo+
Solo
Team Averages
Level 138
1,683 SR
1,572 Elo+

VS

Team Averages
Level 111
1,543 SR
1,567 Elo+
Hera
Hera
ArgonautZx0
Hera
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,565 Elo+
Party 1
Fenrir
Fenrir
Fantho
Fenrir
Level 67
God Stats
4W - 3L
1,739 SR
Queue Stats
79W - 83L
1,595 Elo+
Solo
Da Ji
Da Ji
Jacoboboy23
Da Ji
Level 131
God Stats
5W - 12L
1,376 SR
Queue Stats
470W - 453L
1,579 Elo+
Party 1
Charybdis
Charybdis
Timbleton
Charybdis
Level 116
God Stats
21W - 20L
1,554 SR
Queue Stats
244W - 219L
1,579 Elo+
Party 1
Sylvanus
Sylvanus
ZealPack
Sylvanus
Level 134
God Stats
12W - 12L
1,548 SR
Queue Stats
257W - 223L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jiordie
Nu Wa
16
5 / 4 / 5
10,073
560
11,151
10,726
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
MRBergey
Hou Yi
19
7 / 1 / 5
11,067
615
10,398
10,085
3,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
15
1 / 3 / 1
9,251
514
8,959
16,265
14,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 5
10,150
564
8,053
11,850
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
djnarrow
Sylvanus
14
4 / 4 / 5
8,735
485
8,609
15,653
15,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 3
8,555
475
10,198
9,269
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Fantho
Fenrir
16
1 / 1 / 2
9,321
518
10,464
15,777
6,696
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 4 / 2
9,561
531
10,768
13,540
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
Timbleton
Charybdis
16
2 / 5 / 2
9,490
527
3,819
11,493
3,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ZealPack
Sylvanus
13
1 / 4 / 3
8,275
460
7,250
19,085
16,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
21
Kills
13
13
Deaths
21
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Fenrir
Fantho
Fenrir
1
1
2
2
L
7
4
2
2
W
Nu Wa
Jiordie
Nu Wa
5
4
5
1.88
W
Hou Yi
MRBergey
Hou Yi
7
1
5
9.5
W
Mulan
1
3
1
0.5
L
Charybdis
Timbleton
Charybdis
2
5
2
0.6
L
Sylvanus
ZealPack
Sylvanus
1
4
3
0.63
W
4
1
5
6.5
W
Sylvanus
djnarrow
Sylvanus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,170
Damage
42,499
64,579
Taken
69,164
42,254
Mitigated
35,112
23,554
Healing
19,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,198
2,863
0
653
9,269
2,719
259
3,436
5,784
59,230
0
L
Fenrir
Fantho
Fenrir
10,464
2,483
0
5,664
15,777
6,696
0
1,135
13,957
0
55,198
L
10,768
3,044
0
2,341
13,540
6,389
0
2,812
10,545
0
69,627
W
Nu Wa
Jiordie
Nu Wa
11,151
2,466
0
1,974
10,726
3,261
467
4,946
5,780
66,176
0
W
Hou Yi
MRBergey
Hou Yi
10,398
4,804
0
4,869
10,085
3,561
918
2,151
7,934
0
95,912
W
Mulan
8,959
843
0
9,094
16,265
14,286
463
1,689
14,576
0
49,136
L
Charybdis
Timbleton
Charybdis
3,819
2,012
0
3,134
11,493
3,233
1,612
2,720
8,773
0
67,814
L
Sylvanus
ZealPack
Sylvanus
7,250
1,791
2,792
5,393
19,085
16,075
21
8,950
10,135
39,437
0
W
8,053
1,147
0
2,386
11,850
5,518
0
5,137
6,713
0
59,276
W
Sylvanus
djnarrow
Sylvanus
8,609
2,535
1,615
3,616
15,653
15,628
605
6,270
9,383
35,962
9,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,276
Gold Earned
45,202
522
Minions Killed
518
0
Camps Cleared
0
1,720,502
Distance Traveled
1,705,664
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,555
475
119
7
0
329,210
4
L
Fenrir
9,321
518
108
6
0
374,939
7
L
Da Ji
9,561
531
106
6
0
368,307
4
W
Nu Wa
10,073
560
108
6
0
320,427
4
W
Hou Yi
11,067
615
141
8
0
321,573
6
W
Mulan
9,251
514
100
6
0
355,499
5
L
Charybdis
9,490
527
135
8
0
324,761
2
L
Sylvanus
8,275
460
50
3
0
308,447
3
W
Odin
10,150
564
87
5
0
419,809
6
W
Sylvanus
8,735
485
86
5
0
303,194
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role