Player Matchup

Bellona
Bellona
Gremy96
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
988 Elo+
Party 1
Ymir
Ymir
MagnusKristian
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
988 Elo+
Party 1
Apollo
Apollo
RedBull12
Apollo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,216 Elo+
Solo
Anhur
Anhur
Sopo41
Anhur
Level 3
God Stats
0W - 3L
1,268 SR
Queue Stats
0W - 7L
988 Elo+
Party 1
Ra
Ra
Yarambasi1
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,322 Elo+
Solo
Team Averages
Level 8
1,454 SR
1,100 Elo+

VS

Team Averages
Level 17
1,425 SR
1,389 Elo+
Nemesis
Nemesis
 
Nemesis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Berbik
Sun Wukong
Level 18
God Stats
21W - 18L
1,344 SR
Queue Stats
97W - 84L
1,436 Elo+
Solo
Yemoja
Yemoja
Oroczimar
Yemoja
Level 13
God Stats
8W - 7L
1,290 SR
Queue Stats
41W - 45L
1,320 Elo+
Solo
Hades
Hades
gonspeedwag
Hades
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
25W - 21L
1,397 Elo+
Solo
Izanami
Izanami
mayhemws
Izanami
Level 20
God Stats
2W - 3L
1,490 SR
Queue Stats
24W - 32L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gremy96
Bellona
7
0 / 4 / 0
4,182
418
1,938
5,669
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 1 / 2
5,046
505
697
3,638
2,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
RedBull12
Apollo
7
0 / 3 / 0
4,309
431
3,220
5,750
1,340
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Sopo41
Anhur
8
2 / 2 / 0
4,846
485
1,616
3,233
814
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 6 / 0
4,489
449
2,709
7,002
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
4 / 1 / 3
6,257
626
5,048
6,034
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Berbik
Sun Wukong
11
2 / 1 / 1
5,706
571
2,457
3,664
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Oroczimar
Yemoja
9
0 / 0 / 6
5,686
569
2,436
3,686
2,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 0 / 0
6,202
620
4,742
7,398
2,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
mayhemws
Izanami
9
6 / 0 / 0
5,931
593
3,852
2,680
688
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
16
16
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
3
5.5
W
Sun Wukong
Berbik
Sun Wukong
2
1
1
2.5
L
Bellona
Gremy96
Bellona
0
4
0
0
L
0
1
2
1
W
Yemoja
Oroczimar
Yemoja
0
0
6
3
L
Apollo
RedBull12
Apollo
0
3
0
0
L
Anhur
Sopo41
Anhur
2
2
0
1
L
0
6
0
0
W
4
0
0
4
W
Izanami
mayhemws
Izanami
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,180
Damage
18,535
25,292
Taken
23,462
10,176
Mitigated
9,282
4,637
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,048
3,072
0
1,689
6,034
1,446
0
699
5,263
0
31,678
W
Sun Wukong
Berbik
Sun Wukong
2,457
481
0
254
3,664
2,314
16
514
3,150
0
21,514
L
Bellona
Gremy96
Bellona
1,938
528
0
492
5,669
3,340
88
1,293
4,376
0
10,938
L
697
325
0
762
3,638
2,634
24
355
3,283
8,240
0
W
Yemoja
Oroczimar
Yemoja
2,436
422
388
757
3,686
2,086
687
0
3,686
16,230
0
L
Apollo
RedBull12
Apollo
3,220
2,579
0
1,716
5,750
1,340
0
1,094
4,656
0
21,870
L
Anhur
Sopo41
Anhur
1,616
687
0
599
3,233
814
96
58
3,175
0
11,372
L
2,709
820
37
1,031
7,002
2,048
203
4,378
2,624
19,165
0
W
4,742
1,483
0
3,498
7,398
2,748
1,061
2,008
5,150
31,102
0
W
Izanami
mayhemws
Izanami
3,852
1,801
0
985
2,680
688
669
0
2,680
0
26,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,872
Gold Earned
29,782
132
Minions Killed
249
0
Camps Cleared
0
862,760
Distance Traveled
953,199
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,257
626
57
6
0
181,850
0
W
Sun Wukong
5,706
571
40
4
0
212,324
2
L
Bellona
4,182
418
14
1
0
178,007
1
L
Ymir
5,046
505
10
1
0
180,540
2
W
Yemoja
5,686
569
31
3
0
190,874
0
L
Apollo
4,309
431
56
6
0
186,871
2
L
Anhur
4,846
485
22
2
0
161,634
0
L
Ra
4,489
449
30
3
0
155,708
0
W
Hades
6,202
620
63
6
0
179,141
1
W
Izanami
5,931
593
58
6
0
189,010
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role