Player Matchup

Athena
Athena
 
Athena
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CzinanoErik
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Party 1
Kukulkan
Kukulkan
KiSsD7605
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,163 Elo+
Party 1
King Arthur
King Arthur
KieJoker
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,365 Elo+

VS

Team Averages
Level 20
1,475 SR
1,472 Elo+
Izanami
Izanami
IkuFox
Izanami
Level 22
God Stats
7W - 4L
1,777 SR
Queue Stats
107W - 92L
1,578 Elo+
Solo
Scylla
Scylla
Mikkel1408
Scylla
Level 13
God Stats
23W - 12L
1,307 SR
Queue Stats
132W - 92L
1,418 Elo+
Solo
Artemis
Artemis
Thanilia
Artemis
Level 21
God Stats
9W - 2L
1,652 SR
Queue Stats
18W - 18L
1,345 Elo+
Solo
Sol
Sol
iSrSparrow
Sol
Level 17
God Stats
8W - 4L
1,527 SR
Queue Stats
130W - 163L
1,519 Elo+
Solo
Ne Zha
Ne Zha
youzabish
Ne Zha
Level 27
God Stats
6W - 3L
1,115 SR
Queue Stats
56W - 51L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 3 / 1
5,653
435
597
9,991
4,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
9
0 / 7 / 1
5,397
415
2,195
8,333
2,185
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
8
1 / 9 / 1
5,511
424
1,225
8,082
1,931
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
KiSsD7605
Kukulkan
9
2 / 7 / 1
6,067
467
1,594
6,465
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
KieJoker
King Arthur
10
2 / 9 / 3
6,524
502
3,320
12,526
3,457
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IkuFox
Izanami
15
10 / 2 / 3
9,989
768
6,812
9,095
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Mikkel1408
Scylla
14
6 / 2 / 9
9,099
700
10,164
5,868
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Thanilia
Artemis
13
7 / 1 / 3
8,393
646
7,499
6,516
2,114
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 4
9,503
731
5,525
6,784
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
youzabish
Ne Zha
12
5 / 3 / 5
8,270
636
5,116
7,251
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
6
Kills
34
35
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
3
1
0.5
L
Neith
 
Neith
0
7
1
0.07
L
Scylla
1
9
1
0.17
W
Izanami
IkuFox
Izanami
10
2
3
5.75
L
Kukulkan
KiSsD7605
Kukulkan
2
7
1
0.36
L
King Arthur
KieJoker
King Arthur
2
9
3
0.39
W
Scylla
Mikkel1408
Scylla
6
2
9
5.25
W
Artemis
Thanilia
Artemis
7
1
3
8.5
W
6
0
4
8
W
Ne Zha
youzabish
Ne Zha
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,931
Damage
35,116
45,397
Taken
35,514
13,885
Mitigated
12,738
4,437
Healing
12,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
597
66
0
1,916
9,991
4,538
0
2,761
6,925
11,180
0
L
Neith
 
Neith
2,195
801
0
651
8,333
2,185
408
3,587
4,698
0
22,346
L
Scylla
1,225
322
0
403
8,082
1,931
0
3,075
4,991
10,593
0
W
Izanami
IkuFox
Izanami
6,812
4,030
56
3,731
9,095
3,591
2,512
1,830
7,123
0
78,924
L
Kukulkan
KiSsD7605
Kukulkan
1,594
317
0
0
6,465
1,774
200
2,402
3,999
14,151
0
L
King Arthur
KieJoker
King Arthur
3,320
322
85
1,382
12,526
3,457
0
3,002
9,279
0
17,546
W
Scylla
Mikkel1408
Scylla
10,164
1,506
0
780
5,868
1,751
864
292
5,576
48,193
0
W
Artemis
Thanilia
Artemis
7,499
3,562
0
1,720
6,516
2,114
1,524
238
6,278
0
35,717
W
5,525
930
51
4,333
6,784
2,324
2,254
456
6,310
48,484
9,082
W
Ne Zha
youzabish
Ne Zha
5,116
1,642
0
1,625
7,251
2,958
390
440
6,811
0
38,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,152
Gold Earned
45,254
147
Minions Killed
450
0
Camps Cleared
0
1,016,672
Distance Traveled
1,203,581
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,653
435
18
1
0
214,996
1
L
Neith
5,397
415
54
4
0
213,128
0
L
Scylla
5,511
424
11
1
0
198,763
2
W
Izanami
9,989
768
135
10
0
258,015
3
L
Kukulkan
6,067
467
36
3
0
162,907
0
L
King Arthur
6,524
502
28
2
0
226,878
1
W
Scylla
9,099
700
91
7
0
240,870
1
W
Artemis
8,393
646
57
4
0
228,251
1
W
Sol
9,503
731
98
8
0
224,386
2
W
Ne Zha
8,270
636
69
5
0
252,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role