Player Matchup

Thanatos
Thanatos
KoeleKnaapKarel
Thanatos
Level 29
God Stats
5W - 5L
1,826 SR
Queue Stats
251W - 261L
1,653 Elo+
Solo
Ra
Ra
Medd410
Ra
Level 7
God Stats
2W - 0L
1,661 SR
Queue Stats
12W - 11L
1,552 Elo+
Solo
Cabrakan
Cabrakan
aHycBurNing
Cabrakan
Level 27
God Stats
13W - 13L
1,447 SR
Queue Stats
165W - 154L
1,547 Elo+
Solo
Ymir
Ymir
dakar1085
Ymir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 61L
1,735 Elo+
Solo
Charybdis
Charybdis
Еndling
Charybdis
Level 16
God Stats
9W - 9L
1,523 SR
Queue Stats
111W - 110L
1,672 Elo+
Solo
Team Averages
Level 19
1,591 SR
1,632 Elo+

VS

Team Averages
Level 28
1,536 SR
1,552 Elo+
Fenrir
Fenrir
CrownofTom
Fenrir
Level 28
God Stats
2W - 3L
1,628 SR
Queue Stats
151W - 106L
1,656 Elo+
Solo
Tiamat
Tiamat
IIILKA
Tiamat
Level 38
God Stats
9W - 22L
1,500 SR
Queue Stats
149W - 148L
1,511 Elo+
Party 1
Apollo
Apollo
LightGHZ
Apollo
Level 18
God Stats
0W - 3L
1,212 SR
Queue Stats
96W - 100L
1,465 Elo+
Party 1
Anubis
Anubis
OoDjigitoO
Anubis
Level 28
God Stats
14W - 6L
1,842 SR
Queue Stats
69W - 59L
1,615 Elo+
Solo
Geb
Geb
SabatonOchka
Geb
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 154L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
6 / 6 / 3
9,936
584
7,563
13,835
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
6 / 3 / 8
10,120
595
11,886
9,921
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
aHycBurNing
Cabrakan
15
6 / 4 / 3
9,979
587
8,907
12,775
7,698
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
12
0 / 4 / 14
8,296
488
6,644
14,271
14,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Еndling
Charybdis
18
10 / 4 / 5
11,192
658
11,384
10,625
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CrownofTom
Fenrir
16
7 / 6 / 6
9,554
562
12,306
17,402
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
IIILKA
Tiamat
11
1 / 10 / 2
7,026
413
5,716
11,468
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
LightGHZ
Apollo
12
4 / 6 / 4
8,132
478
6,383
10,970
3,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
OoDjigitoO
Anubis
13
5 / 2 / 4
9,025
531
9,209
8,736
3,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 4 / 5
8,334
490
5,860
14,994
14,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
42
28
Kills
21
21
Deaths
28
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CrownofTom
Fenrir
7
6
6
1.67
L
Tiamat
IIILKA
Tiamat
1
10
2
0.2
W
Thanatos
6
6
3
1.25
L
Apollo
LightGHZ
Apollo
4
6
4
1
W
6
3
8
3.33
L
Anubis
OoDjigitoO
Anubis
5
2
4
3.5
L
4
4
5
1.63
W
Cabrakan
aHycBurNing
Cabrakan
6
4
3
1.88
W
Ymir
0
4
14
1.75
W
Charybdis
Еndling
Charybdis
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,384
Damage
39,474
61,427
Taken
63,570
34,818
Mitigated
33,951
21,193
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CrownofTom
Fenrir
12,306
3,016
0
3,278
17,402
7,685
0
8,071
9,209
0
60,303
L
Tiamat
IIILKA
Tiamat
5,716
662
0
908
11,468
4,490
258
4,993
6,369
29,921
0
W
Thanatos
7,563
1,992
0
9,437
13,835
4,955
202
5,018
8,673
0
61,323
L
Apollo
LightGHZ
Apollo
6,383
5,390
0
1,753
10,970
3,671
468
3,753
7,173
0
43,044
W
11,886
1,790
1,580
2,691
9,921
3,964
619
2,175
7,669
53,153
0
L
Anubis
OoDjigitoO
Anubis
9,209
981
0
4,576
8,736
3,925
0
3,869
4,707
47,057
0
L
5,860
1,551
0
1,086
14,994
14,180
155
6,121
8,675
15,881
0
W
Cabrakan
aHycBurNing
Cabrakan
8,907
1,212
0
3,053
12,775
7,698
405
5,217
7,429
50,674
0
W
Ymir
6,644
928
0
865
14,271
14,065
308
4,967
9,045
17,939
0
W
Charybdis
Еndling
Charybdis
11,384
7,123
0
3,567
10,625
4,136
3,764
3,005
7,604
0
82,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,523
Gold Earned
42,071
469
Minions Killed
365
0
Camps Cleared
0
1,606,819
Distance Traveled
1,478,544
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,554
562
99
6
0
320,861
0
L
Tiamat
7,026
413
59
3
0
288,252
2
W
Thanatos
9,936
584
100
6
0
326,037
1
L
Apollo
8,132
478
85
5
0
321,161
0
W
Ra
10,120
595
99
6
0
356,878
1
L
Anubis
9,025
531
108
6
0
241,415
6
L
Geb
8,334
490
14
1
0
306,855
15
W
Cabrakan
9,979
587
107
6
0
290,684
3
W
Ymir
8,296
488
19
1
0
307,985
6
W
Charybdis
11,192
658
144
8
0
325,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role