Player Matchup

Chronos
Chronos
Masters
VillaÌn
Chronos
Masters
Level 55
God Stats
18W - 0L
1,911 SR
Queue Stats
113W - 10L
3,076 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 55
1,911 SR
3,076 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,775 SR
2,160 MMR
Ne Zha
Ne Zha
Diamond IV
NotPingin66
Ne Zha
Diamond IV
Level 158
God Stats
5W - 3L
1,775 SR
Queue Stats
264W - 267L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
VillaÌn
Chronos
13
2 / 0 / 0
6,880
983
4,994
3,033
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BellonaPoseidonGilgameshMorgan Le FayHades

VS

Bans
Ah Muzen CabSkadiAnhurUllrSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 2 / 0
5,235
748
1,801
7,593
4,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
2
0
0
W
Chronos
VillaÌn
Chronos
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,994
Damage
1,801
3,033
Taken
7,593
1,905
Mitigated
4,048
1,372
Healing
2,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
1,801
358
0
2,686
7,593
4,048
0
4,713
2,880
0
21,664
W
Chronos
VillaÌn
Chronos
4,994
1,454
0
1,372
3,033
1,905
252
175
2,858
37,143
4,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,880
Gold Earned
5,235
86
Minions Killed
44
6
Camps Cleared
1
138,627
Distance Traveled
158,672
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,235
748
44
6
1
158,672
2
W
Chronos
6,880
983
86
12
6
138,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role