Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DevilsSuccubus
Charybdis
Level 88
God Stats
3W - 3L
1,506 SR
Queue Stats
353W - 364L
1,456 Elo+
Solo
Arachne
Arachne
PumHoo
Arachne
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 29L
1,620 Elo+
Solo
Raijin
Raijin
RenegadeShade
Raijin
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 144L
1,526 Elo+
Solo
Erlang Shen
Erlang Shen
freeexp123
Erlang Shen
Level 66
God Stats
1W - 3L
1,731 SR
Queue Stats
64W - 43L
1,659 Elo+
Solo
Team Averages
Level 121
1,547 SR
1,552 Elo+

VS

Team Averages
Level 120
1,501 SR
1,566 Elo+
Horus
Horus
N-PsyD
Horus
Level 144
God Stats
3W - 0L
1,624 SR
Queue Stats
489W - 459L
1,539 Elo+
Solo
Hera
Hera
ThegreatGinghini
Hera
Level 122
God Stats
15W - 7L
1,783 SR
Queue Stats
534W - 527L
1,643 Elo+
Solo
Chronos
Chronos
Windboy12
Chronos
Level 144
God Stats
1W - 2L
1,206 SR
Queue Stats
524W - 517L
1,589 Elo+
Solo
Apollo
Apollo
burgledurturd
Apollo
Level 103
God Stats
117W - 104L
1,575 SR
Queue Stats
642W - 623L
1,504 Elo+
Solo
Camazotz
Camazotz
wDkTheRealArtic
Camazotz
Level 88
God Stats
1W - 1L
1,315 SR
Queue Stats
141W - 129L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 1 / 1
7,795
433
5,284
14,983
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
DevilsSuccubus
Charybdis
14
1 / 5 / 1
8,602
478
5,660
13,205
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Arachne
PumHoo
Arachne
15
2 / 7 / 3
8,982
499
7,860
16,231
7,295
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 3 / 1
9,013
501
6,869
9,761
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
freeexp123
Erlang Shen
15
3 / 2 / 3
9,290
516
11,745
12,833
11,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
N-PsyD
Horus
13
1 / 1 / 10
8,839
491
6,205
15,937
12,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
11 / 1 / 2
10,709
595
17,783
10,999
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Windboy12
Chronos
16
2 / 1 / 3
9,381
521
6,489
11,495
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 4 / 4
9,084
505
8,101
15,535
5,643
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
14
3 / 3 / 8
9,136
508
5,520
11,792
6,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
18
18
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
1
1.5
L
Charybdis
DevilsSuccubus
Charybdis
1
5
1
0.3
W
Horus
N-PsyD
Horus
1
1
10
6
L
Arachne
PumHoo
Arachne
2
7
3
0.5
L
1
3
1
0.5
W
11
1
2
12
W
Chronos
Windboy12
Chronos
2
1
3
3.5
W
1
4
4
0.75
L
Erlang Shen
freeexp123
Erlang Shen
3
2
3
2.25
W
Camazotz
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,418
Damage
44,098
67,013
Taken
65,758
39,510
Mitigated
33,693
21,776
Healing
29,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,284
644
0
5,733
14,983
13,161
0
4,889
10,094
20,940
0
L
Charybdis
DevilsSuccubus
Charybdis
5,660
2,964
221
4,168
13,205
3,563
0
6,303
6,902
0
56,480
W
Horus
N-PsyD
Horus
6,205
2,722
1,982
5,366
15,937
12,883
234
2,622
13,159
0
23,877
L
Arachne
PumHoo
Arachne
7,860
4,208
0
4,208
16,231
7,295
93
6,048
10,183
0
59,312
L
6,869
537
0
3,288
9,761
3,656
0
4,230
5,531
70,257
0
W
17,783
4,698
189
4,264
10,999
4,325
1,103
3,439
7,378
83,711
0
W
Chronos
Windboy12
Chronos
6,489
3,333
0
5,741
11,495
4,122
1,312
3,520
7,879
66,674
0
W
8,101
5,636
0
6,816
15,535
5,643
2,553
3,138
12,375
0
56,144
L
Erlang Shen
freeexp123
Erlang Shen
11,745
4,924
0
4,158
12,833
11,835
509
3,000
9,833
51
63,539
W
Camazotz
5,520
1,376
0
5,167
11,792
6,720
29
3,395
8,209
0
49,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,682
Gold Earned
47,149
523
Minions Killed
495
0
Camps Cleared
0
1,681,951
Distance Traveled
1,715,065
12
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,795
433
26
1
0
334,012
4
L
Charybdis
8,602
478
121
7
0
297,043
0
W
Horus
8,839
491
33
2
0
353,844
6
L
Arachne
8,982
499
106
6
0
366,695
5
L
Raijin
9,013
501
154
9
0
313,233
3
W
Hera
10,709
595
142
8
0
352,558
10
W
Chronos
9,381
521
133
7
0
333,417
6
W
Apollo
9,084
505
111
6
0
307,817
6
L
Erlang Shen
9,290
516
116
6
0
370,968
0
W
Camazotz
9,136
508
76
4
0
367,429
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role