Player Matchup

Discordia
Discordia
Frustracia
Discordia
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 111L
1,351 Elo+
Solo
Cthulhu
Cthulhu
GDliangzai
Cthulhu
Level 27
God Stats
8W - 12L
1,448 SR
Queue Stats
386W - 424L
1,361 Elo+
Solo
Vulcan
Vulcan
Gilgabreece
Vulcan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,376 Elo+
Solo
Kukulkan
Kukulkan
JustMillie
Kukulkan
Level 23
God Stats
2W - 1L
1,532 SR
Queue Stats
14W - 11L
1,482 Elo+
Solo
Ra
Ra
ZikaGaming
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,282 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,370 Elo+

VS

Team Averages
Level 11
1,477 SR
1,347 Elo+
Fenrir
Fenrir
BLOODYCAT11
Fenrir
Level 3
God Stats
0W - 3L
1,291 SR
Queue Stats
11W - 28L
1,123 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
C0RPS3
Morgan Le Fay
Level 7
God Stats
26W - 20L
1,525 SR
Queue Stats
26W - 20L
1,427 Elo+
Solo
Jormungandr
Jormungandr
NOIL CKALB
Jormungandr
Level 11
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 5L
1,123 Elo+
Party 1
Heimdallr
Heimdallr
PertinaxVI
Heimdallr
Level 12
God Stats
0W - 1L
1,310 SR
Queue Stats
11W - 15L
1,633 Elo+
Party 2
Nike
Nike
cyberwax
Nike
Level 20
God Stats
8W - 2L
1,968 SR
Queue Stats
75W - 88L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Frustracia
Discordia
20
1 / 7 / 22
13,966
873
10,286
13,450
4,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GDliangzai
Cthulhu
20
3 / 11 / 28
15,117
945
26,249
36,498
30,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
20
13 / 5 / 18
16,760
1,048
27,214
20,988
8,347
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
JustMillie
Kukulkan
20
11 / 4 / 22
16,766
1,048
35,101
18,029
6,988
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 8 / 18
15,469
967
23,297
19,483
7,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

8

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
5 / 16 / 11
14,713
920
12,278
35,106
25,020
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
C0RPS3
Morgan Le Fay
20
12 / 3 / 15
17,270
1,079
40,673
18,575
6,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
NOIL CKALB
Jormungandr
20
3 / 12 / 13
14,011
876
9,985
36,514
10,930
Heimdallr
PertinaxVI
Heimdallr
20
9 / 2 / 18
17,045
1,065
27,957
13,252
6,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
20
6 / 4 / 15
15,807
988
14,080
28,633
34,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
107
37
Kills
35
35
Deaths
37
108
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
16
11
0.66
L
Morgan Le Fay
C0RPS3
Morgan Le Fay
12
3
15
6.5
W
Discordia
Frustracia
Discordia
1
7
22
1.71
W
Cthulhu
GDliangzai
Cthulhu
3
11
28
1.55
W
Vulcan
13
5
18
4.4
W
Kukulkan
JustMillie
Kukulkan
11
4
22
5.5
L
Jormungandr
NOIL CKALB
Jormungandr
3
12
13
0.79
L
Heimdallr
PertinaxVI
Heimdallr
9
2
18
9
W
9
8
18
2.25
L
Nike
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,147
Damage
104,973
108,448
Taken
132,080
58,162
Mitigated
83,263
12,579
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,278
3,742
0
749
35,106
25,020
0
31,292
3,531
0
28,857
L
Morgan Le Fay
C0RPS3
Morgan Le Fay
40,673
5,254
0
5,064
18,575
6,539
0
17,349
1,226
85,987
0
W
Discordia
Frustracia
Discordia
10,286
1,355
408
770
13,450
4,913
0
7,882
5,376
28,270
0
W
Cthulhu
GDliangzai
Cthulhu
26,249
1,328
1,923
0
36,498
30,251
0
16,526
19,099
51,253
0
W
Vulcan
27,214
10,188
265
2,522
20,988
8,347
0
11,632
9,211
50,633
0
W
Kukulkan
JustMillie
Kukulkan
35,101
4,047
0
3,875
18,029
6,988
0
6,989
10,647
70,715
0
L
Jormungandr
NOIL CKALB
Jormungandr
9,985
4,043
0
0
36,514
10,930
0
34,222
2,292
31,329
0
L
Heimdallr
PertinaxVI
Heimdallr
27,957
13,433
0
3,568
13,252
6,099
0
12,502
750
0
66,448
W
23,297
2,135
2,103
713
19,483
7,663
0
7,629
11,505
43,821
0
L
Nike
14,080
1,990
0
98
28,633
34,675
0
26,782
1,851
0
33,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,078
Gold Earned
78,846
297
Minions Killed
301
5
Camps Cleared
11
1,519,992
Distance Traveled
1,516,377
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,713
920
36
2
2
319,309
3
L
Morgan Le Fay
17,270
1,079
93
6
2
316,249
0
W
Discordia
13,966
873
43
3
1
256,841
0
W
Cthulhu
15,117
945
55
3
1
336,389
0
W
Vulcan
16,760
1,048
45
3
1
310,697
1
W
Kukulkan
16,766
1,048
94
6
1
319,014
0
L
Jormungandr
14,011
876
29
2
4
260,508
0
L
Heimdallr
17,045
1,065
99
6
2
269,426
2
W
Ra
15,469
967
60
4
1
297,051
1
L
Nike
15,807
988
44
3
1
350,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role