Player Matchup

Mercury
Mercury
Aggroftw
Mercury
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,525 Elo+
Party 1
Bacchus
Bacchus
PurplethePirate
Bacchus
Level 87
God Stats
3W - 3L
1,542 SR
Queue Stats
48W - 66L
1,363 Elo+
Solo
Hel
Hel
xMercenary22x
Hel
Level 86
God Stats
2W - 3L
1,321 SR
Queue Stats
109W - 114L
1,548 Elo+
Party 1
Team Averages
Level 94
1,454 SR
1,479 Elo+

VS

Team Averages
Level 68
1,503 SR
1,465 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OopsieeDaisy
Ymir
Level 80
God Stats
1W - 1L
1,718 SR
Queue Stats
9W - 8L
1,647 Elo+
Solo
Nu Wa
Nu Wa
Panthronax
Nu Wa
Level 49
God Stats
0W - 7L
1,291 SR
Queue Stats
74W - 142L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aggroftw
Mercury
14
9 / 3 / 9
9,813
892
7,073
12,524
7,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 0 / 14
8,635
785
5,899
15,306
15,249
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
8 / 3 / 13
9,652
877
14,438
11,657
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 10 / 3
7,803
709
7,927
12,777
4,812
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 4
8,069
734
8,021
10,634
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
12
2 / 6 / 4
7,629
694
8,496
8,819
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
6
6
Deaths
21
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
10
3
0.35
W
Mercury
Aggroftw
Mercury
9
3
9
4.5
L
2
5
4
0.8
L
Nu Wa
2
6
4
0.67
W
4
0
14
11
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
24,444
39,487
Taken
32,230
26,966
Mitigated
12,521
20,485
Healing
1,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,927
3,343
0
155
12,777
4,812
0
8,021
4,756
0
16,588
W
Mercury
Aggroftw
Mercury
7,073
2,877
0
2,407
12,524
7,270
1,661
3,795
8,323
0
41,844
L
8,021
1,318
0
320
10,634
4,529
480
6,268
4,366
11,821
0
L
Nu Wa
8,496
1,679
0
880
8,819
3,180
352
6,209
2,610
28,920
0
W
5,899
681
689
3,260
15,306
15,249
70
6,310
8,209
14,595
0
W
14,438
134
6,589
7,540
11,657
4,447
711
5,113
6,068
42,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,100
Gold Earned
23,501
152
Minions Killed
91
6
Camps Cleared
4
673,878
Distance Traveled
500,526
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,803
709
17
2
3
176,720
1
W
Mercury
9,813
892
63
6
6
240,103
2
L
Ymir
8,069
734
16
1
0
146,937
1
L
Nu Wa
7,629
694
58
5
1
176,869
0
W
Bacchus
8,635
785
13
1
0
221,306
1
W
Hel
9,652
877
76
7
0
212,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role