Player Matchup

Sol
Sol
Masters
VillaÌn
Sol
Masters
Level 54
God Stats
10W - 2L
1,727 SR
Queue Stats
113W - 10L
3,053 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 54
1,727 SR
3,053 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 153
1,707 SR
2,631 MMR
Sun Wukong
Sun Wukong
Masters
l Giddy l
Sun Wukong
Masters
Level 153
God Stats
0W - 1L
1,707 SR
Queue Stats
55W - 37L
2,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 0
12,251
817
17,762
14,065
10,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
BellonaBakasuraGilgameshHadesSkadi

VS

Bans
ChronosUllrAh Muzen CabKaliSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
l Giddy l
Sun Wukong
16
0 / 2 / 0
10,667
711
9,833
21,420
21,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Sun Wukong
l Giddy l
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,762
Damage
9,833
14,065
Taken
21,420
10,779
Mitigated
21,407
8,860
Healing
9,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,762
9,472
0
8,860
14,065
10,779
1,568
641
11,990
82,388
8,187
L
Sun Wukong
l Giddy l
Sun Wukong
9,833
1,068
0
9,006
21,420
21,407
0
15,132
6,288
571
67,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,251
Gold Earned
10,667
190
Minions Killed
152
9
Camps Cleared
3
283,238
Distance Traveled
311,262
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,251
817
190
13
9
283,238
4
L
Sun Wukong
10,667
711
152
10
3
311,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role