Player Matchup

Charybdis
Charybdis
Im6ft5inches
Charybdis
Level 160
God Stats
2W - 0L
1,718 SR
Queue Stats
503W - 482L
1,579 Elo+
Solo
Hou Yi
Hou Yi
Turiandor
Hou Yi
Level 128
God Stats
5W - 3L
1,556 SR
Queue Stats
524W - 527L
1,537 Elo+
Solo
Ares
Ares
TytanowyPiotr
Ares
Level 157
God Stats
8W - 9L
1,513 SR
Queue Stats
678W - 712L
1,543 Elo+
Solo
Hun Batz
Hun Batz
Xiphea
Hun Batz
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,622 Elo+
Solo
Cthulhu
Cthulhu
samuelDgreat
Cthulhu
Level 145
God Stats
3W - 0L
1,747 SR
Queue Stats
225W - 234L
1,564 Elo+
Solo
Team Averages
Level 128
1,607 SR
1,569 Elo+

VS

Team Averages
Level 152
1,484 SR
1,569 Elo+
Fafnir
Fafnir
 
Fafnir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BeunS
Discordia
Level 160
God Stats
5W - 7L
1,444 SR
Queue Stats
708W - 603L
1,571 Elo+
Party 1
Bacchus
Bacchus
DutchMarine
Bacchus
Level 147
God Stats
2W - 2L
1,264 SR
Queue Stats
456W - 474L
1,577 Elo+
Solo
Chronos
Chronos
Gahel
Chronos
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
509W - 521L
1,588 Elo+
Solo
Hercules
Hercules
Wellyx
Hercules
Level 148
God Stats
4W - 8L
1,710 SR
Queue Stats
498W - 422L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Im6ft5inches
Charybdis
18
8 / 4 / 9
11,532
824
16,238
10,461
4,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Turiandor
Hou Yi
18
6 / 3 / 13
10,925
780
16,738
11,641
5,394
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 5 / 15
10,614
758
18,668
18,921
20,238
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Xiphea
Hun Batz
17
4 / 4 / 11
10,302
736
11,443
13,430
15,515
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
samuelDgreat
Cthulhu
19
5 / 3 / 17
11,271
805
16,948
20,948
23,181
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
3 / 6 / 12
9,776
698
6,543
19,251
30,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
BeunS
Discordia
19
5 / 3 / 10
10,857
776
21,105
10,164
5,160
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
DutchMarine
Bacchus
17
6 / 4 / 8
10,171
727
8,694
19,257
32,276
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
Gahel
Chronos
16
3 / 7 / 10
9,667
691
8,527
14,455
7,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Wellyx
Hercules
16
2 / 6 / 12
9,603
686
17,283
25,410
25,963
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
71
26
Kills
19
19
Deaths
26
65
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
6
12
1.5
L
Discordia
BeunS
Discordia
5
3
10
3.33
L
Bacchus
DutchMarine
Bacchus
6
4
8
2.5
L
Chronos
Gahel
Chronos
3
7
10
1.14
W
Charybdis
Im6ft5inches
Charybdis
8
4
9
3.13
W
Hou Yi
Turiandor
Hou Yi
6
3
13
4.17
W
3
5
15
2.1
L
Hercules
Wellyx
Hercules
2
6
12
1.33
W
Hun Batz
Xiphea
Hun Batz
4
4
11
2.38
W
Cthulhu
samuelDgreat
Cthulhu
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,035
Damage
62,152
75,401
Taken
88,537
69,003
Mitigated
101,553
29,096
Healing
21,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,543
1,215
2,383
4,302
19,251
30,407
47
5,608
13,643
12,148
0
L
Discordia
BeunS
Discordia
21,105
2,040
479
1,057
10,164
5,160
450
6,266
3,898
43,339
0
L
Bacchus
DutchMarine
Bacchus
8,694
285
260
2,903
19,257
32,276
0
6,123
13,134
13,342
0
L
Chronos
Gahel
Chronos
8,527
3,377
947
1,670
14,455
7,747
1,800
7,689
6,766
23,626
1,371
W
Charybdis
Im6ft5inches
Charybdis
16,238
8,519
589
1,184
10,461
4,675
2,556
8,444
1,969
0
42,174
W
Hou Yi
Turiandor
Hou Yi
16,738
8,721
390
2,525
11,641
5,394
1,767
8,733
2,734
0
29,669
W
18,668
1,077
5,218
5,424
18,921
20,238
183
10,304
8,112
23,625
0
L
Hercules
Wellyx
Hercules
17,283
4,325
0
7,814
25,410
25,963
0
9,930
15,480
3,953
20,007
W
Hun Batz
Xiphea
Hun Batz
11,443
3,160
1,647
1,750
13,430
15,515
830
7,498
5,554
0
20,448
W
Cthulhu
samuelDgreat
Cthulhu
16,948
613
3,192
7,177
20,948
23,181
323
10,912
9,607
34,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,644
Gold Earned
50,074
143
Minions Killed
132
0
Camps Cleared
0
1,244,995
Distance Traveled
1,223,171
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,776
698
13
1
0
240,134
1
L
Discordia
10,857
776
50
4
0
239,391
2
L
Bacchus
10,171
727
14
1
0
273,033
5
L
Chronos
9,667
691
36
3
0
228,977
1
W
Charybdis
11,532
824
48
3
0
223,326
1
W
Hou Yi
10,925
780
30
2
0
245,484
0
W
Ares
10,614
758
3
0
0
249,772
4
L
Hercules
9,603
686
19
1
0
241,636
0
W
Hun Batz
10,302
736
12
1
0
265,528
0
W
Cthulhu
11,271
805
50
4
0
260,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role