Player Matchup

Bakasura
Bakasura
FINEokayISmyDAD
Bakasura
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 17L
1,702 Elo+
Party 2
Izanami
Izanami
Lilliqn
Izanami
Level 63
God Stats
11W - 3L
1,763 SR
Queue Stats
15W - 5L
1,719 Elo+
Party 2
Chronos
Chronos
Magelodon
Chronos
Level 120
God Stats
4W - 0L
1,920 SR
Queue Stats
236W - 188L
1,697 Elo+
Party 2
Osiris
Osiris
MentallyAutustic
Osiris
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,237 Elo+
Party 4
Zhong Kui
Zhong Kui
OddOtaku
Zhong Kui
Level 27
God Stats
3W - 1L
1,628 SR
Queue Stats
67W - 72L
1,434 Elo+
Party 4
Team Averages
Level 55
1,662 SR
1,558 Elo+

VS

Team Averages
Level 74
1,618 SR
1,616 Elo+
Rama
Rama
Apathetiĉ
Rama
Level 35
God Stats
2W - 2L
1,662 SR
Queue Stats
100W - 66L
1,603 Elo+
Party 1
Ra
Ra
AydenBTV
Ra
Level 146
God Stats
6W - 4L
1,760 SR
Queue Stats
215W - 174L
1,649 Elo+
Party 3
Ymir
Ymir
CynicalSilence23
Ymir
Level 40
God Stats
23W - 16L
1,667 SR
Queue Stats
186W - 172L
1,565 Elo+
Party 3
Arachne
Arachne
Teleportation79
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 64L
1,606 Elo+
Party 1
Anubis
Anubis
海蓝时见鲸
Anubis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
7 / 0 / 3
11,294
706
12,684
11,303
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Lilliqn
Izanami
15
1 / 2 / 0
9,162
573
5,098
6,808
2,533
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
Magelodon
Chronos
16
5 / 3 / 2
9,579
599
8,526
9,182
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 2 / 4
7,524
470
4,878
5,858
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
OddOtaku
Zhong Kui
15
4 / 2 / 5
9,082
568
10,158
10,360
7,905
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,142
571
7,172
8,504
2,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 5 / 1
9,132
571
5,204
11,070
6,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 3
7,671
479
2,279
16,097
15,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 2 / 1
8,053
503
3,740
13,214
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 7 / 1
8,532
533
7,287
15,804
8,203
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
19
Kills
9
9
Deaths
19
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
4
5
1
0.9
L
1
3
3
0.83
W
Bakasura
7
0
3
8.5
W
Izanami
Lilliqn
Izanami
1
2
0
0.5
W
Chronos
Magelodon
Chronos
5
3
2
2
W
2
2
4
2
W
Zhong Kui
OddOtaku
Zhong Kui
4
2
5
3.25
L
2
2
1
1.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,344
Damage
25,682
43,511
Taken
64,689
22,243
Mitigated
37,668
15,501
Healing
25,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,172
5,516
0
3,348
8,504
2,636
0
226
7,928
0
71,866
L
5,204
343
1,620
3,181
11,070
6,402
0
4,655
5,809
84,014
0
L
2,279
701
0
3,139
16,097
15,028
44
1,600
13,394
9,217
0
W
Bakasura
12,684
8,046
0
3,763
11,303
4,820
308
3,296
8,007
0
85,756
W
Izanami
Lilliqn
Izanami
5,098
3,038
0
2,129
6,808
2,533
0
105
6,703
0
72,507
W
Chronos
Magelodon
Chronos
8,526
4,833
0
2,403
9,182
4,023
2,159
4,775
4,407
54,461
6,774
W
4,878
2,029
0
2,726
5,858
2,962
0
2,230
3,628
0
18,993
W
Zhong Kui
OddOtaku
Zhong Kui
10,158
2,073
0
4,480
10,360
7,905
1,813
4,431
5,929
46,390
0
L
3,740
1,841
0
7,130
13,214
5,399
0
3,441
9,113
0
51,016
L
7,287
692
0
6,896
15,804
8,203
0
7,902
7,197
57,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,641
Gold Earned
42,530
574
Minions Killed
534
0
Camps Cleared
0
1,501,791
Distance Traveled
1,500,471
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,142
571
149
9
0
265,566
1
L
Ra
9,132
571
165
10
0
334,325
4
L
Ymir
7,671
479
12
1
0
302,133
0
W
Bakasura
11,294
706
190
12
0
396,094
2
W
Izanami
9,162
573
142
9
0
289,212
5
W
Chronos
9,579
599
112
7
0
282,749
1
W
Osiris
7,524
470
38
2
0
270,179
0
W
Zhong Kui
9,082
568
92
6
0
263,557
2
L
Arachne
8,053
503
81
5
0
372,730
6
L
Anubis
8,532
533
127
8
0
225,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role