Player Matchup

Mercury
Mercury
HOSxSAUCE
Mercury
Level 154
God Stats
1W - 0L
1,582 SR
Queue Stats
59W - 50L
1,567 Elo+
Party 1
Horus
Horus
JustAddSuave
Horus
Level 105
God Stats
2W - 1L
1,583 SR
Queue Stats
151W - 155L
1,520 Elo+
Party 1
Charybdis
Charybdis
LouisVSaint
Charybdis
Level 118
God Stats
3W - 2L
1,646 SR
Queue Stats
114W - 104L
1,556 Elo+
Party 1
Geb
Geb
Love Hornet
Geb
Level 108
God Stats
4W - 3L
1,709 SR
Queue Stats
27W - 36L
1,544 Elo+
Party 1
Raijin
Raijin
latjior
Raijin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 128L
1,508 Elo+
Party 1
Team Averages
Level 126
1,604 SR
1,539 Elo+

VS

Team Averages
Level 131
1,620 SR
1,508 Elo+
Danzaburou
Danzaburou
Connmannly
Danzaburou
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,593 Elo+
Solo
Osiris
Osiris
CracklerJackson
Osiris
Level 147
God Stats
4W - 2L
1,727 SR
Queue Stats
326W - 312L
1,489 Elo+
Solo
Sol
Sol
KillmyEgo
Sol
Level 158
God Stats
10W - 6L
1,801 SR
Queue Stats
207W - 201L
1,535 Elo+
Solo
Thor
Thor
Mattybart123
Thor
Level 153
God Stats
7W - 9L
1,572 SR
Queue Stats
1,134W - 1,079L
1,469 Elo+
Solo
Fafnir
Fafnir
andreftandre
Fafnir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 106L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HOSxSAUCE
Mercury
19
3 / 3 / 7
11,763
511
6,581
17,710
7,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 2 / 5
11,298
491
8,573
17,489
14,330
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
LouisVSaint
Charybdis
19
6 / 1 / 3
12,227
532
14,663
15,133
5,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 2 / 6
10,269
446
5,235
18,508
13,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
latjior
Raijin
16
2 / 9 / 7
10,936
475
9,544
13,817
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Connmannly
Danzaburou
16
3 / 4 / 2
10,814
470
12,576
14,613
5,427
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 3 / 3
11,634
506
10,255
15,128
19,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 3 / 7
12,015
522
17,202
16,336
8,089
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 2 / 7
11,199
487
8,194
14,257
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
13
0 / 3 / 6
8,945
389
3,661
13,922
17,123
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
42
15
Kills
17
17
Deaths
15
28
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Connmannly
Danzaburou
3
4
2
1
L
3
3
3
1.5
W
Mercury
HOSxSAUCE
Mercury
3
3
7
2.17
W
3
2
5
2.75
L
5
3
7
2.83
W
Charybdis
LouisVSaint
Charybdis
6
1
3
7.5
W
1
2
6
2
L
6
2
7
4.75
L
Fafnir
0
3
6
1
W
Raijin
latjior
Raijin
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,596
Damage
51,888
82,657
Taken
74,256
46,342
Mitigated
55,974
20,243
Healing
24,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Connmannly
Danzaburou
12,576
7,413
0
3,505
14,613
5,427
2,780
1,840
12,729
0
65,200
L
10,255
2,652
0
4,573
15,128
19,186
172
1,985
13,059
8,234
67,220
W
Mercury
HOSxSAUCE
Mercury
6,581
2,230
0
5,482
17,710
7,554
346
5,195
12,515
0
107,364
W
8,573
3,601
572
2,120
17,489
14,330
0
4,164
13,325
0
57,227
L
17,202
6,208
0
9,078
16,336
8,089
632
4,476
11,586
102,776
0
W
Charybdis
LouisVSaint
Charybdis
14,663
8,201
0
3,793
15,133
5,878
3,551
2,486
12,647
0
98,021
W
5,235
526
0
6,556
18,508
13,792
220
5,669
12,839
26,900
0
L
8,194
2,255
0
4,424
14,257
6,149
0
3,476
10,637
0
69,336
L
Fafnir
3,661
833
0
2,611
13,922
17,123
15
2,326
11,466
25,656
0
W
Raijin
latjior
Raijin
9,544
560
230
1,490
13,817
4,788
155
5,203
8,614
59,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,493
Gold Earned
54,607
549
Minions Killed
561
0
Camps Cleared
0
2,180,635
Distance Traveled
2,022,343
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,814
470
107
5
0
419,622
2
L
Osiris
11,634
506
146
6
0
377,800
3
W
Mercury
11,763
511
154
7
0
521,848
5
W
Horus
11,298
491
103
4
0
417,915
2
L
Sol
12,015
522
146
6
0
402,797
7
W
Charybdis
12,227
532
157
7
0
423,797
4
W
Geb
10,269
446
24
1
0
440,532
2
L
Thor
11,199
487
122
5
0
413,068
2
L
Fafnir
8,945
389
40
2
0
409,056
7
W
Raijin
10,936
475
111
5
0
376,543
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role