Player Matchup

Ra
Ra
AllezLesBleus91
Ra
Level 155
God Stats
1W - 3L
1,406 SR
Queue Stats
183W - 168L
1,638 Elo+
Party 1
Sol
Sol
IIAzarothII
Sol
Level 10
God Stats
6W - 1L
1,990 SR
Queue Stats
8W - 4L
1,532 Elo+
Party 1
Janus
Janus
KissMyJanus
Janus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,597 Elo+
Party 1
Cerberus
Cerberus
sagarech
Cerberus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,866 Elo+
Party 1
Ymir
Ymir
z4y10
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 36
1,579 SR
1,627 Elo+

VS

Team Averages
Level 17
1,448 SR
1,525 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
ElFuchi
Ao Kuang
Level 17
God Stats
0W - 2L
1,252 SR
Queue Stats
29W - 48L
1,538 Elo+
Solo
Artemis
Artemis
KhepriTouchedMe
Artemis
Level 8
God Stats
1W - 2L
1,487 SR
Queue Stats
14W - 16L
1,747 Elo+
Solo
Artio
Artio
MunPork
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 105L
1,340 Elo+
Party 2
Ra
Ra
salesman259
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
5,933
659
1,822
3,050
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 4
6,153
684
5,066
4,056
1,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 3
5,844
649
2,873
2,723
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
sagarech
Cerberus
8
0 / 1 / 3
5,076
564
1,186
4,804
2,529
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
z4y10
Ymir
6
0 / 4 / 2
4,244
472
857
7,092
2,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
1
0 / 0 / 0
1,680
187
0
0
0
Ao Kuang
ElFuchi
Ao Kuang
5
0 / 2 / 0
3,977
442
763
4,357
1,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
3 / 2 / 1
5,023
558
5,249
4,011
1,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
MunPork
Artio
6
0 / 5 / 2
4,119
458
348
8,564
4,325
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 2
5,189
577
2,262
2,992
1,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
4
6
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
0
0
0
W
4
0
2
5
L
Ao Kuang
ElFuchi
Ao Kuang
0
2
0
0
W
4
0
4
6
L
3
2
1
1.75
W
2
1
3
3.5
L
Artio
MunPork
Artio
0
5
2
0.2
W
Cerberus
sagarech
Cerberus
0
1
3
1.5
L
1
1
2
2
W
Ymir
z4y10
Ymir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,804
Damage
8,622
21,725
Taken
19,924
7,905
Mitigated
7,706
7,525
Healing
2,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
1,822
529
160
2,178
3,050
758
105
54
2,996
28,958
0
L
Ao Kuang
ElFuchi
Ao Kuang
763
237
0
238
4,357
1,144
0
1,904
2,419
13,507
0
W
5,066
1,494
0
2,957
4,056
1,645
1,848
407
3,649
27,038
0
L
5,249
2,763
0
1,165
4,011
1,060
0
2,339
1,630
0
27,019
W
2,873
144
0
954
2,723
622
0
393
2,330
31,918
0
L
Artio
MunPork
Artio
348
37
0
102
8,564
4,325
0
6,506
1,932
6,967
0
W
Cerberus
sagarech
Cerberus
1,186
0
0
1,056
4,804
2,529
1,150
0
4,804
18,567
0
L
2,262
705
201
861
2,992
1,177
0
793
2,139
20,449
0
W
Ymir
z4y10
Ymir
857
616
0
220
7,092
2,351
46
2,519
4,573
4,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
19,988
256
Minions Killed
132
0
Camps Cleared
0
848,862
Distance Traveled
629,627
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
1,680
187
0
0
0
0
0
W
Ra
5,933
659
62
7
0
187,921
2
L
Ao Kuang
3,977
442
28
3
0
147,719
0
W
Sol
6,153
684
67
7
0
158,040
1
L
Artemis
5,023
558
55
6
0
148,290
2
W
Janus
5,844
649
81
9
0
185,544
1
L
Artio
4,119
458
11
1
0
151,255
0
W
Cerberus
5,076
564
45
5
0
148,523
1
L
Ra
5,189
577
38
4
0
182,363
1
W
Ymir
4,244
472
1
0
0
168,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role