Player Matchup

Chiron
Chiron
 
Chiron
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
OnlyNephilim
Tiamat
Level 153
God Stats
1W - 2L
1,596 SR
Queue Stats
309W - 267L
1,575 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SaeNaNi
Morgan Le Fay
Level 27
God Stats
2W - 3L
1,344 SR
Queue Stats
73W - 62L
1,551 Elo+
Solo
Da Ji
Da Ji
Yuji Slaps
Da Ji
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,540 Elo+
Party 1
Agni
Agni
orderly_floor8
Agni
Level 19
God Stats
1W - 1L
1,323 SR
Queue Stats
28W - 21L
1,525 Elo+
Solo
Team Averages
Level 45
1,453 SR
1,538 Elo+

VS

Team Averages
Level 20
1,529 SR
1,558 Elo+
Neith
Neith
CheeseNherbs
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,463 Elo+
Solo
Nemesis
Nemesis
Obamabooty247
Nemesis
Level 29
God Stats
29W - 33L
1,567 SR
Queue Stats
197W - 221L
1,559 Elo+
Solo
Bellona
Bellona
RIPUTried
Bellona
Level 14
God Stats
5W - 1L
1,815 SR
Queue Stats
16W - 5L
1,737 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
boomorboo
Morgan Le Fay
Level 27
God Stats
7W - 7L
1,261 SR
Queue Stats
76W - 57L
1,565 Elo+
Solo
Cthulhu
Cthulhu
fOnZo_XD
Cthulhu
Level 8
God Stats
12W - 10L
1,499 SR
Queue Stats
12W - 11L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
10 / 1 / 4
9,563
683
11,932
11,030
4,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
13
4 / 0 / 9
8,366
598
4,064
6,185
7,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
SaeNaNi
Morgan Le Fay
12
4 / 2 / 8
7,779
556
6,914
6,943
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
8 / 2 / 8
8,560
611
8,807
9,873
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 1 / 1
8,270
591
5,928
7,973
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 1
6,593
471
4,414
10,279
2,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
10
0 / 5 / 3
6,541
467
5,684
13,271
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
RIPUTried
Bellona
12
2 / 2 / 1
7,208
515
6,461
9,250
8,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
boomorboo
Morgan Le Fay
11
3 / 8 / 1
7,117
508
5,009
12,553
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
fOnZo_XD
Cthulhu
5
0 / 4 / 0
4,805
343
365
6,064
3,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
28
Kills
6
6
Deaths
28
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
1
4
12
L
1
9
1
0.17
L
Nemesis
0
5
3
0.3
W
Tiamat
4
0
9
8.5
L
Bellona
RIPUTried
Bellona
2
2
1
1.25
W
Morgan Le Fay
SaeNaNi
Morgan Le Fay
4
2
8
4
W
Da Ji
8
2
8
6
L
Morgan Le Fay
boomorboo
Morgan Le Fay
3
8
1
0.44
L
Cthulhu
fOnZo_XD
Cthulhu
0
4
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,645
Damage
21,933
42,004
Taken
51,417
21,378
Mitigated
21,655
12,876
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,932
5,625
243
4,722
11,030
4,165
1,295
1,449
9,508
0
73,172
L
4,414
1,471
0
1,456
10,279
2,397
0
2,349
7,930
0
24,063
L
Nemesis
5,684
1,867
0
3,606
13,271
3,639
0
2,283
10,988
0
36,773
W
Tiamat
4,064
572
0
2,944
6,185
7,559
320
1,642
4,507
22,556
0
L
Bellona
RIPUTried
Bellona
6,461
1,150
0
2,786
9,250
8,336
0
4,394
4,856
0
35,898
W
Morgan Le Fay
SaeNaNi
Morgan Le Fay
6,914
1,790
0
1,679
6,943
3,496
585
1,420
5,487
38,995
0
W
Da Ji
8,807
2,194
0
440
9,873
3,613
270
330
9,506
0
53,443
L
Morgan Le Fay
boomorboo
Morgan Le Fay
5,009
900
148
1,643
12,553
3,929
0
4,484
8,069
28,052
0
L
Cthulhu
fOnZo_XD
Cthulhu
365
56
0
109
6,064
3,354
0
3,396
2,668
6,569
0
W
5,928
285
0
2,848
7,973
2,545
0
351
7,622
56,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,538
Gold Earned
32,264
420
Minions Killed
236
0
Camps Cleared
0
1,387,933
Distance Traveled
1,230,388
25
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,563
683
127
9
0
261,842
4
L
Neith
6,593
471
46
3
0
246,672
0
L
Nemesis
6,541
467
60
4
0
318,529
1
W
Tiamat
8,366
598
33
2
0
281,206
10
L
Bellona
7,208
515
79
6
0
260,598
0
W
Morgan Le Fay
7,779
556
71
5
0
275,065
9
W
Da Ji
8,560
611
74
5
0
282,034
0
L
Morgan Le Fay
7,117
508
39
3
0
247,511
0
L
Cthulhu
4,805
343
12
1
0
157,078
1
W
Agni
8,270
591
115
8
0
287,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role