Player Matchup

Tyr
Tyr
LordOnii-Chan
Tyr
Level 134
God Stats
10W - 6L
1,490 SR
Queue Stats
150W - 149L
1,459 Elo+
Solo
Susano
Susano
Nerf Dair
Susano
Level 86
God Stats
9W - 8L
1,588 SR
Queue Stats
126W - 120L
1,480 Elo+
Solo
Sylvanus
Sylvanus
StrolledHeart72
Sylvanus
Level 125
God Stats
53W - 41L
1,564 SR
Queue Stats
134W - 125L
1,509 Elo+
Solo
Skadi
Skadi
ZDestroyer
Skadi
Level 122
God Stats
4W - 1L
1,645 SR
Queue Stats
227W - 212L
1,503 Elo+
Solo
Sol
Sol
matvarney
Sol
Level 88
God Stats
8W - 1L
1,755 SR
Queue Stats
327W - 297L
1,496 Elo+
Solo
Team Averages
Level 111
1,608 SR
1,489 Elo+

VS

Team Averages
Level 99
1,585 SR
1,569 Elo+
Sylvanus
Sylvanus
ADiosdadoo12
Sylvanus
Level 115
God Stats
0W - 3L
1,313 SR
Queue Stats
304W - 350L
1,521 Elo+
Solo
Bastet
Bastet
Jckuhno
Bastet
Level 61
God Stats
1W - 1L
1,732 SR
Queue Stats
1W - 1L
1,743 Elo+
Solo
Cthulhu
Cthulhu
NaupaSONIC
Cthulhu
Level 124
God Stats
26W - 8L
1,689 SR
Queue Stats
722W - 702L
1,500 Elo+
Solo
Medusa
Medusa
nateDog7615
Medusa
Level 145
God Stats
14W - 11L
1,624 SR
Queue Stats
96W - 112L
1,532 Elo+
Solo
Tiamat
Tiamat
xXDeeadManXx
Tiamat
Level 50
God Stats
26W - 21L
1,568 SR
Queue Stats
302W - 234L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 8
13,878
603
20,244
23,746
22,817
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Susano
Nerf Dair
Susano
19
9 / 3 / 4
12,807
557
16,129
17,943
7,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
18
4 / 3 / 7
11,743
511
7,676
14,932
19,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
20
5 / 4 / 4
13,212
574
12,962
15,378
5,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
5 / 4 / 5
13,226
575
18,917
19,010
8,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ADiosdadoo12
Sylvanus
17
2 / 6 / 1
10,570
460
14,183
26,098
20,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Jckuhno
Bastet
11
0 / 9 / 3
7,853
341
4,435
13,051
2,949
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
NaupaSONIC
Cthulhu
15
3 / 2 / 5
10,437
454
9,344
23,449
22,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
18
3 / 6 / 4
11,583
504
10,657
19,256
7,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
18
7 / 4 / 0
11,364
494
18,471
18,387
10,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
26
Kills
15
15
Deaths
27
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ADiosdadoo12
Sylvanus
2
6
1
0.42
L
Bastet
Jckuhno
Bastet
0
9
3
0.17
W
3
1
8
7
L
Cthulhu
NaupaSONIC
Cthulhu
3
2
5
2.75
W
Susano
Nerf Dair
Susano
9
3
4
3.67
W
Sylvanus
4
3
7
2.5
W
Skadi
5
4
4
1.75
W
5
4
5
1.88
L
Medusa
3
6
4
0.83
L
Tiamat
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,928
Damage
57,090
91,009
Taken
100,241
63,391
Mitigated
64,599
35,707
Healing
29,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ADiosdadoo12
Sylvanus
14,183
3,557
627
9,124
26,098
20,666
105
2,402
23,620
57,048
13,340
L
Bastet
Jckuhno
Bastet
4,435
1,739
0
445
13,051
2,949
6
2,314
10,671
0
23,391
W
20,244
4,756
0
10,591
23,746
22,817
723
13,462
10,284
0
106,724
L
Cthulhu
NaupaSONIC
Cthulhu
9,344
752
508
8,618
23,449
22,403
31
6,523
16,574
39,325
0
W
Susano
Nerf Dair
Susano
16,129
4,525
0
6,210
17,943
7,657
585
8,443
9,500
0
89,283
W
Sylvanus
7,676
2,151
2,266
4,302
14,932
19,257
1,403
4,364
10,568
36,929
12,738
W
Skadi
12,962
5,105
0
3,962
15,378
5,587
8,469
3,858
11,520
0
101,895
W
18,917
6,782
98
8,278
19,010
8,073
3,090
10,240
8,770
102,722
0
L
Medusa
10,657
4,487
0
3,825
19,256
7,678
873
5,289
13,934
0
102,536
L
Tiamat
18,471
955
0
6,765
18,387
10,903
0
8,419
9,578
70,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,866
Gold Earned
51,807
754
Minions Killed
516
0
Camps Cleared
0
2,094,278
Distance Traveled
1,912,402
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,570
460
129
6
0
300,291
1
L
Bastet
7,853
341
41
2
0
400,296
0
W
Tyr
13,878
603
199
9
0
471,283
2
L
Cthulhu
10,437
454
49
2
0
427,473
6
W
Susano
12,807
557
127
6
0
489,127
4
W
Sylvanus
11,743
511
79
3
0
329,198
5
W
Skadi
13,212
574
179
8
0
422,839
3
W
Sol
13,226
575
170
7
0
381,831
6
L
Medusa
11,583
504
173
8
0
368,913
2
L
Tiamat
11,364
494
124
5
0
415,429
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role