Player Matchup

Danzaburou
Danzaburou
Charleskiefkill
Danzaburou
Level 29
God Stats
23W - 39L
1,395 SR
Queue Stats
75W - 85L
1,408 Elo+
Solo
Apollo
Apollo
KillerKeyante45
Apollo
Level 22
God Stats
34W - 32L
1,401 SR
Queue Stats
59W - 92L
1,348 Elo+
Party 1
Scylla
Scylla
Opc_Jacob
Scylla
Level 27
God Stats
10W - 8L
1,289 SR
Queue Stats
149W - 146L
1,373 Elo+
Solo
Ymir
Ymir
TimeShoots-
Ymir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 87L
1,316 Elo+
Party 1
Heimdallr
Heimdallr
wJoshh-
Heimdallr
Level 18
God Stats
2W - 1L
1,390 SR
Queue Stats
42W - 42L
1,329 Elo+
Party 1
Team Averages
Level 25
1,395 SR
1,355 Elo+

VS

Team Averages
Level 19
1,478 SR
1,323 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BROWNBARB1E
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,352 Elo+
Party 2
Cerberus
Cerberus
Esumorphen
Cerberus
Level 25
God Stats
6W - 6L
1,608 SR
Queue Stats
17W - 19L
1,425 Elo+
Solo
Susano
Susano
MAYZAIIFR420
Susano
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,082 Elo+
Solo
Thor
Thor
xIRONN_HITMANx
Thor
Level 19
God Stats
2W - 5L
1,284 SR
Queue Stats
10W - 22L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charleskiefkill
Danzaburou
16
9 / 2 / 15
11,062
582
15,969
12,068
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
4 / 3 / 14
9,328
491
10,658
8,494
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Opc_Jacob
Scylla
17
20 / 2 / 16
11,846
623
26,369
12,922
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
10 / 2 / 18
10,546
555
16,014
13,493
6,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
wJoshh-
Heimdallr
16
10 / 2 / 8
10,541
555
15,748
10,966
4,542
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
5 / 3 / 3
9,850
518
4,532
13,752
10,558
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 17 / 1
7,845
413
5,069
28,191
16,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Esumorphen
Cerberus
12
0 / 9 / 6
7,984
420
3,831
23,138
15,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
10
0 / 15 / 5
7,214
380
4,397
15,127
6,434
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 10 / 3
7,473
393
3,505
22,564
6,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
24
53
Kills
6
11
Deaths
54
71
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
5
3
3
2.17
L
1
17
1
0.09
W
Danzaburou
Charleskiefkill
Danzaburou
9
2
15
8.25
L
Cerberus
Esumorphen
Cerberus
0
9
6
0.33
W
4
3
14
3.67
L
Susano
0
15
5
0.17
W
Scylla
Opc_Jacob
Scylla
20
2
16
14
W
10
2
18
9.5
W
Heimdallr
wJoshh-
Heimdallr
10
2
8
7
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,758
Damage
21,334
57,943
Taken
102,772
22,830
Mitigated
55,521
16,959
Healing
9,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,532
181
128
3,432
13,752
10,558
0
5,543
8,123
2,697
16,150
L
5,069
1,004
0
100
28,191
16,110
48
13,894
13,902
23,629
0
W
Danzaburou
Charleskiefkill
Danzaburou
15,969
7,051
0
6,118
12,068
4,353
1,976
2,189
9,879
0
69,776
L
Cerberus
Esumorphen
Cerberus
3,831
232
65
2,610
23,138
15,424
0
8,681
14,319
25,934
0
W
10,658
8,881
0
154
8,494
2,811
1,143
723
7,646
0
42,183
L
Susano
4,397
690
0
0
15,127
6,434
0
8,187
6,775
0
23,553
W
Scylla
Opc_Jacob
Scylla
26,369
6,516
118
5,800
12,922
4,680
2,857
3,185
9,564
70,023
0
W
16,014
4,761
0
4,014
13,493
6,444
1,902
3,234
10,135
58,016
0
W
Heimdallr
wJoshh-
Heimdallr
15,748
7,454
0
755
10,966
4,542
3,676
721
10,112
0
62,224
L
3,505
485
0
3,191
22,564
6,995
109
5,182
17,270
0
24,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,323
Gold Earned
40,366
420
Minions Killed
199
0
Camps Cleared
0
1,655,757
Distance Traveled
1,499,049
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,850
518
35
2
0
284,362
3
L
Ymir
7,845
413
33
2
0
296,425
7
W
Danzaburou
11,062
582
88
5
0
309,885
3
L
Cerberus
7,984
420
47
2
0
284,736
0
W
Apollo
9,328
491
53
3
0
348,531
0
L
Susano
7,214
380
46
2
0
267,909
1
W
Scylla
11,846
623
91
5
0
307,408
2
W
Ymir
10,546
555
94
5
0
331,557
0
W
Heimdallr
10,541
555
94
5
0
358,376
0
L
Thor
7,473
393
38
2
0
365,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role